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Cash_Out

Cash_Out Steam news

Untouch | May 27, 2015 | game

Released

0players observed · 6 October 2026 - 10:24:10 UTC

ActionEarly AccessGoreViolentTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Cash_Out news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews41
  • Release dateMay 27, 2015
  • DeveloperUntouch
  • PublisherUntouch

Genres: Action, Early Access

Company pages: Developer: UntouchPublisher: Untouch

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Cash_Out Steam news

Cash_Out news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Cash_Out has been updated to 0.14.0.0! - 10 May 2020

    A major patch has been released after a year. Sorry for the huge wait, a lot of things slowed me down this time. The game should be smoother after this patch. One huge takeaway with this update is that it should be much smoother. The lighting system was extremely unoptimized, based on testing it was the leading cause for framerate dips (on one computer, simply determining how light the area was was contributing to half the processing power in a frame). Along with that, graphical settings were tweaked so that brightness/saturation isn't disabled on the lowest setting, that wasn't really impacting framerate at all.) Along with that, one major problem people were having was with the multiplayer. Some time in the last year, Valve changed the way the networking functioned. Previously they weren't capping incoming/outgoing bandwith, but they are now. The current system is extremely unoptimize…

  • Cash_Out has been updated to 0.13.1.0! - 2 May 2019

    Localization support is here finally! If you want to (and are masochistic) you can now edit the text in the game using the locale_english.ini file, or make your own file and change the localization in the options menu. Sorry, due to unfortunate complications, only latin letters can be used. Another unfortunate complication is that I won't be supporting (officially) other languages at launch. At the moment, the full localization has around 22000 words, it'd cost around $5000 to $6000 per language to translate. The support is there if the community wants to do it though. Anyways, along with this patch is (likely) the last new content to be added to the game, from now on it'll mainly be polish and bugtesting, The game is nearing completion. Here are the patch notes. Additions Localization is here! You can edit the locale_en.ini file to change your language preferences. NOTE: Only english i…

  • Cash_Out has been updated to 0.13.0.0! - 1 April 2019

    Probably picked a bad day to update after so long, but no, development isn't dead. As Cash_Out is in the final polishing stages of developing, this is a major QoL update. (That's part of the reason why this update took so long,) Additions Enemies can now carry dry ice bombs. Added the ability to determine the rate in which the client and server send info to eachother with the /rate command. Smoke grenades can now spawn in Co-Op. You can now unlock golden items without steam, they'll be fairly expensive though... -$25000 stolen overall - Golden Shirt -$35000 stolen overall - Golden Pants -$50000 stolen overall - Golden Hat -$60000 stolen overall - Golden Guns -$75000 stolen overall - Gold Rush The Proximity Trap can now spawn again. Balance Ice no longer damages enemies when they break out of it. (This has always been odd and not really well implemented.) Increased the speed of the Hocke…

  • Cash_Out has been updated to 0.12.3.0! - 10 September 2018

    Another QoL update! Cash_Out is nearing completion, and the focus of this update was polish. In that regard, I didn't touch co-op or modding, as I'd like to focus on that next update, for now I mainly focused on single player. Here are the patch notes. Additions Added tech to the manual section. Bug Fixes Players should no longer get stuck while walking into corners. Fixed an issue that caused enemies to bounce around when first spotting you. Fixed a memory leak caused by random items. Fixed a crash related to dartguns (unknown the exact cause, likely related to moving offscreen.) Fixed a visual issue with unique weapons. Fixed an issue where the "shaders" option wasn't saving if changed ingame. Fixed an issue where enemies would get stuck on blocks (again). Fixed a glitch where the Infection skill was not giving health in the proper manner, not factoring in bleeding and surpassing 100%…

  • Cash_Out has been updated to 0.12.2.0! - 15 July 2018

    Sorry about the large time between updates, I've been pretty busy lately with some stuff, so development has slowed down. This patch is mainly a content patch, as I'm getting very close to finishing the game. With this patch I don't plan on adding any more items or clothing. I'm not finished adding content, but most of the content added from this point on will be rather minor. Here are the patch notes. Additions New Unique Enemy - Berserker -> High health and speed, but is always confused. New Item - Barricade -> Places a wall on the ground that blocks enemy bullets. New Item - Escape Powder -> Teleports you to your last safe spot when used in a room without enemies. New Item - Firecracker -> Thrown item, explodes after some time, alerting enemies. New Hat - Mushroom Cap -> Spawns a mushroom spore that revolves around the player spewing poison. New Hat - Executioner Mask -> Spawns a flo…

