- Our new squad-based strategy RPG is now fully launched! - 12 June 2025
Templars, we're thrilled to share that our latest game, Cyber Knights: Flashpoint, is now fully launched on Steam!If you're a fan of in-depth squad-based tactics (a.k.a. "XCOM-like"), with a unique strategy layer & story engine, I hope you'll give Cyber Knights a look! We're in the final week of our launch sale now.If you've already picked it up, you can still support by leaving a 👍 and comment on our trailer, helping more of IGN's Game Trailer's channel's 1.15 million subscribers discover our work! Or spread the word to your friends! Use these links to check if your Steam friends have played any of these games similar to Cyber Knights, and reach out to let them know there's a new tactical RPG they might be interested in...https://steamcommunity.com/id/me/friendsthatplay/268500https://steamcommunity.com/id/me/friendsthatplay/234650 https://steamcommunity.com/id/me/friendsthatplay/21866…
- Battleforce Community "Race" Event - 28 May 2024
We are excited to announce that this Thursday, May 30th at 3pm Eastern (12pm Pacific) we will be hosting a Templar Battleforce ‘race’ between a handful of our veteran players over on our Discord. Each of them will be highlighting a different style of play as they see how fast they can move through the game. The event will start before Ferarai and Galantia and we will see who gets furthest! Come hang out with us, chat about Templar Battleforce and your favorite strats, and check out what we're up to these days at Trese Brothers Games. To find the event, join our Discord and check out the events at the top of the channel bar. A big thanks to the community champs who pulled this together and let's show up to see what these Templars can do. As they say, Shalun favors the fast (and the brave!)
- Update #94: Paladin's Chain - 17 March 2024
Templars! We are once again back with a new Relic, some new HP rules for Berserks and a pile of weapons, armor, gear and Talent rebalances as well as some bug fixes from community posts. A huge thanks to everyone helping keep sharing and review this game over all the years. Our new turn-based tactics RPG! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and has now passed Update #60 as it battles through its ambitious public roadmap. We've now completed the six major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, Custom Difficulty (and the ability to change difficulty during play), the Scourge an all new class, the refreshed tutorial and the new Hype/Stress mutation system. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights! For anyone asking about a…
- Our new game has LAUNCHED! - 19 October 2023
Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out. Like Templar Battleforce, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and even more RPG elements. Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, heist strategy layer, and unique 23rd-century cyberpunk looks fun to you. If all goes well, we're very excited about the possibilities of using all the skills we've gained in creating this game to a potential future Templars game! Hope you'll check it out and support us in it; even just spreading the word helps a ton! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
- Update #93: Double Drop! - 25 June 2023
Templars! We are back again with the double drop of 4 new Relics in Update #93 just because we can't leave the other Templar classes out of the good fun. This time, we've got a Armor Plating, Reactor System, Expert-Proc and Weapon Mod to round out the set of Gear Level 8 Relics. But first - a quick note about our upcoming game: Play Cyber Knights Demo in Steam Next Fest Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber Knights: Flashpoint. You can play its demo now, for free in the Steam Next Fest! If you're not up for a demo today, the demo will still be up next week - so check out the next game and add it to your wishlist! Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. C…
- Update #92: Relic Drop - 22 June 2023
Templars! We ride to war once again with Update #92 which brings in 4 new Relic Wargear and a pile of fixes for Mac OS launch issues, latest version and fullscreen. Play Cyber Knights Demo in Steam Next Fest Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber Knights: Flashpoint. You can play its demo now, for free in the Steam Next Fest! If you're not up for a demo today, check out the next game and add it to your wishlist! Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics. https://store.steampowered.com/app/1021210/Cyber_…
- Cyber Knights: Flashpoint - Early Stealth & Combat Demo this weekend - 10 July 2022
Templars! Are you ready to be Knights for the first time? We have a very early demo up just this weekend for our upcoming game, Cyber Knights: Flashpoint, as part of our participation in PAX Rising Online. As it’s focused primarily on the stealth & tactical gameplay, we think you’d have some excellent feedback to offer if you’d like to play it. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ It’s only online until tomorrow (Sunday) night, so hop in if you want to give it a shot. You can join us in our Discord community if you have any questions, and can share feedback there, on the Steam Forums, or by pressing F10 in-game. Hope you’ll enjoy this first look at our next great squad tactics RPG!
