- Bug fixes - 16 August 2026
- fixed several bugs, including a range of crash-causing - added new government policy – cultural war Some players claimed that the game crashed while loading their custom scenarios. This could have been caused by intentional game design that prevented a scenario from launching if naval military regions overlapped land or vice versa. Now this system was replaced with more clear information about what is wrong – loading game will be now halted and crash report will provide information about overlaping pixels.
- Bug fixes - 3 August 2026
- fixed a lot of bugs - added option in administration tab to open selected region menu More fixes coming soon
- Bug fixes - 9 July 2026
- fixed villages building bug - fixed game mode changing on save load - fixed no construction points in small nations - fixed several other minor bugs
- Statistics, new game modes and localisations - 9 July 2026
Dear players, after long time with no changes, I'm glad to introduce to you the newest update! As planned, the newest version provides a range of new changes, focused mainly on expanding availability. Languages The main change this version provides is option to choose language of the game and a range of localizations. Currently, beside english, there are 8 languages, all of the announced previously:PolishItalianFrenchBrazilian PortugueseTurkishRussianGermanSpanishAs I have stated before, the localizations were made using the AI, therefore they might be a bit inaccurate or soulless, I'm sorry, but it was the only way to get them cheap and fast. In future I would like to introduce even more languages, such as Chinese, Dutch or Greek.New game modes and settingsSince the beginning of Nations the game had two problems: one was that many players expected it to be a simple, easy to learn and d…
- Devlog #2 - upcoming update - 30 June 2026
Dear players,I know it was a long time since my last activity, but don't worry – the new update is coming soon :)As stated previously, this update will be focused mainly on expanding accessibility of the game – therefore adding new game modes and translations to other languages. I know it took a lot of time – but the game had to be adjusted technically to the translations, what took most of it.Unfortunately, to get translations fast and cheaply into so many languages, I have decided to use artificial intelligence :/ I know that players don't like it when developers use the AI, but I hope it won't be a problem if this is only about localization. If the language versions made by the AI turns out to be very innacurate I may decide to seek for real translators – but this will be dependent on money. For now I hope it will be enough – although it might be a bit inaccurate and janky. New game…
- Bug fix - 29 April 2026
Fixed crashing after releasing a vassal
- Main update supplement, bug fixes and some information - 23 April 2026
Beside fixes, this update provides some of the features that were planned to be added in the last big update, but I ran out of time. Changelog: - fixed a range of bugs - AI will now colonize free territories - maximum technology level was raised to 150 - added option to settle provinces (populate them) - negative effect of outdated science technology was reduced from +15% technology price to +5% to make it easier to play poor countries - changed colonization system – since now it is less expensive, but does not create new villages. Only a random amount of villages of local culture may spawn in colonized provinces - added option to release nations as independent or dependent states. To release a nation, you have to create an administrative region and use option in administration tab - added option to cede territories to other countries. The button is located next to the releasing nation…
- Bug fixes - 1 April 2026
- fixed several bugs, including some causing crashes - extended crash report system
- Bug fixes and new regions - 27 March 2026
- fixed a range of bugs, including two potentially causing crashes - added historical regions for the rest of the world
- Cities names and other small changes - 20 March 2026
- added cities markers and names on the map. They can be disabled or resized using settlement button in the map menu - every province can now be named. Names of rural provinces and uninhabited provinces will not appear on the map - added option for armies, formerly marked as "coming soon" - since now players can regulate maximum numerical superiority used against enemy - this can limit unnecessary losses, as you can now decide, whether you want your army to use its full numerical potential (rush not caring about the losses) or adjust to the enemy and rely on qualitative superiority - fixed a range of bugs, including some in tutorial and editor For now only selected cities and towns were marked on the map, mainly in Europe. I also realised that many cities are missing or misplaced, so I'm planning to fix them in the next update. I hope you enjoy!
- Bug fixes - 9 March 2026
- fixed time stopping on peace conference bug - fixed some countries not loading from saves (this bug may still occur sometimes, but much less often) - fixed AI problem - didn't use territories of its vassal states to fight enemy - fixed several other bugs - changed some invalid values that made gameplay as small nations much harder than it was supposed to be - lowered prices of rebuilding, foreign investments, decreasing dependence level and intelligence actions
- Bug fixes - 1 March 2026
- fixed AI always accepting ultimatum bug - fixed several bugs related to revolts system, including one causing crashes
- Bug fixes - 1 March 2026
- fixed game over after every lost war bug - fixed still existing monument bug - fixed revolts save bug - fixed colonization bug (hopefully) - fixed several other bugs
- Editor, formables and more - 27 February 2026
Dear players, after long time of work I have an honor to introduce you the newest update. Its main part is the long-awaited editor, but beside it, a range of fixes, upgrades and improvements were made.Here is the changelog:Editor:added integrated mod systemadded scenario editoradded nations packs editoradded cultures packs editorall of the editors create content in game files in “editor/results” folderan exemplary mod has been put in mods folderthere is a simple instruction how to make mods in exemplary modscenario editor has additional feature – support maps. You can change them in game files in “editor/supportMaps”New tutorial:a new, interactive tutorial has been addedthe tutorial explains step by step the most important things about the gameplayit is recommended for all the players who are not sure about some game mechanics, such as army or administrative divisions, to check the tuto…
- Dev log #1 - upcoming update - 24 February 2026
Dear players, sorry for this long period without updates. I've been working for this entire time on a big update and I didn't expect it to take so much time. I have decided to share this news, because I hoped to release it today, but, unfortunately, I will not make it. Thankfully, I can say that all of the content and bug fixes that were planned are already implemented and all that is left to do is some polishing and tests. Therefore, after long time, I can say that the update is going to be released this week, hopefully before friday.To answer your curiosity, here are some things that will be added or changed: - editor – including scenarios editor, nations packs editor and cultures packs editor - new, interactive tutorial - integrated, simple mod system - a range of releasable nations - new historical regions - completely new fleet managing mechanic - better diplomatic AI – things like…
- Bug fixes - 28 December 2025
- fixed two crashing bugs - fixed several minor bugs
- Bug fixes - 27 December 2025
- fixed game crashing on very easy difficulty - fixed one save loading bug
- Bug fixes and minor changes - 26 December 2025
- fixed one bug causing crashes - fixed free technology and culture upgrades in countries without cities glitch - fixed one save loading bug – some corrupted saves should work now - the AI should not declare wars now in ''no aggression'' mode at all - seeing that many players dislike current aggressiveness system I have decided to add an option to regulate aggressiveness gain modifier – hope you enjoy! Dear users, thank you for all support in recent days, thanks to you I can continue development of this game. I would like to inform you, that for now I am going to keep working on small updates focused on fixing bugs, especially those causing crashes. I hope soon I'll be able to start adding new content. Have a great time with Nations!
- Bug fixes - 22 December 2025
- fixed two bugs that could cause crashes - fixed several minor bugs
- Minor fixes - 21 December 2025
Fixed several minor bugs