SPSTEAMPULSELIVE ANALYTICS
HexArmy

HexArmy Steam metadata

Nechtan | Apr 24, 2026 | game

Released

0players observed · 23 September 2026 - 09:35:14 UTC

Massively MultiplayerRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

HexArmy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateApr 24, 2026
  • DeveloperNechtan
  • PublisherNechtan

Genres: Massively Multiplayer, RPG, Strategy, Early Access

Company pages: Developer: NechtanPublisher: Nechtan

Top Steam chartsTop 100 gamesGame directorySteam Store page

HexArmy Steam metadata

HexArmy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4546580/metadata
Steam Storehttps://store.steampowered.com/app/4546580/
Steam Communityhttps://steamcommunity.com/app/4546580
PCGamingWiki search
IGDB searchSearch IGDB for HexArmy

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Custom Volume Controls

Achievements

32

Platform releases
  • Steam 24 April 2026

Latest Steam announcements

  • V0.41.13 - AI 'Ready Up' Issue in MP matches - 9 May 2026

    v.0.41.13 - Addressed an issue where a multiplayer game with AI opponents could not be started. The game no longer waits for AI opponents to 'Ready Up.'

  • SQUARED AWAY - 0.41.9 Tactical Patch - 3 May 2026

    SQUARED AWAY — v0.41.5 → v0.41.9 Five back-to-back live patches. Lobby tight. Quick Match clean. Host controls locked. Sync honest. Five focused builds shipping the lobby polish and MP-flow corrections that piled up after the v0.41.0 → v0.41.4 dashboard arc. Nothing here is a feature — it's the stuff filed under "this was bothering me." Now it's all fixed. 🗺️ Terrain density actually reaches the server (v0.41.5) The host's Low / Medium / High pick was being set in the lobby UI but never made it into the /api/multiplayer/create payload — so themed-map generators (Continents, Archipelago, Pangea, Highlands, Forest Basin, River Networks) silently fell back to the default density on every MP game. v0.40.3 wired the host control; v0.41.5 wires the wire. What you'll see: your density pick now does what it says from turn 1 in MP, the same way it has in SP since v0.31.4. ⚡ Quick Match: one pat…

  • JOIN DISCORD - 3 May 2026

    COMMAND NET ONLINE — JOIN THE FRONT The HexArmy Discord is open. Forward intel, PvP comms, and a direct line to HQ. → JOIN THE COMMAND NET discord.gg/T4q4bhdY If you've installed HexArmy and you're playing solo against the AI, you're operating without a comms net. Discord is where the rest of the campaign happens — between matches, between patches, and between you and the people building the game. This isn't a marketing channel. It's the operations bunker. 📡 Forward Intel Patches, balance changes, and new systems get announced in #announcements before they hit the default Steam branch. You'll know what's shipping while it's still on the beta opt-in — and you'll know why each change went in. Roadmap visibility is real: what's prototyping, what's queued for v0.32 and beyond, what got shelved. 🎯 PvP Comms #lfg is where commanders find opponents in their timezone, schedule ranked fights,…

  • RANKED & READY - v0.40.3 - 1 May 2026

    Four tight back-to-back builds covering one focused arc: the multiplayer flow from launch to lobby is now coherent end-to-end. Sign-in is on your terms. Ranked is server-enforced clean. Quick Match actually queues. Mixed-AI lobbies are fully editable. 🪪 Choose how Steam signs you in (v0.31.30) Until v0.31.30, every Steam launch unconditionally fired the auto-Steam-link flow. That's the right default for the common case — but the wrong default for shared machines (one PC, multiple Steam profiles, single shared HexArmy callsign), smurf or test accounts, or pre-Steam HexArmy accounts already linked to a different Steam profile. The fix is to make it user-selectable. Two radios in the profile panel — Automatically use Steam account (default — byte-identical to v0.31.29) and Use custom login — plus a nested Automatically sign-in checkbox that controls whether the session cookie persists acr…

  • LINKED & LOADED - 30 April 2026

    Roll-up patch · v0.31.15 → v0.31.29 · 30 April 2026Steam connected. Combat audited. Army upgraded force-wide.Commanders,Fourteen patches since BREAKTHROUGH shipped. The headline arc this time isn't one big system going live — it's Steam integration finally working end-to-end, plus a class of long-standing combat and progression bugs getting cleaned out at the root. If you were one of the early-access players who registered before Steam launch wired up — your account now links cleanly the first time you sign in. If you ever bought a Tech Tree upgrade and noticed your existing tanks didn't seem any stronger — that's fixed at the source. If an enemy helicopter ever shot your Razvedchik on the way down despite your AA reaction killing it — also fixed.This is a "everything you reported actually got addressed" build.⬢ STEAM ACCOUNT INTEGRATION — END TO ENDThe biggest thread in this rollup. v0…