- Update #91: Capstone Relics - 19 April 2021
Hello Templars! It's been a while, but this game remains close to our hearts, and with recent OS changes, we wanted to make sure we not only made an update to keep things running, but bundle in a few goodies for everyone. Update #91 touches down on the war-torn fields of Templar Battleforce with 4 new Relics, some major platform support improvements to keep the game running on all the latest OS and a juicy pile of smashed bugs. We're excited to provide this update to all of our Templar mech pilots and thank you all for the support over the years! To war, once again! Our NEXT Turn-Based Tactics Evolution Our next game, Cyber Knights: Flashpoint successfully kickstartered last year, has been under development for almost 2 years and is coming to Steam in early 2022. Have you wishlisted it? https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Like Templar Battleforce, Cyber…
- Update #90: Refinements - 29 March 2020
Update #90 fixes some of the last little issues in the game that have been reported from the player base. We've also notarized the game to improve our Mac OS support. Reinforced Structures no longer gives more Tact Point HP than listed in the description. On the Relic front -- two weapons have had their icon updated to the relic art and one relic armor that was allowing multiple equips is now working as intended. We've fixed one Talent description and also fixed an issue that was preventing two of the Captain's debuff Talents from ever stacking. A huge thanks to everyone playing, leaving a review and leading the charge against the xeno! v2.7.5 - 3/29/2020 - Mac OS Catalina and Notarization support - Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised - Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics - Fixed issue where Exemplar Command (RE…
- Update #89: Save 50% + Detonation Power! - 6 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2F3451bc8cbff6b7944e44150979baea24af1bcf5a.jpg Following on the major milestone CLAYMORE release last week, we've got a balancing update for landmines and everything associated with them. We've received awesome energy from the community about how much fun landmines are but also reservations that they just lack the BOOM power that they deserve. We've gone through another round of testing and simulated a gross number of landmines exploding into different types of xeno faces at different levels. In the end, we've agreed. More BOOM is needed! With Update #89, we've increased the Damage and Penetration % for all landmine explosives at all levels. We've also greatly reduced the Heat generated by dropping a landmine from 30 to 12. In the bug department, we fixed an issue with the "All Engineer RQ" achievement, removed th…
- Update #88: Major Milestone "CLAYMORE" - 28 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2F3451bc8cbff6b7944e44150979baea24af1bcf5a.jpg The major milestone CLAYMORE introduces a new style of play for Templar Engineers who can now drop landmines onto the field of battle to bait, slow and detonate oncoming enemies. This new style of defensive play is best matched with other Engineering abilities like Sentry Turrets and can be used by both Flame Engineers and standard Engineer Templars. They can be useful to both hold a defensive perimeter or slow down pursuing enemy forces as your elite strike force of mechs powers forward to an objective. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2F33190c4148378a6b159281350cf39572758cb5e7.jpg Two turrets and two landmines form a defensive perimeter around the first Tact Point at Tundeer Self Destruct Initiated! Unlike a conventional land…
- Update #87: Legendary Mk21 and Mk23 - 1 November 2018
https://steamuserimages-a.akamaihd.net/ugc/365155921119930802/2168F32E1A70AAB94FFB5A60300D13168526B2FD/ Update #87 roars onto the field with two new Neptune Relic weapons -- the Dragoon Mk21 and Vright's Mk23. Combined with new Engineer cutter gauntlet and new ordnance that can raise maximum Heat, #87 provides some new options for you precious RQ spend as well as some new strategies for the battlefield. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2F9e0d0a5896102770191c8be2a3a47fc07232ba7a.png Neptune Relics Two new high power and high Gear Level Relics have been added to the RQ tree, each with their own new Requisition node. These newest Repeaters can only be carried by a single Templar but they make up for their rarity in sheer and raw power. The Mk21 drops the mightiest damage while Vright's Mk23 will punch through any enemy deflection! Engineer Options T…
- Update #86: Hunter or Hunted? - 9 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2Fb589bdfbe4d43c20d86209665352c48ecd8e8fbd.png Update #86 brings together a big package of improvements of finer tuned balancing, small AI improvements on certain levels, fixed map bugs and improved dialog. A lot of the changes in this package are very specific and gathered and evaluated from our player-base. First, we've buffed and rebalanced a number of things on the Templar side. Tactical Point durability bonuses are now slightly higher for their SP cost, we've improved two of the Engineer's Revolvers and ensured fair balance for the Mk18 Dominant. Much of the AI changes and improvements comes from working directly with players who were finding issues on levels, exploiting AI pathing or seeing the AI doing suboptimal routing. To increase the danger of Narvidian flying units, we've upped their damage moderately…