  • Cash_Out has been updated to 0.12.1.0! - 27 May 2018

    Not a massive amount of content in this patch, I mainly focused on smoothening out some keyboard and gamepad controls. Along with that, the ingame manual is now finished! To save some time later I also started working on localization, you can actually edit the text for the manual using the "locale_en.ini" file, you shouldn't though as this will be overwritten with updates. Also, I pushed a small patch for the authoring tools, a default was setting executable directory to a totally incorrect folder, resulting in testing being impossible. Here are the patch notes. Additions Changed up the Extras -> Tutorial page, and included a manual that you can read to get some info about items and stuff in Cash_Out! (Also started the localisation system, that's what locale_en.ini is.) New Hat - Headwound - Increases amount of blood damage healed dramtically, reduces bleed speed dramatically, but reduc…

  • Cash_Out and Authoring Tools have been updated to 0.12.0.0! - 8 May 2018

    It's here, after several delays the authoring tools are (mostly) complete. With this update, level pack modding is mostly complete as well. I will be adding more functions but I don't plan on doing any more massive work with it. Here are the patch notes for Cash_Out. Additions New unique enemy -> Kamikaze. Explodes on death after a couple of seconds. Added the following comparison methods to then(filtertarget). then(filtertarget,self,true or false) then(filtertarget,collision,true or false) then(filtertarget,moving,true or false) The following commands have been added then(healthtarget,health) - Changes the targets health. (Keep in mind, player health is 600 by default!) then(healtarget,amount) - Heals the target. Bug Fixes Fixed commenting in scripts. Fixed external subcommands and argument subcommands. Added new enemy AI indicators to coop. Landmines can now actually drop. (I don't kn…

  • Cash_Out has been updated to 0.11.2.0! - 20 April 2018

    Another modding related patch. Modding for the most part is almost feature complete at this point. There are still some bugs and stuff to fix, and some smaller things to add though. I also added some AI fixes in, hopefully it functions better. Here are the patch notes. Modding System Did some backend optimization of subcommands for scripting. Scripts that have specific if conditions are now only run if they meet the condition, previously even if the script has a condition of only running on creation, it was checking every frame if the script was created. Fixed a parsing edge case. Added the script(script,arg...) subcommand. This calls on a script and... Added the then(return,number) function to be used above, this returns a value to be used in the subcommand. Added the function(function,arg...) subcommand. Added the following commands for use in targetting enemies. then(cleartargets) -…

  • Cash_Out has been updated to 0.11.1.0! - 20 March 2018

    Like said before, this update focuses on the level pack addon system, to make the system more reliable and add more features. Unfortunately, while a lot of work was done for the Authoring Tools, I've decided on holding back the update, as next update I plan on doing even more. Anyways here's the patch notes. Additions New Hat - Skull Mask, spawns a circling plague that leeches health. Modding System Subcommands now use the same syntax as normal commands, sorry, all subcommands previously added will no longer work. Fixed the nested script system. It is now 100x more reliable. Cleaned up parsing for scripts so theyre now much more lienient. Slightly changed the syntax for "else" commands. Added support for "and", "or" and "not" if commands. Replaced "repeat" with then(repeat,...). External functions have been added, along with the then(function,function, arg1...) then command! Due to pote…

  • Cash_Out has been updated to 0.11.1.0! - 20 March 2018

    Like said before, this update focuses on the level pack addon system, to make the system more reliable and add more features. Unfortunately, while a lot of work was done for the Authoring Tools, I've decided on holding back the update, as next update I plan on doing even more. Anyways here's the patch notes. Additions New Hat - Skull Mask, spawns a circling plague that leeches health. Modding System Subcommands now use the same syntax as normal commands, sorry, all subcommands previously added will no longer work. Fixed the nested script system. It is now 100x more reliable. Cleaned up parsing for scripts so theyre now much more lienient. Slightly changed the syntax for "else" commands. Added support for "and", "or" and "not" if commands. Replaced "repeat" with then(repeat,...). External functions have been added, along with the then(function,function, arg1...) then command! Due to pote…

  • Cash_Out has been updated to 0.11.0.0! - 23 February 2018

    Another milestone update! The level themes in the game are mostly complete! For the most part, not a whole lot was added in this update as it was mostly focused on cleanup, here are the patch notes! Additions Cleaned up the level themes again! New Special Guard - Riot Cop - Very slow aiming and movement, high health, move very slow while taking enemy hostage. (Old riot cop is now called Tank Guard) The museum levelset can now be played in coop. Bug Fixes Fixed a visual issue in coop where it looked like taking damage reverted all your health to blood damage. Fixed the treasure map. Previously only worked in industrial. Fixed a crash caused by footprints. Fixed a crash caused by addons. Fixed a couple crashes in coop caused by lagging and dieing. Glass blocks (in all themes) can now be broken in coop. Added some missing bullet collision effects to coop. Fixed some invisible blocks. Fixed…