  • BREAKTHROUGH - 29 April 2026

    Roll-up patch · v0.30.0 → v0.31.15 · 29 April 2026Tech Tree goes live. Every system audited.Commanders,Sixteen patches since "Rules of Engagement" landed. The headline is the Tech Tree — a per-game research system with 60 nodes across 10 doctrines, the first fully-resolved branch (Air Superiority) live in combat, and a clean resource HUD that reads at a glance. Underneath that, every major system got walked end-to-end and audited: ultimates, faction modifiers, AI movement accounting, sprite art. Twenty-plus real bugs found and fixed. One promised-but-missing capability (engineer city repair) finally exists. The HUD that used to scatter resources across three corners of the screen now reads in one row.This is the build to play if you've been on default since 0.20.22.⬢ TECH TREE — A NEW PROGRESSION SYSTEMThe foundation (v0.30.0)Per-game research, reset on every match start, no meta-grind.…

  • Rules of Engagement - v0.20.22 - 28 April 2026

    Roll-up patch · v0.20.11 → v0.20.22 · 28 April 2026By the book. Player and AI.Commanders,The last twelve patches have hammered out the parts of HexArmy where the rules-as-written and the rules-as-played didn't match. The AI now fights by the same combat doctrine as you. Force caps mean what they say. Faction modifiers actually apply on deploy. Stats and Dossiers persist end-to-end. The Field Manual was rewritten from scratch so every number in it reflects the current build. Three serious freeze and start-flow bugs are dead.This is the build to play if you bounced off any version after 0.20.11.⬢ COMBAT — THE AI PLAYS BY THE SAME RULESMovement-gated attacks now apply to AI units (v0.20.17)v0.20.9 introduced the rule for player units: spend all your MP on movement, you don't get to attack on that turn. The AI was supposed to follow the same rule but a couple of attack-after-move branches i…

  • FIX BAYONETS — v0.20.9 Tactical Patch - 27 April 2026

    Commanders, v0.20.9 changes the way close combat works. Five fixes, one tactical shift, and the Veteran Infantry doctrine just earned its keep. The new rule — Movement-gated attacks Every unit in the game now needs at least 1 movement point remaining to attack. No more sprinting your unit to maximum range and still firing on the same turn — that final pip of MP is your trigger pull. Decide where to commit. Close the gap and shoot, or sprint into striking range and finish next turn. You can't have both anymore. Defenders gain breathing room. A retreating unit that drains its MP to escape is genuinely safe until the attacker spends a turn closing. Speed and reach matter more. Recon, helos, artillery, snipers all get a relative buff because they can position AND fire from the same MP budget. The exception — Veteran Infantry "Assault" reborn The Assault promotion was a no-op. Now it's the o…

  • 0.20.6 - FIELD READY - 26 April 2026

    FIELD READY — v0.20.6 Responsive Layout Pass The best command post is the one that fits where you set it down. Commanders, v0.20.6 is the field deployment patch. The whole game — setup, faction picker, theater of operations, draft, multiplayer lobby, in-game HUD — has been re-tuned to fit cleanly at 1280×720 minimum, with specific focus on Steam Deck (1280×800) and 14″ laptops (1366×768). If you've ever squinted past a panel that ate half your map, or chased a button below the fold, this one is for you. What's in the box New short-screen breakpoints at 820 px and 720 px height. Top and bottom HUD bars get leaner, claw back vertical map real estate. Tightened 1280-px-wide breakpoint. Sidebars shrink earlier, font scale tuned, fewer pixels wasted on chrome. Faction selection / Theater of Operations scrolls cleanly. Map preview, Generate / Apply ID / Lock Map controls, and Start Game all s…

  • v0.20.5 - Hold the Line - 26 April 2026

    HOLD THE LINE — v0.20.5 Maintenance BuildSteel doesn't shine because it was forged. It shines because it was tested.Commanders,v0.20.5 is a stability and consolidation patch . No new units, no new modes, no new content — just a clean checkpoint that locks in every fix and refinement we've shipped since 0.20.0 OPERATION OVERMATCH dropped earlier this month.What's locked in:HQ Takeover: the only path to elimination is capturing the HQ. Losing your last unit no longer ends the match if your HQ still stands.Advance-on-kill: units no longer steamroll onto a city with active defenses (HP > 0) after a kill. Your attacker holds, the city defenses report "city defenses hold," and the assault continues next turn.Disband on elimination: (HQ Takeover / Infantry Only) — when a player is eliminated, their remaining units are disbanded and removed from the battlefield.Neutralize on elimination: (Milit…

