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Escape: Sierra Leone

Escape: Sierra Leone Steam news

Reborn Games Inc. | Dec 5, 2016 | game

Released

0players observed · 7 October 2026 - 03:13:27 UTC

AdventureSimulationEarly AccessSurvivalExplorationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

Escape: Sierra Leone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews47
  • Release dateDec 5, 2016
  • DeveloperReborn Games Inc.
  • PublisherReborn Games Inc.

Genres: Adventure, Simulation, Early Access

Company pages: Developer: Reborn Games Inc.Publisher: Reborn Games Inc.

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Escape: Sierra Leone Steam news

Escape: Sierra Leone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Build 0.8.4.0 is Live! - 12 June 2018

    Hey everyone, sorry for the delay on this build. I've been pulling 60-70 hour work weeks at the other job, and I took a month off everything to go tour around Europe. In my spare time, I got this patch ready for everyone. Check out the change log below, and happy hunting: Change Log Added a bunch of new areas and enemies to Op Freetown, it's even more hectic now! Added more points of interest and encounters to the main map. Did more work on the dialogue system back-end. Added over 7 new journals with more backstory and clues to secrets in the main level. Added more enemy ambush spawn zone areas and encounters. Attempted to fix the "low" and "medium" graphics settings not actually improving performance. Attempted to improved performance further with more LOD's, and further optimizations to materials and other renders.

  • Build 0.8.3.0 is Live! - 28 January 2018

    Hello everyone! Hope everyone had a great holiday and new year season. I've been working away at E:SL as time allows while I balance two full time jobs. I'm looking for feature requests and to see what the community wants to see fixed next. For what's new in the latest, check out the change log below! Change Log NEW FEATURE: You can now sell items at the general store, please test this extensively and report bugs if possible! Updated the Remington 870 pump action shotgun reloading to be more realistic. No more will reloading affect the cocked status of the shotgun. It also now only has an 8 round tube magazine, with the possibility of one in the chamber. Tweaked a couple areas on the world map and added more points of interest. Fixed a bug where if you save with binocs in your hand or on your back, you'd have floating binocs in front of you when you reloaded a save. The sound for pickin…

  • Build 0.8.3.0 is Live! - 28 January 2018

    Hello everyone! Hope everyone had a great holiday and new year season. I've been working away at E:SL as time allows while I balance two full time jobs. I'm looking for feature requests and to see what the community wants to see fixed next. For what's new in the latest, check out the change log below! Change Log NEW FEATURE: You can now sell items at the general store, please test this extensively and report bugs if possible! Updated the Remington 870 pump action shotgun reloading to be more realistic. No more will reloading affect the cocked status of the shotgun. It also now only has an 8 round tube magazine, with the possibility of one in the chamber. Tweaked a couple areas on the world map and added more points of interest. Fixed a bug where if you save with binocs in your hand or on your back, you'd have floating binocs in front of you when you reloaded a save. The sound for pickin…

  • Build 0.8.2.0 is Uploaded! - 22 November 2017

    Sorry for the wait on this one guys, I've been rather busy working away on new features and fixes. I'm hoping to wrap up adding new features and content by the end of the year so I can focus on bug fixing and improving performance, before sliding into a full release. Thank you to everyone who's purchased this far for all your support! Check out the full change log below: Change Log NEW METHOD OF ESCAPE: You can now buy your way off the island, I won't give away too many details on how this is done, and it's somewhat placeholder for now, but functional. Let me know how it works for you guys :) NEW FEATURE: You can now sell items in the gun store. Most weapons will require a certain condition, and ammo count in the magazine to be accepted for sale. I'll need some extensive testing on this, so please buy and sell as much as you can at the gun store to test it. This feature to follow soon f…

  • Build 0.8.2.0 is Uploaded! - 22 November 2017

    Sorry for the wait on this one guys, I've been rather busy working away on new features and fixes. I'm hoping to wrap up adding new features and content by the end of the year so I can focus on bug fixing and improving performance, before sliding into a full release. Thank you to everyone who's purchased this far for all your support! Check out the full change log below: Change Log NEW METHOD OF ESCAPE: You can now buy your way off the island, I won't give away too many details on how this is done, and it's somewhat placeholder for now, but functional. Let me know how it works for you guys :) NEW FEATURE: You can now sell items in the gun store. Most weapons will require a certain condition, and ammo count in the magazine to be accepted for sale. I'll need some extensive testing on this, so please buy and sell as much as you can at the gun store to test it. This feature to follow soon f…