  • Cash_Out has been updated to 0.11.0.0! - 23 February 2018

    Another milestone update! The level themes in the game are mostly complete! For the most part, not a whole lot was added in this update as it was mostly focused on cleanup, here are the patch notes! Additions Cleaned up the level themes again! New Special Guard - Riot Cop - Very slow aiming and movement, high health, move very slow while taking enemy hostage. (Old riot cop is now called Tank Guard) The museum levelset can now be played in coop. Bug Fixes Fixed a visual issue in coop where it looked like taking damage reverted all your health to blood damage. Fixed the treasure map. Previously only worked in industrial. Fixed a crash caused by footprints. Fixed a crash caused by addons. Fixed a couple crashes in coop caused by lagging and dieing. Glass blocks (in all themes) can now be broken in coop. Added some missing bullet collision effects to coop. Fixed some invisible blocks. Fixed…

  • Cash_Out has been updated to 0.10.9.0! - 16 February 2018

    The final level theme is in! It's not 100% finished as it hasn't been ported to co-op yet, but the main bulk of it is there still. Cash_Out still isn't feature complete yet though. I made a roadmap post in the discussions tab detailing what needs to be completed still, there isn't a massive amount left but there's still some things. Anyways here's the patch notes. Additions Added the final level set, Museum! Other Changes Optimized the drawing code for explosions. Bug Fixes Fixed enemies not turning around properly when walking into walls. ACTUALLY fixed splinter cell enemies scopes. Fixed window size options only saving if you exit the menu twice. Next patch I'd like to clean up co-op and level sets again. I found a tool that'll make co-op testing easy so I likely have missed a lot of glitches that need to be polished up. Enjoy!

  • Cash_Out has been updated to 0.10.9.0! - 16 February 2018

    The final level theme is in! It's not 100% finished as it hasn't been ported to co-op yet, but the main bulk of it is there still. Cash_Out still isn't feature complete yet though. I made a roadmap post in the discussions tab detailing what needs to be completed still, there isn't a massive amount left but there's still some things. Anyways here's the patch notes. Additions Added the final level set, Museum! Other Changes Optimized the drawing code for explosions. Bug Fixes Fixed enemies not turning around properly when walking into walls. ACTUALLY fixed splinter cell enemies scopes. Fixed window size options only saving if you exit the menu twice. Next patch I'd like to clean up co-op and level sets again. I found a tool that'll make co-op testing easy so I likely have missed a lot of glitches that need to be polished up. Enjoy!

  • Cash_Out has been updated to 0.10.8.0! - 1 February 2018

    Quality of life update! All levels have been ported over to co-op and a lot of bugs with co-op have been fixed. Besides, that there were no major changes except that door hacking was removed. It didn't feel worth fixing the multitude of glitches and crashes that were caused by it, especially when taking enemies hostage basically replaced what it was added for. Here are the full patch notes. Additions All levels are now playable in coop! Stores can now spawn in co-op! Balance Changed the way that overdose and overheat works. Each bar will only go down a bit until you leave the room, which will cause it to go down a bit more. Also increased the rate at which both of these decrease. Greatly reduced the effect that difficulty has on how fast enemies recover when knocked out. Knocked out enemies will now take much longer to wake up, unless the alarm is triggered, in which they'll wake up qui…

  • Cash_Out has been updated to 0.10.8.0! - 1 February 2018

    Quality of life update! All levels have been ported over to co-op and a lot of bugs with co-op have been fixed. Besides, that there were no major changes except that door hacking was removed. It didn't feel worth fixing the multitude of glitches and crashes that were caused by it, especially when taking enemies hostage basically replaced what it was added for. Here are the full patch notes. Additions All levels are now playable in coop! Stores can now spawn in co-op! Balance Changed the way that overdose and overheat works. Each bar will only go down a bit until you leave the room, which will cause it to go down a bit more. Also increased the rate at which both of these decrease. Greatly reduced the effect that difficulty has on how fast enemies recover when knocked out. Knocked out enemies will now take much longer to wake up, unless the alarm is triggered, in which they'll wake up qui…