  • v0.20.1 Patch - 25 April 2026

    Multi-AI improvementsEnemy factions are now hidden until you discover them — no more spoiling all three opponents on turn 1Each AI player gets a unique team color (blue, red, yellow, green) so you can tell them apart on the mapAI commander names — each opponent is assigned a culturally appropriate name from their factionElimination banner appears when an AI player is knocked out of the gameIntel panel now shows all discovered opponents with their stats, threat level, and commander nameFixed AI spawning units in cities they don't ownFixed being able to walk onto an enemy city without destroying its defenses firstNew featuresUnit sleep — put idle units to sleep so they stop appearing in your turn cycle. They auto-wake when an enemy enters their vision rangeTerrain density — choose Low, Medium, or High terrain when setting up a game. Low gives open battlefields, High gives dense forest and…

  • Operation Overmatch - 25 April 2026

    HEXARMY 0.20.0 — OPERATION OVERMATCHEnhancement List · Milestones M-1 → M-15 · Defects D-9 → D-12One commander. Multiple fronts. Ten thousand hexes. 0.20.0 — fifteen milestones engineered to put solo commanders against two and three thinking AI opponents on battlefields ten times the size of anything we've shipped before.⬢ MILESTONES -- 10k hex maps & Multi-AI Enemies M-1 — THEATER OF SCALEThe engine now thinks in tens of thousands of tiles. 10,000-hex maps M-2 — TILE STREAMYou're never waiting for the front line to catch up. Smooth pan and zoom even when the battlefield stretches past the horizon.M-3 — RENDER CONEEvery drawcall earns its keep. Off-screen tiles, fogged units, and out-of-frustum chrome are aggressively culled before they hit the GPU - makes 10K-tile combat playable on machines that used to choke at 4K.M-4 — VECTOR PATHFINDPathfinding rebuilt on a hierarchical mesh. Path…

Patch notes and updates

S.noRelease datePatch nameGID number
19 May 2026V0.41.13 - AI 'Ready Up' Issue in MP matches1832065502817255
23 May 2026SQUARED AWAY - 0.41.9 Tactical Patch1831432155575630
330 April 2026LINKED & LOADED1831432155569634
427 April 2026FIX BAYONETS — v0.20.9 Tactical Patch1830797770242548
526 April 20260.20.6 - FIELD READY1830797770240755
626 April 2026v0.20.5 - Hold the Line1830797770240194
725 April 2026v0.20.1 Patch1830797770239408

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4546580
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateApr 24, 2026
DeveloperNechtan
PublisherNechtan
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
Achievements32
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4546580/

Short description

Command one of 10 doctrine-driven factions in a turn-based hex war where fog of war, terrain, and unit composition decide every engagement. Draft your army, seize territory, and outmaneuver your enemy across procedurally generated battlefields. Every decision is final. Every hex matters.

About this game

HexArmy is a turn-based tactical strategy game built on a hex grid where the outcome of every battle depends on the decisions you make before the first shot is fired. Choose from 10 real-world-inspired factions, each with a distinct military doctrine that reshapes how you fight. The United States fields air superiority with extended jet range and precision strikes. Russia overwhelms with discounted armor and infantry, flooding the map with numbers. Iran exploits rear flanking at 75% bonus damage and deploys units that act immediately on spawn. North Korea entrenches behind fortified cities with +50% bombardment resistance. New Zealand runs a lean volunteer force — fewer units, lower budget, but every capture heals your army and restores the city. These aren't cosmetic differences. Faction choice alters your draft budget, unit costs, terrain bonuses, defensive modifiers, production capacity, and AI behavior. Two players running the same strategy with different factions will produce different wars. THE DRAFT Before combat begins, you build your roster. Each faction receives a gold budget — typically 900 to 1,020 gold — and a catalog of 21 unit types spanning ground forces, armor, air power, naval assets, and special operations. You pick up to 8 units (some factions allow fewer), balancing cost against capability. Unspent gold carries into the match as starting funds. A lean draft with scouts and infantry leaves gold for early production. A heavy draft with tanks, jets, and a bomber puts firepower on the field immediately but starves your economy. There is no correct answer — only the answer that survives contact with the enemy's composition. 21 UNIT TYPES Ground forces form your frontline: Infantry entrench for bonus defense, Tanks absorb hits with armor plating, Artillery suppresses from 5 hexes away, and Engineers repair your cities and fortify defensive positions. Recon and Scout units extend your vision deep into enemy territory. APCs carry up to 5 units across the map and rapid-deploy them in a single turn. Snipers eliminate foot soldiers from concealment with 92% accuracy. Mortars lob indirect fire but require a spotter in range. Air power controls the…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
77Touch Only Option
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

HexArmy's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

HexArmy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records HexArmy at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$3.99$3.99No discountSteam Store

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Palworld54,73423 September 2026 - 12:07:24 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,96923 September 2026 - 12:15:49 UTC39,10324,686Jagex Ltd
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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