  • Patch 0.8.1.5 Is Live! - 21 September 2017

    Hello everyone! I've uploaded a patch to hotfix some glaring issues users have been having. Least of which is enemy reinforcements spawning on pacifist game modes. I also did backend work on the dialogue and quest system. In other news, I've been looking at applying for the Canadian Media Fund, which could hopefully pan out into getting some good funding to speed up development. Anyhow, I'll keep you all updated on any news there. For now, check out the fixes below: Change Log Fixed enemy ambush spawns still triggering in passive mode, they should now only trigger the events if you're playing on a combat mode. I will need people to test this in a custom game and let me know how it works out. Fixed a bug where the player difficulty setting always was displayed as "Hard" when playing a custom mode, even if the player opted to disable all enemy AI. Tweaked various collision hulls to be mor…

  • Patch 0.8.1.5 Is Live! - 21 September 2017

    Hello everyone! I've uploaded a patch to hotfix some glaring issues users have been having. Least of which is enemy reinforcements spawning on pacifist game modes. I also did backend work on the dialogue and quest system. In other news, I've been looking at applying for the Canadian Media Fund, which could hopefully pan out into getting some good funding to speed up development. Anyhow, I'll keep you all updated on any news there. For now, check out the fixes below: Change Log Fixed enemy ambush spawns still triggering in passive mode, they should now only trigger the events if you're playing on a combat mode. I will need people to test this in a custom game and let me know how it works out. Fixed a bug where the player difficulty setting always was displayed as "Hard" when playing a custom mode, even if the player opted to disable all enemy AI. Tweaked various collision hulls to be mor…

  • Build 0.8.1.0 Is Uploaded! - 2 August 2017

    Hello everyone, It's been a crazy last month and a half. I've been working 60 hour weeks at my day job and I also suffered a hard drive failure. Thankfully I keep backups, although admittedly not very neatly. It was not a fun 2 weeks or so to figure that all out and get my computer back up and running. Damn bad sectors. Anyhow, enough complaining, here is your build, just in time for my birthday! Happy birthday to me, and any other August 1st-ers out there. See the change log below! Change Log: I've added a basic dialogue system in and it seems to be working now. I have one test wounded civilian character for it near the starting beach. Removed Simplygon, it was causing more issues than it was worth versus doing LOD's manually. Also it was causing issues with my builds. Added more points of interest and secret areas. Did more work on adding more objects and buildings into Operation Free…

  • Build 0.8.1.0 Is Uploaded! - 2 August 2017

    Hello everyone, It's been a crazy last month and a half. I've been working 60 hour weeks at my day job and I also suffered a hard drive failure. Thankfully I keep backups, although admittedly not very neatly. It was not a fun 2 weeks or so to figure that all out and get my computer back up and running. Damn bad sectors. Anyhow, enough complaining, here is your build, just in time for my birthday! Happy birthday to me, and any other August 1st-ers out there. See the change log below! Change Log: I've added a basic dialogue system in and it seems to be working now. I have one test wounded civilian character for it near the starting beach. Removed Simplygon, it was causing more issues than it was worth versus doing LOD's manually. Also it was causing issues with my builds. Added more points of interest and secret areas. Did more work on adding more objects and buildings into Operation Free…

  • Build 0.8.0.0 Released And 6 Month Post-Mortem - 14 June 2017

    Hey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year. The next update is gonna be a big one, but could easily take over a month. 0.9.0.0 is going to introduce a lot more non-hostile NPC's, more story elements, and another method of escape or two. I may have an interim update in there as well, if serious bugs are encountered, or I have pressing new features I want to push out ASAP. Thanks everyone for all the support so far, I'd like to think I've had good progress for someone working solo with two other jobs, and the feedback I've been getting has been a big part of that. At some point soon I'll be holding a contest where you can win Steam wallet cash and/or free Steam keys to give to friends in return for your feedback on a survey. Than…