  • Cash_Out has been updated to 0.10.7.0! - 25 January 2018

    Like mentioned last update, this patch was dedicated towards cleaning up and "finishing" (don't want to explicitly say the levels are finished because it's likely I'll go back and change them up some more) the 5 levels in the game right now. Just 1 more left to go. I also fixed fullscreen, I know this was a problem people were having but it should be fixed now. Additions Jazzed up the "level pack" screen in the extras tab. At the moment none of the options actually do anything, this'll be added in a future update. Cleaned up the existing 5 level sets. Bug Fixes Resizing the screen no longer forces the window into the middle of the screen. Fixed an issue with arguments in scripts for modding. Fixed an issue related to throwing chairs. You can now let hostages go properly. Fixed raid data at the end of raids. Fixed a crash with dual pistols. Fixed an issue with fullscreen. (Sorry, fullscr…

  • Cash_Out has been updated to 0.10.7.0! - 25 January 2018

    Like mentioned last update, this patch was dedicated towards cleaning up and "finishing" (don't want to explicitly say the levels are finished because it's likely I'll go back and change them up some more) the 5 levels in the game right now. Just 1 more left to go. I also fixed fullscreen, I know this was a problem people were having but it should be fixed now. Additions Jazzed up the "level pack" screen in the extras tab. At the moment none of the options actually do anything, this'll be added in a future update. Cleaned up the existing 5 level sets. Bug Fixes Resizing the screen no longer forces the window into the middle of the screen. Fixed an issue with arguments in scripts for modding. Fixed an issue related to throwing chairs. You can now let hostages go properly. Fixed raid data at the end of raids. Fixed a crash with dual pistols. Fixed an issue with fullscreen. (Sorry, fullscr…

  • Cash_Out has been updated to 0.10.6.0! - 7 January 2018

    Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes. Balance Non-leader enemies now drop small healthkits instead of large healthkits. Healing now heals more non-bleed damage. Enemies LoS is now increased when spotting you. Crouching movement speed has been increased. Reduced how much damage defense reduces. (Say that 5 times fast.) Increased kickback when taking bullet damage. Additions Added some small discord RPC functionality. Co-Op joining through discord IS planned but due to some issues with discord, this has been post-poned! Sorru about that! The office tilese…

  • Cash_Out has been updated to 0.10.6.0! - 7 January 2018

    Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes. Balance Non-leader enemies now drop small healthkits instead of large healthkits. Healing now heals more non-bleed damage. Enemies LoS is now increased when spotting you. Crouching movement speed has been increased. Reduced how much damage defense reduces. (Say that 5 times fast.) Increased kickback when taking bullet damage. Additions Added some small discord RPC functionality. Co-Op joining through discord IS planned but due to some issues with discord, this has been post-poned! Sorru about that! The office tilese…

Patch notes and updates

S.noRelease datePatch nameGID number
12 May 2019Cash_Out has been updated to 0.13.1.0!2404270358322152356
220 March 2018Cash_Out has been updated to 0.11.1.0!4249665521682939104
323 February 2018Cash_Out has been updated to 0.11.0.0!4249665521682939231
416 February 2018Cash_Out has been updated to 0.10.9.0!4249665521682939337
51 February 2018Cash_Out has been updated to 0.10.8.0!4249665521682939444
625 January 2018Cash_Out has been updated to 0.10.7.0!4249665521682939552
77 January 2018Cash_Out has been updated to 0.10.6.0!4249665521682939659
817 November 2017Cash_Out has been updated to 0.10.54.0!4249665521682939772
917 October 2017Cash_Out has been updated to 0.10.4.0!4249665521682939881
101 October 2017Cash_Out has been updated to 0.10.3.0!4249665521682939985
1117 September 2017Cash_Out has been updated to 0.10.2.0!4249665521682940106
125 September 2017Cash_Out has been updated to 0.10.1.0!4249665521682940218
1323 August 2017Cash_Out has been updated to 0.10.0.0!4249665521682940327
1414 August 2017Cash_Out has been updated to 0.9.4.0!4249665521682940429
159 August 2017Cash_Out has been updated to 0.9.3.0!4249665521682940540
161 July 2017Cash_Out has been updated to 0.9.2.0!4249665521682940654
1725 April 2017Cash_Out has been updated to 0.9.0.0!4249665521682940884
181 March 2017Cash_Out has been updated to 0.8.10.0!4249665521682941002
1924 January 2017Cash_Out has been updated to 0.8.9.0!4249665521682941119
2014 January 2017Cash_Out has been updated to 0.8.8.0!4249665521682941229

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