SPSTEAMPULSELIVE ANALYTICS
VIRTUAnimator

VIRTUAnimator Steam metadata

Pheonise | May 9, 2016 | game

Released

0players observed · 22 September 2026 - 07:10:35 UTC

Animation & ModelingEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)756
  • Revenue (VGI)$2,735
  • Review score71% positive

VIRTUAnimator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)756
  • Revenue (VGI)$2,735
  • Review score71% positive
  • Total reviews17
  • Release dateMay 9, 2016
  • DeveloperPheonise
  • PublisherPheonise

Genres: Animation & Modeling, Early Access

Company pages: Developer: PheonisePublisher: Pheonise

Top Steam chartsTop 100 gamesGame directorySteam Store page

VIRTUAnimator Steam metadata

VIRTUAnimator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/459870/metadata
Steam Storehttps://store.steampowered.com/app/459870/
Steam Communityhttps://steamcommunity.com/app/459870
PCGamingWiki search
IGDB searchSearch IGDB for VIRTUAnimator

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 12 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Tracked Controller Support, VR Only, Steam Workshop

Achievements

Not available

Platform releases
  • Steam 9 May 2016

Latest Steam announcements

  • Update 0.8: Stability and Performance - 24 August 2016

    Version 0.8 is finally complete! The main focus of this update was upgrading the engine to Unity 5.4, which brings with it some major VR improvements. Performance should be better across the board, with many of the major bugs fixed. Much of the underlying code was refactored, which will make things easier for me to update later on (also part of the reason the update took way longer than planned). Some big improvements also made their way to other features; the DAE exporter will now only export objects with keyframes (rather than all), and will export in just a couple of seconds, rather than 30 seconds to entire minutes. Some further optimizations will be made later on to reduce the file size. The viewfinder has been completely reworked. To keep it simple, it matches how the Screenshot tool works now, generating all the relevant stuff on the fly. This should solve the viewfinder bug (whe…

  • Update 0.8: Stability and Performance - 24 August 2016

    Version 0.8 is finally complete! The main focus of this update was upgrading the engine to Unity 5.4, which brings with it some major VR improvements. Performance should be better across the board, with many of the major bugs fixed. Much of the underlying code was refactored, which will make things easier for me to update later on (also part of the reason the update took way longer than planned). Some big improvements also made their way to other features; the DAE exporter will now only export objects with keyframes (rather than all), and will export in just a couple of seconds, rather than 30 seconds to entire minutes. Some further optimizations will be made later on to reduce the file size. The viewfinder has been completely reworked. To keep it simple, it matches how the Screenshot tool works now, generating all the relevant stuff on the fly. This should solve the viewfinder bug (whe…

  • Update 0.7.8a: Live Recording - 11 July 2016

    It's been a while (much longer than expected!), but here's a new update! This update brings about a pretty big feature - Live Recording! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, including recorded ones, allowing you to record an object with multiple passes (useful for animating characters). It's currently a pretty basic implementation at the moment - keyframes will be automatically added every 0.25 seconds, or if it's close to an existing keyframe, it'll just update that one. In upcoming updates, you'll have the option to change how often the keyframes are added, use distance thresholds, or both, giving more options of how to live record. Additionally in this update, there is…

  • Update 0.7.8a: Live Recording - 11 July 2016

    It's been a while (much longer than expected!), but here's a new update! This update brings about a pretty big feature - Live Recording! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, including recorded ones, allowing you to record an object with multiple passes (useful for animating characters). It's currently a pretty basic implementation at the moment - keyframes will be automatically added every 0.25 seconds, or if it's close to an existing keyframe, it'll just update that one. In upcoming updates, you'll have the option to change how often the keyframes are added, use distance thresholds, or both, giving more options of how to live record. Additionally in this update, there is…

