SPSTEAMPULSELIVE ANALYTICS
Fall of Civilization

Fall of Civilization Steam metadata

Luke Dodds, Midnight Forge LTD | Sep 19, 2016 | game

Released

0players observed · 6 October 2026 - 01:09:34 UTC

AdventureSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)496,008
  • Revenue (VGI)$1,251,773
  • Review score24% positive

Fall of Civilization metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)496,008
  • Revenue (VGI)$1,251,773
  • Review score24% positive
  • Total reviews72
  • Release dateSep 19, 2016
  • DeveloperLuke Dodds, Midnight Forge LTD
  • PublisherLuke Dodds, Midnight Forge LTD

Genres: Adventure, Simulation, Strategy, Early Access

Company pages: Developer: Luke Dodds, Midnight Forge LTDPublisher: Luke Dodds, Midnight Forge LTD

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fall of Civilization Steam metadata

Fall of Civilization metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/467010/metadata
Steam Communityhttps://steamcommunity.com/app/467010
PCGamingWiki search
IGDB searchSearch IGDB for Fall of Civilization

Reviews, pricing, and metadata

Review summary

Mostly Negative

24% positive, 17 positive, 55 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

17

Platform releases
  • Steam 19 September 2016

Latest Steam announcements

  • Update 10 - Back to Store Page - 5 June 2021

    Hi everyone! 1.1 has been now pushed to the main branch. To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome. Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch. I am trying to get the game back on the store page now, so very soon! Changelist Added - Added more Debug options Added - Debug UI Changed - "Back to Menu" Tooltip Changed - Changed Radiated to Irradiated Changed - Diplomacy - Includes your own faction Changed - Spawn Units bar made simpler Changed - Changed Damage Text to be clearer Changed - Tweaked…

  • Update 9 - Push to Main - 22 May 2021

    Hi everyone! 1.09 has been now pushed to the main branch, so say goodbye to the old version of Fall of Civilization! Sorry that there was no update last week, life got in the way and I decided to put it off for a week rather than rush an update. To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome. Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch. Changelist Added - Interaction - Bush - Players can hide in this tile and avoid detection Added - Win/Lose indicator returning from Combat Changed - Added an Attack…

  • Update 8 - Bug fix week - 8 May 2021

    Hi everyone! 1.08 has been now pushed to the beta (dev) branch. This week I was doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Fixed - One unit on an Interaction gives all units that interaction Fixed - Loading Screen out of combat had the wrong information Fixed - Combat - Loaded in with just one unit Fixed - Cant interact with a building more than once Fixed - Return to base Ability Fixed - Start - Random affects Map Type Change - AI Faction names Change - Combat Prediction Change - Unit height matters in combat Change - Radiation - Simple - Decreases unit health when standing on a radiation tile Change - Radiation - Hardcore - Decre…

  • Update 7 - Custom Terrain and the start of Radiation - 1 May 2021

    Hi everyone! 1.07 has been now pushed to the beta (dev) branch. This week I was doing some general polish and fixes but also added the Custom Terrain option in new game and started implementing Radiation. Radiation appears as a green square on tiles you try to move to, these only affect units and not bases. If you end your turn on a radiation tile, that unit will lose some health. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Tweaked - Forest Combat Map Fixed - The Grid was visible on the Forest Map New Game - Custom Terrain Custom Terrain fixes in gameplay Radiation implementation #1 - Visual decal displayed on move Radiation implementation #2 - Decrease in health when staying on a radiated tile Known bugs If any unit is on an interaction tile, all units get the abi…

  • Update 6 - Gameplay and combat fixes - 24 April 2021

    Hi everyone! 1.06 has been now pushed to the beta (dev) branch. Incase you missed the discussion post I made, I will now be uploading dev builds every Saturday (afternoon/evening) London time instead of Friday. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Tweaked - Forest Combat Map Add - Added faction icons to the Combat loading screen Fixed - Disables camera scrolling when the Combat UI is active Fixed - Removes the Hover UI over units when Combat UI is active Tweaked - Ability UI Tweaked - Ability UI extra information Fixed - Fixed search ranges for Combat units Fixed - Fixed Game not ending if the player is destroyed with other factions alive Fixed - Fixed the game ending when a player unit died but the base is stil alive Fixed - Fixed Trading offer refusal UI A…