- Update #85: Legendary Records - 14 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10208979%2Fd56a191769d7a0e0fbcd836babb4296cabec0ae5.png This week, we've got an exciting revamp of the game's scoring system to better handle New Game+ mode, improved balance for swapping Scouts and Soldiers and a final round of combat log fixes. Updated Scoring System Looking back over 3 years of support, improvements and new features -- sometimes we find an excited feature which was added to the game (New Game+ mode) after release (but very early on!) which had some unforeseen impact on other parts of the saved game system. Templar Battleforce's record keeping system previously discarded your score for the original level when you replayed it on New Game+ or New Game++ (a third play through). With this update, we have finally enabled truly legendary records for squads by separate the scores for each play through. This all…
- Update #84: The Clash - 8 May 2018
https://steamuserimages-a.akamaihd.net/ugc/922552472645932097/27EF969D850749FB5D0CA1D824BA696F31E51966/ In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower We've made some map modifications -- better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too quickly. Playing through the Stratos deployment will now give you some better rewards, focused on the fact that you're in the late, after-end-game content. The warriors of Shelgeroth got another boon this update with their rocketeer troops gaining even more range and penetration in trade for lower…
- Update #83: Shieldbearers, Forward! - 9 April 2018
https://steamuserimages-a.akamaihd.net/ugc/937187015297748469/750B1018023C8760254B3DB325157B01F720459E/ Update #83 brings a series of exciting balances changes to the SP and Swap system as well as empowering those shieldbearing Templars on the field of battle! Forward, Templars, for Shalun favors the brave! Starting SP by Modified by Difficulty For closed deployments where you only start with a squad of Templars, we've added a modifier to the starting Supply Points (SP) by difficulty. While high level difficulties won't see any change, anything from Hard and below will gain more SP at the start of a closed deploy level, which will increase your options when Swapping your starting units. At the high end, Basic Difficulty gains +40% SP. Shieldbearers Shields are large defensive bulwarks designed to catch any type of attack. To honor that, shields now grant their Parry rating as standard d…
- Update #83: Shieldbearers, Forward! - 9 April 2018
https://steamuserimages-a.akamaihd.net/ugc/937187015297748469/750B1018023C8760254B3DB325157B01F720459E/ Update #83 brings a series of exciting balances changes to the SP and Swap system as well as empowering those shieldbearing Templars on the field of battle! Forward, Templars, for Shalun favors the brave! Starting SP by Modified by Difficulty For closed deployments where you only start with a squad of Templars, we've added a modifier to the starting Supply Points (SP) by difficulty. While high level difficulties won't see any change, anything from Hard and below will gain more SP at the start of a closed deploy level, which will increase your options when Swapping your starting units. At the high end, Basic Difficulty gains +40% SP. Shieldbearers Shields are large defensive bulwarks designed to catch any type of attack. To honor that, shields now grant their Parry rating as standard d…
- Quick Patch v2.6.55 - 19 March 2018
Last week's weeklong sale brought an influx of new Templars to the on-going battle for the Cirm Quadrant. We're thankful that some of those new players took time to post crash reports and send in feedback. We've put together quick patch to cover all the reported issues. Shalun favors the brave! Thanks to all those leaving a review and helping to share the game! v2.6.55 - 3/19/2018 - Fixed reported crashes - thanks new Templars!
- Quick Patch v2.6.55 - 19 March 2018
Last week's weeklong sale brought an influx of new Templars to the on-going battle for the Cirm Quadrant. We're thankful that some of those new players took time to post crash reports and send in feedback. We've put together quick patch to cover all the reported issues. Shalun favors the brave! Thanks to all those leaving a review and helping to share the game! v2.6.55 - 3/19/2018 - Fixed reported crashes - thanks new Templars!
- Update #82: Carrion-Hunter + Damage Rebalances - 13 March 2018
https://steamuserimages-a.akamaihd.net/ugc/927045848752312997/EA65594303705D8A84339DA15ACC4901070F13EB/ This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire. Carrion-Hunter A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets. While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert. We've made a number of tweaks to the balance of Talents and enemies. All Radiation-specific ty…