  • Update 0.7.7a: Blending and Deleting - 30 May 2016

    This update brings about a nice little feature: Frame blending! What is frame blending? It's a little hard to explain, but it basically smooths motion between 2 poses - no more sharp motion changes! Here's a professional diagram showing off what it does: And here's a basic demo that actually shows it off: Before blending: http://i.imgur.com/8nTtyCt.gif After blending: http://i.imgur.com/uz7Je4L.gif So now you can make smoother transitions, from character motions to sweeping camera passes. There are currently a few limitations - a blend frame MUST be between TWO NON-BLEND FRAMES. Blend frames aren't affected by easing (this may or may not change). Also added is a Delete Object button. THERE IS NO UNDO FEATURE YET, SO BE CAREFUL. Clicking the Delete Object button will prompt you to delete (as a kind of confirmation). Changing the selected object or waiting 3 seconds will time out the dele…

  • Update 0.7.7a: Blending and Deleting - 30 May 2016

    This update brings about a nice little feature: Frame blending! What is frame blending? It's a little hard to explain, but it basically smooths motion between 2 poses - no more sharp motion changes! Here's a professional diagram showing off what it does: And here's a basic demo that actually shows it off: Before blending: http://i.imgur.com/8nTtyCt.gif After blending: http://i.imgur.com/uz7Je4L.gif So now you can make smoother transitions, from character motions to sweeping camera passes. There are currently a few limitations - a blend frame MUST be between TWO NON-BLEND FRAMES. Blend frames aren't affected by easing (this may or may not change). Also added is a Delete Object button. THERE IS NO UNDO FEATURE YET, SO BE CAREFUL. Clicking the Delete Object button will prompt you to delete (as a kind of confirmation). Changing the selected object or waiting 3 seconds will time out the dele…

  • Update 0.7.6a : COLLADA DAE export! - 19 May 2016

    Despite not being anywhere near an immediate goal, and despite my expectations of it taking weeks, if not months, VIRTUAnimator can now export your scene as a COLLADA DAE format file! This means you can quickly and easily pose your characters, create the keyframes, then export it for fine-tuning in another application like 3DS Max. There are some limitations, which I'll talk about right now: No mesh or texture data is exported. Only transform data is exported. For a character model, this means only it's hierarchy is exported (though complete and intact); for a prop, it's position/rotation is exported. The main reason for this is because I don't want to put myself in legal trouble if, say, someone puts their content on the Workshop, only to have someone else download it, export it, and use it in a way they didn't allow. The second reason is that it would take a LONG time to do (I had to…

  • Update 0.7.6a : COLLADA DAE export! - 19 May 2016

    Despite not being anywhere near an immediate goal, and despite my expectations of it taking weeks, if not months, VIRTUAnimator can now export your scene as a COLLADA DAE format file! This means you can quickly and easily pose your characters, create the keyframes, then export it for fine-tuning in another application like 3DS Max. There are some limitations, which I'll talk about right now: No mesh or texture data is exported. Only transform data is exported. For a character model, this means only it's hierarchy is exported (though complete and intact); for a prop, it's position/rotation is exported. The main reason for this is because I don't want to put myself in legal trouble if, say, someone puts their content on the Workshop, only to have someone else download it, export it, and use it in a way they didn't allow. The second reason is that it would take a LONG time to do (I had to…

  • Update 0.7.5a - 14 May 2016

    First public update! Just a small one for now – some bug fixes, plus a new Screenshot tool, to allow easy single-shot capture, instead of setting up the camera to render a single frame. The controller’s touchpad texture has been updated to show 4 buttons now, with the Camera button opening the new tool. With it active, you’ll see a small viewfinder atop your controller, and pulling the trigger will save its view. The other button (an Eye) is unused for the moment – soon it’ll replace the Viewfinder object (or act as a second one). The Desert Mountain scene has had its lighting fixed (to an extent). Objects will now be correctly lit, and shadows won’t be pitch-black. Terrain no longer (did it before?) casts shadows; the sheer size of the terrain messes with the lightmapping, and baking the shadows would take WAY too long on my li’l old PC (left it going for 30-60 minutes, and it wasn’t e…