  • Update 5 - Gameplay and combat fixes - 17 April 2021

    Hi everyone! 1.05 has been now pushed to the beta (dev) branch. Sorry for the day delay, I had made a build yesterday but had no time to upload it to steam and make a new announcement. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Fixed - Using the Attack UI as a player ends your faction turn Tweaked - Interact Ability Fixed - Units in the Combat gamemode having broken animations Fixed - Units next to their base given the "Return To Base" ability each round Fixed - Player succeeding an Auto combat damages the other unit Fixed - Destroying an AI base removed them from the list even if they still had active units Fixed - Disabled the debug controls Fixed - Attempting to Flee combat broken progression Fixed - The game freezing around AI attacks Fixed - Damage text rotat…

  • Update 4 - Combat tweaks, end game progress and fixes - 9 April 2021

    Hi everyone! 1.04 has been now pushed to the beta (dev) branch. I have been abit busier this week than I previously intended to be. I am now a Gameplay Designer at Psycho Hound Limited! This wont however stop me from Fall of Civilization, I will still be aiming for weekly updates no matter how big or small. :) But I still did some work on this over the week and wanted to keep consistent so pushing a build but will be doing more over the weekend as usual. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Fixed the Raider characters material Fixed the UI appearing over units heads Stopped letting you open the UI when its not your turn (wait!) Fixed the End Unit Turn button being disabled incorrectly Fixed the Flee message appearing over the correct head Added Input (Space…

  • Update 3 - Ability tweaks and bug fixing - 2 April 2021

    Hi everyone! 1.03 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Changelist Added - Loading Screen - Map Size Added - Splash Screen Changed - AI damage based on Difficulty Changed - AI health based on DIfficulty Changed - Library and Store Assets Changed - Loading Screen - AI Factons display Changed - Loading time for Back to Menu Fixed - Back to Menu broken Fixed - Can hover and move to bases while UI events are active Fixed - Fixed "Close" and "OK" on Main Menu options Fixed - Edge Scroll turns back on when it should Fixed - Hover UI - Symbol Color Fixed - Loading Screen - Cut off Player Name text Fixed - Loading Scree…

  • Update 2 - A performance heavy week - 26 March 2021

    Hi everyone! 1.02 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why. Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Performance While its not the only thing iv fixed or changed in 1.02 performance was something I was trying to prioritize because I know its been an issue before. If you still feel like its an issue please let me know! Changelist Post Process boundaries have been fixed Loading Screen - Ideal text has been fixed The missing / wrong text on the Interact abilities for Mission and Resources have been fixed Hopeful fix for the occasional crash when spawning new units Raiders attacking units beyond their range is fixed Spawn UI in the wrong place has been fixed R…

  • Update 1 - A new development build is here! - 19 March 2021

    Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone. Fall of Civilization is starting fresh and on the road to a final game. 1.01 has been now pushed to the beta (dev) branch. Developer branch There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen! If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out: To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta Whats new? The Start sequence has been changed into two parts (Assigning Fac…

  • Fall of Civilization - May Update - 30 May 2020

    Hey everyone! So I wanted to give you a bigger update on my progress in May so far rather than several smaller updates and you will see why. As always this is a fluid process so I like to keep you updated with my current decisions but I love to hear what you think so it can be changed for the better. Tiles So I have been in debate for a while regarding the tiles, what types I should have and how they should look. Before I was leaning towards a land retaken by nature so everything was green and thick with foliage but I thought that may not be the most pleasing to look at from an isometric view, especially trying to find differences in the tile types. So for now I have decided a more barren scorched earth landscape (think Fallout or Borderlands). The current four tile types are (Ground, Forest, Hills/Mountains/ Marshes) The Marshes in my opinion arent super identifiable from a distance so…