  • Build 0.8.0.0 Released And 6 Month Post-Mortem - 14 June 2017

    Hey everyone! So some big news. June 5th marked the 6 month date since Escape: Sierra Leone hit Steam as an Early Access title. So far I'm more or less on target for a Q4 2017 full release later this year. The next update is gonna be a big one, but could easily take over a month. 0.9.0.0 is going to introduce a lot more non-hostile NPC's, more story elements, and another method of escape or two. I may have an interim update in there as well, if serious bugs are encountered, or I have pressing new features I want to push out ASAP. Thanks everyone for all the support so far, I'd like to think I've had good progress for someone working solo with two other jobs, and the feedback I've been getting has been a big part of that. At some point soon I'll be holding a contest where you can win Steam wallet cash and/or free Steam keys to give to friends in return for your feedback on a survey. Than…

  • Optimization Test Build Live Now - 2 June 2017

    Hey everyone, There is an optimization test build live now that I want people to test. Let me know if it gives you better performance in any noticeable way. I get about 2-5 FPS better, but I think it looks quite a bit worse. Let me know your opinion. Thanks guys!

  • Optimization Test Build Live Now - 2 June 2017

    Hey everyone, There is an optimization test build live now that I want people to test. Let me know if it gives you better performance in any noticeable way. I get about 2-5 FPS better, but I think it looks quite a bit worse. Let me know your opinion. Thanks guys!

  • Build 0.7.5.0 Is Live! - 22 May 2017

    Hi everyone, The latest and greatest build is now uploaded! This patch has a couple good new features and bugfixes. Also I've been working towards starting the big task of optimization. There will be a delay of a couple weeks while I work on 0.8.0.0, which will ideally be a lot more optimized. I also hope to get some serious work done on Freetown. Also we're nearly at 6 months since initial release and to commemorate that, I'll be releasing a survey to see what people want to see and where the game should go in the future. There will also be prizes for a few lucky winners who complete the survey. Thanks for the patience and support guys. See the full change log below! Change Log NEW FEATURE: There is now a difficulty switch option in Op Freetown. NEW FEATURE: Op Freetown now has some beds. Unlike the main game, these won't save your progress or take away food/water, but they will pass s…

  • Build 0.7.5.0 Is Live! - 22 May 2017

    Hi everyone, The latest and greatest build is now uploaded! This patch has a couple good new features and bugfixes. Also I've been working towards starting the big task of optimization. There will be a delay of a couple weeks while I work on 0.8.0.0, which will ideally be a lot more optimized. I also hope to get some serious work done on Freetown. Also we're nearly at 6 months since initial release and to commemorate that, I'll be releasing a survey to see what people want to see and where the game should go in the future. There will also be prizes for a few lucky winners who complete the survey. Thanks for the patience and support guys. See the full change log below! Change Log NEW FEATURE: There is now a difficulty switch option in Op Freetown. NEW FEATURE: Op Freetown now has some beds. Unlike the main game, these won't save your progress or take away food/water, but they will pass s…

  • Build 0.7.3.0 Is Uploaded - 9 May 2017

    It's a lovely Monday, and what can make a Monday better than a patch? I spent a good chunk of time refining the Operation Freetown expansion. I tried working on the AI and improving it to suit urban operations more. Also I created a "new" item that will have people excited for sure. There are now scripted AI spawn areas where enemies will spawn and assault your position. These come in handy to keep the action going in Freetown, but also have been placed in a couple locations in the standalone game. Let me know how you like them! The full change log is below. Change Log NEW FEATURE: AI Spawn zones. Okay, so it's not the most revolutionary feature. But it does add some more excitement to the game. In both the regular game an Op Freetown, some enemy forces can now respawn and attack the player's position. Right now this is not fully implemented, and more will be added as I see fit while ma…

  • Build 0.7.3.0 Is Uploaded - 9 May 2017

    It's a lovely Monday, and what can make a Monday better than a patch? I spent a good chunk of time refining the Operation Freetown expansion. I tried working on the AI and improving it to suit urban operations more. Also I created a "new" item that will have people excited for sure. There are now scripted AI spawn areas where enemies will spawn and assault your position. These come in handy to keep the action going in Freetown, but also have been placed in a couple locations in the standalone game. Let me know how you like them! The full change log is below. Change Log NEW FEATURE: AI Spawn zones. Okay, so it's not the most revolutionary feature. But it does add some more excitement to the game. In both the regular game an Op Freetown, some enemy forces can now respawn and attack the player's position. Right now this is not fully implemented, and more will be added as I see fit while ma…