  • Update 0.7.5a - 14 May 2016

    First public update! Just a small one for now – some bug fixes, plus a new Screenshot tool, to allow easy single-shot capture, instead of setting up the camera to render a single frame. The controller’s touchpad texture has been updated to show 4 buttons now, with the Camera button opening the new tool. With it active, you’ll see a small viewfinder atop your controller, and pulling the trigger will save its view. The other button (an Eye) is unused for the moment – soon it’ll replace the Viewfinder object (or act as a second one). The Desert Mountain scene has had its lighting fixed (to an extent). Objects will now be correctly lit, and shadows won’t be pitch-black. Terrain no longer (did it before?) casts shadows; the sheer size of the terrain messes with the lightmapping, and baking the shadows would take WAY too long on my li’l old PC (left it going for 30-60 minutes, and it wasn’t e…

  • VIRTUAnimator Early Access - 9 May 2016

    We’re launched! VIRTUAnimator is here, and it’s ready for you! It's nearly here! I’d like to take a moment to discuss the immediate development goals planned. Firstly, some (hopefully) simple things to add: - Screenshot tool (to take easy shots of your scene without having to render) - Timeline Scaler (to get a better view of clumped keyframes) - World Timeline (controls things like Time Scale (for slow motion), and any Scene events) Then, probably less simple, is Frame Blending. At the moment, motion between keyframes is linear (or ramped up/down via Easing). This works fine for quick or direct motion, but for sweeping or curved motions, not so much. Frame Blending should allow for those smoother curves and transitions, but requires figuring out some crazy math, on top of the already crazy math of Easing. Possibly even more difficult is the Automatic Keyframe tool; this will allow you…

  • VIRTUAnimator Early Access - 9 May 2016

    We’re launched! VIRTUAnimator is here, and it’s ready for you! It's nearly here! I’d like to take a moment to discuss the immediate development goals planned. Firstly, some (hopefully) simple things to add: - Screenshot tool (to take easy shots of your scene without having to render) - Timeline Scaler (to get a better view of clumped keyframes) - World Timeline (controls things like Time Scale (for slow motion), and any Scene events) Then, probably less simple, is Frame Blending. At the moment, motion between keyframes is linear (or ramped up/down via Easing). This works fine for quick or direct motion, but for sweeping or curved motions, not so much. Frame Blending should allow for those smoother curves and transitions, but requires figuring out some crazy math, on top of the already crazy math of Easing. Possibly even more difficult is the Automatic Keyframe tool; this will allow you…

Patch notes and updates

S.noRelease datePatch nameGID number
111 July 2016Update 0.7.8a: Live Recording4249665521684334320
230 May 2016Update 0.7.7a: Blending and Deleting4249665521684334431
319 May 2016Update 0.7.6a : COLLADA DAE export!4249665521684334540
414 May 2016Update 0.7.5a4249665521684334646

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID459870
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 9, 2016
DeveloperPheonise
PublisherPheonise
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent71%
Positive reviews12
Negative reviews5
Total reviews17
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/459870/

Short description

VIRUTAnimator is a fun and easy animation tool for VR. It allows anyone to easily create animated scenes by simply moving objects in virtual space with supported motion controllers. Share your animations, or get more objects to work with from the Steam Workshop!

About this game

Steam Workshop VIRTUAnimator has Steam Workshop support, so you can share your own content! About the Software VIRTUAnimator is a simple, easy-to-use animation tool, made for VR. Load a scene, spawn some objects, then pose them - create keyframes, and watch it animate between each pose automatically. You can even render out your animation as an image sequence (and an MP4 file soon)! If you're not too great at animation, you can still pose objects, characters, add particles and lights, and more, and render out cool stills or backgrounds! With Steam Workshop support, you can even add your own content, whether that be weapons, props, characters, or even entire scenes! With the addition of Live Recording, Pose Blending, and Collada DAE export, you can even use it as a quick-pose tool for your favorite 3D software! Video tutorials: Content Creation tutorial:

Supported languages

English

Steam categories

Category IDCategory
52Tracked Controller Support
54VR Only
30Steam Workshop

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

VIRTUAnimator's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VIRTUAnimator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VIRTUAnimator at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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