  • Fall of Civilization - Faction Banners - 17 April 2020

    One of the new improvements Im making to the game is the interaction between the UI and the world. So instead of making decals on the floor under your units I decided to make a symbol that can be easily seen and identified over them instead. Hey all, apologies for not posting last week but i assure you I was busy getting some of the systems working for future updates! So all units, bases and structures will have a banner looming over them to identify their faction color and their faction symbol. I will possibly/probably be looking to change the symbols I have so far in the near future for something cleaner and more consistent. Aswell as this you may also noticed two other key details of the update, the survivor unit changes clothing color based on their faction and they are standing on some labelled terrain tiles. These tiles are not finalized versions yet but a step in the right direct…

  • Fall of Civilization - Creating your Faction #1 - 3 April 2020

    This week I have been working on the start of the game and faction creation, since its been nearly a month since the first post about it as a feature discussion. It still has some work to go but I am posting the screenshots of the three stages of faction creation / starting the game and will update them more as time goes on. (Hopefully there will be a GIF or short video tomorrow) So the first image shows what will be the main screen for playing with your settings and the basics of your faction. This is and will be something that determines what you start with. By spending actions in a point buy system. This is something as you can see still very much in progress. An Ideal is a new concept to the game which doesn't constraint how you play or want to play but gives you an appropriate bonus to a certain playstyle of your choice. (To be determined) As always I would love to hear from you an…

  • Fall of Civilization - GIF - Unit Inventory #2 - 29 March 2020

    Just another quick update for this weekend, some progress on the Inventories system! Now that the majority of the functionality is done, it will making things like interacting with units in the Base and the Trading system, easier to sort out! As always I would love to hear from you and see what you think, what you like and what you don't. So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

  • Fall of Civilization - Screenshot - Trade #1 - 28 March 2020

    While Covid-19 hangs heavy over alot of us right now, I hope everyone is well. This week I will be showing the changes to Trading so far. The last two weeks have been hectic, this past one having me move from my work home to another location where I'm now all set up riding out the quarantine. With that being said, Im healthy and hope to stay that way, so Im going to carry on working on this. Right now I have some of the functionality done but the artwork is not final, just for the prototyping. New (In Progress) Old I wanted trading to have more options and impact on your gameplay, so instead of just trading items and resources, I will also be adding resources per turn and structures. Maybe you want to offer resources in small installments or give up a watchtower that you can't maintain? As always I would love to hear from you and see what you think, what you like and what you don't. So…

  • Fall of Civilization - Screenshot - Fog Of War #1 - 20 March 2020

    Hey all, sorry the update is a little late and less this week but I always want to push out something where possible. Unfortunately earlier today my latest development build was corrupted and until Monday I have no way to attempt to fix it, so for now im reverting back to an older build and will be starting work on a new feature to hopefully bridge the gap in work. But what I wanted to show for now was Fog Of War! Something I wanted to do in the first builds of the game but ruled it out as time consuming and performance heavy, happy to say I have looked into it again and going to try and make it work. Only the players units will show up in the fog and after moving through a space it will leave some visibility in the places you have traveled. Enemies will not be visible in the fog unless your close to them. I have an idea of making watchtower structures to increase your visibility, that…

  • Fall of Civilization - Screenshot - Unit Inventory #1 - 13 March 2020

    Hey all, sorry the update is a little late and less this week but I always want to push out something where possible. The reason for it being a busy week is because I have been in some talks to get some additional funding for Fall of Civilization which im happy to confirm has begun. I am doing some part time work for Koryu Studios on Shotgun Samurai, an upcoming retro FPS set in the cyberpunk genre. This means my time on Fall of Civilization may be less in the coming weeks but I will still put out updates where I can and I just want you to know, even if it doesn't look like I am doing much, I'm doing it for the game. So, this is the first iteration screenshot for the new Inventory system and UI. Placing in the corner of the screen instead of appearing in your face as before. I am also adding a new drag and drop system for the items that I hope I will be able to show you soon. Keep an ey…

  • Fall of Civilization - Feature Discussion - Creating your Faction - 8 March 2020