  • Version 0.7.1.0 Is Live! Big News! - 14 April 2017

    We've got some exciting updates this time around. The main attraction is I've opened up the "Operation Freetown" map to everyone. It's extremely work in progress, but will eventually be a more shooter FPS-type close quarters level that will let you play with all the fun weapons in E:SL without having to worry about losing all your progress or wasting precious rounds (there are tons of ammo and guns). A great place to experiment with fun things like RPG's, bullet penetration, and grenades, without affecting your progress in the actual game. You play as an ECOMOG soldier and are given a nice array of some fine hardware. including a G3A3 rifle and the M1911. The save file is separate so don't worry about it messing with your main game progress. OpFreetown will be developed in my spare time along the actual game, it may end up being a finale of some sort for the main game, or just might rem…

  • Version 0.7.1.0 Is Live! Big News! - 14 April 2017

    We've got some exciting updates this time around. The main attraction is I've opened up the "Operation Freetown" map to everyone. It's extremely work in progress, but will eventually be a more shooter FPS-type close quarters level that will let you play with all the fun weapons in E:SL without having to worry about losing all your progress or wasting precious rounds (there are tons of ammo and guns). A great place to experiment with fun things like RPG's, bullet penetration, and grenades, without affecting your progress in the actual game. You play as an ECOMOG soldier and are given a nice array of some fine hardware. including a G3A3 rifle and the M1911. The save file is separate so don't worry about it messing with your main game progress. OpFreetown will be developed in my spare time along the actual game, it may end up being a finale of some sort for the main game, or just might rem…

  • Version 0.7.0.0 Is Up! - 6 April 2017

    Hello everyone, Today is a big day and there are some big changes. Particularly in how falling in the water is handled when you have a large item in hand. Now it no longer forces you to drop your weapon, but will instead make you swim slower and drain 3 times more stamina. This will cause you to drown quite quickly if you try to go for a long swim, but prevents "losing" your weapon to the ocean. Check out the change log for the full list, as this is but one of many changes. Change Log NEW FEATURE: Swimming with a large item in hand no longer drops the weapon in hand, instead it slows you down and increases stamina burn significantly until you drop the weapon or holster it. NEW CRAFTABLE ITEM: Fuel Siphon. This does pretty much what you'd expect. Use it with a jerrycan in hand to fill that jerrycan with fuel from a nearby vehicle. Make sure you have the right type of jerrycan in hand or…

Patch notes and updates

S.noRelease datePatch nameGID number
128 January 2018Build 0.8.3.0 is Live!4249665521684188600
222 November 2017Build 0.8.2.0 is Uploaded!4249665521684188712
321 September 2017Patch 0.8.1.5 Is Live!4249665521684188823
42 August 2017Build 0.8.1.0 Is Uploaded!4249665521684188942
514 June 2017Build 0.8.0.0 Released And 6 Month Post-Mortem4249665521684189059
62 June 2017Optimization Test Build Live Now4249665521684189169
722 May 2017Build 0.7.5.0 Is Live!4249665521684189299
89 May 2017Build 0.7.3.0 Is Uploaded4249665521684189443
914 April 2017Version 0.7.1.0 Is Live! Big News!4249665521684189623
106 April 2017Version 0.7.0.0 Is Up!4249665521684189800
1131 March 2017Version 0.6.4.0 is Live4249665521684189988
1224 March 2017Version 0.6.3.0 is Uploaded!4249665521684190151
1315 March 2017Version 0.6.2.0 is Uploaded!4249665521684190386
1412 March 2017Version 0.6.1.0 Is Live!4249665521684190597
1524 February 2017Big News, 0.6.0.0 Now Live!4249665521684190976
1610 February 2017Version 0.5.3.1 Is Online Now!4249665521684191173
1730 January 2017Version 0.5.3.0 Is Live!4249665521684191338
1819 January 2017Version 0.5.2.5 Is Live!4249665521684191494
1913 January 2017Version 0.5.2.4 Uploaded!4249665521684191641
206 January 2017First Update of the New Year! Build 0.5.2.3.4249665521684191774

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