    Hey all, so this weekend I am opening the floor to another feature discussion, Creating your Faction at the start of the game. I will pitch the idea I currently have and would love to hear any input or opinions YOU have. The old system for the player creating their faction at the start of the game was mainly made up with dropdowns and button choices, which was fine for testing and prototypes but I feel like it needs be made into something more interactive and visually pleasing before the full release. What would you do if you only had a day, a week, a month to prepare for the end of the world? This is something I considered when coming up with this new idea and thought it was quite open-ended as many players will choose and think differently, leaning to their playstyle. Some people would hoard as much resources as possible, some would stock up weapons and others may try and gather as ma…

  • Fall of Civilization - Video - The World Map #1 - 6 March 2020

    Hey all, this is the video update showcasing The World Map #1, featuring World Generation. The World Map won the polls collectively on Facebook and Twitter so I will be focusing on Unit Inventories next week unless I get some requests for something else before then. This feature has been made with procedural generation and replayability in mind, so down the line the World Map can be unique to your playthrough and random. The updates are marked as #1 due to the feature still being in development and I will post about it again later to show progress and any additions I may have added (like roads). The first video shows an overview of the procedural generation as a whole. Randomizing tile percentages between the types (Grass, Forest, Mountain, Water) as well as Building generation and variation (cities, towns and villages). https://youtu.be/W2rx_yJEJy0 The second video is more on the devel…

  • Fall of Civilization - GIF - The World Map #1 - 4 March 2020

    Hey all, this is the GIF update showcasing The World Map #1, featuring World Generation. The World Map won the polls collectively on Facebook and Twitter so I will be focusing on Unit Inventories next week unless I get some requests for something else before then. This feature has been made with procedural generation and replayability in mind, so down the line the World Map can be unique to your playthrough and random. This GIF showcases the current amount of variety in terrain aswell as percentages of terrain and types of buildings too. (Villages, Towns and Cities) The Terrain currently has 4 types (Grass, Forest, Mountain and Water). During generation I choose how much % of the map is made of each type, easily changed in the settings for some randomization. I then decide how many villages in the map I want and how many tiles apart from each other, I do the same thing for Towns and Cit…

Patch notes and updates

S.noRelease datePatch nameGID number
130 May 2020Fall of Civilization - May Update3142896212097076543
217 April 2020Fall of Civilization - Faction Banners4654976078208606278
33 April 2020Fall of Civilization - Creating your Faction #12978509755350273475
429 March 2020Fall of Civilization - GIF - Unit Inventory #22984138620256842150
528 March 2020Fall of Civilization - Screenshot - Trade #12984138620252818275
620 March 2020Fall of Civilization - Screenshot - Fog Of War #12698159409978445783
713 March 2020Fall of Civilization - Screenshot - Unit Inventory #13893864668615273497
88 March 2020Fall of Civilization - Feature Discussion - Creating your Faction2579938650934091511
96 March 2020Fall of Civilization - Video - The World Map #12579938650927918301
104 March 2020Fall of Civilization - GIF - The World Map #12579938650920692152
112 March 2020Fall of Civilization - Screenshot - The World Map #12578812118968046751
1228 February 2020Fall of Civilization - Video - Debug Building2578812118957206994
1326 February 2020Fall of Civilization - GIF - Debug Building2578812118949976898
1424 February 2020Fall of Civilization - Screenshot - Debug Building2578811485607139152
1522 February 2020Fall of Civilization - Feature Discussion - Unit Occupations2578811485599226913
1618 February 2019Playtesters needed for Update3702426087253355600
1717 January 2018Fall of Civilization v.1.7095 Delves Underground!4249665521684492956
182 January 2018Fall of Civilization V. 1.709 has arrived!4249665521684493056
1920 December 2017Fall of Civilization V. 1.70854249665521684493155
2012 December 2017Fall of Civilization 1.7084249665521684493267

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID467010
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 19, 2016
DeveloperLuke Dodds, Midnight Forge LTD
PublisherLuke Dodds, Midnight Forge LTD
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Negative
Positive review percent24%
Positive reviews17
Negative reviews55
Total reviews72
Steam recommendationsNot available
Achievements17
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

You play as a survivor of the end of the world, creating your own story, controlling a faction of people you choose how you live in the new world and what the rules are. Build up your economy and upgrade your base to draw in more survivors to your community.

About this game

Control a faction of people that survived the world ending events which left most the world scarred and barren. features [/h2] Resources are scarce and must be used wisely if you want to stay one step ahead of other factions. Using Provisions , Building Supplies and Ammo as the currency of the new world. Design your base of operations for your faction and develop it how you want. With random personalities, factions can treat you or eachother differently from game to game.* Customize your units to suit different tasks in your society and become unstoppable. story The world is shaken and ravaged over wars for resources. Leaving the surviving inhabitants left to pick up the pieces and try to rebuild their world. Most of the worlds resources are now scattered or gone, so its up to you to find, make or steal some. More of the story can be found through journal entries, discovered by your units in their explorations.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Fall of Civilization's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fall of Civilization's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fall of Civilization at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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2Once Human15,2526 October 2026 - 01:23:50 UTC231,343
3LoveChoice445 October 2026 - 21:27:47 UTC1,139
4Subnautica3,5085 October 2026 - 11:31:38 UTC51,446
5Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,271
6Dota 2405,5426 October 2026 - 02:12:03 UTC1,291,328
7Battle Teams 2595 October 2026 - 21:57:37 UTC7,966
8Dyson Sphere Program2,5466 October 2026 - 01:57:50 UTC17,619

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS119,6786 October 2026 - 02:12:03 UTC3,236,0272,744,193PUBG Corporation
Valheim112,9016 October 2026 - 01:27:45 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Baldur's Gate 342,6906 October 2026 - 01:07:02 UTC875,343836,282Larian Studios
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG38,5005 October 2026 - 22:04:28 UTC45,587Not availableFirst Day Games
Grand Theft Auto V Enhanced36,9955 October 2026 - 20:42:49 UTC161,805217,159Rockstar North
Delta Force36,7205 October 2026 - 22:03:03 UTC246,418192,933Team Jade
VRChat36,1335 October 2026 - 23:01:56 UTC74,217269,026VRChat Inc.
Destiny 234,3126 October 2026 - 02:08:09 UTC316,651645,737Bungie

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Project Zomboid50,3466 October 2026 - 02:08:46 UTC122,811467,999The Indie Stone
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,4856 October 2026 - 01:51:18 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2736,9786 October 2026 - 00:29:44 UTC90,706842EA CANADA, EA Romania
VRChat36,1335 October 2026 - 23:01:56 UTC74,217269,026VRChat Inc.
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
EA SPORTS FC™ 2623,6276 October 2026 - 00:55:10 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
RimWorld21,3276 October 2026 - 01:37:28 UTC95,851239,107Ludeon Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2405,5426 October 2026 - 02:12:03 UTC1,291,3282,758,031Valve
Slay the Spire 251,1916 October 2026 - 01:37:55 UTC574,638199,438Mega Crit
Baldur's Gate 342,6906 October 2026 - 01:07:02 UTC875,343836,282Larian Studios
Total War: WARHAMMER III36,6396 October 2026 - 01:01:05 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
RimWorld21,3276 October 2026 - 01:37:28 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,2456 October 2026 - 01:17:22 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Satisfactory18,6585 October 2026 - 21:13:13 UTC185,957278,958Coffee Stain Studios
Black Desert18,5145 October 2026 - 12:59:53 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Valheim112,9016 October 2026 - 01:27:45 UTC498,478533,888Iron Gate AB
Slay the Spire 251,1916 October 2026 - 01:37:55 UTC574,638199,438Mega Crit
Project Zomboid50,3466 October 2026 - 02:08:46 UTC122,811467,999The Indie Stone
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
VRChat36,1335 October 2026 - 23:01:56 UTC74,217269,026VRChat Inc.
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
RuneScape: Dragonwilds22,2595 October 2026 - 23:45:03 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended17,5356 October 2026 - 00:51:05 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
Path of Exile 213,5096 October 2026 - 01:04:44 UTC578,562209,717Grinding Gear Games

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