SPSTEAMPULSELIVE ANALYTICS
On Hold - Call Center Simulator

On Hold - Call Center Simulator Steam metadata

Throwdown Games | Jul 2, 2026 | game

Released

0players observed · 22 September 2026 - 14:51:08 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

On Hold - Call Center Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateJul 2, 2026
  • DeveloperThrowdown Games
  • PublisherThrowdown Media LLP

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: Throwdown GamesPublisher: Throwdown Media LLP

Top Steam chartsTop 100 gamesGame directorySteam Store page

On Hold - Call Center Simulator Steam metadata

On Hold - Call Center Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4847040/metadata
Steam Storehttps://store.steampowered.com/app/4847040/
Steam Communityhttps://steamcommunity.com/app/4847040
PCGamingWiki search
IGDB searchSearch IGDB for On Hold - Call Center Simulator

Reviews, pricing, and metadata

Review summary

7 user reviews

100% positive, 7 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Steam Achievements

Achievements

83

Platform releases
  • Steam 2 July 2026

Latest Steam announcements

  • v0.5.0 - The Second Act Update - 14 August 2026

    This update targets the long career. Previously the game stopped developing after roughly twenty days: nothing carried between shifts, the upgrade tree ran dry, and a promotion made the game smaller. All three are addressed. New: Open Cases. Unfinished business now returns. A promised callback rings again. A dispatched technician may not have fixed it. A Tier 2 escalation can bounce back. A caller who hung up on an unsolved fault comes back angrier. Each case is bound to the same customer and the same problem, and their mood worsens for every day you leave it unresolved. Open cases are listed in TickIt before they ring so you can prepare, and you can close one early by calling out on LINE 2. Closing cases on time raises your weekly review; leaving them open lowers it. New: Certifications. Four training tracks - Technical, Retention, Compliance, Sales - with three tiers each, from $200 t…

  • v0.4.0 Update - 30 July 2026

    French is fully live — voice acting is no longer marked "Coming Soon" in the Voice Audio dropdown, and subtitle coverage is complete. New: Hard Mode — AV Subscription. A second Hard Mode toggle at career creation. Skip the weekly antivirus bill and scam-style popup ads start showing up, getting more frequent the longer you're behind — including a rigged variant where you have to find the real close button among decoys. Nuisance only, no extra cost beyond the subscription; pay it off and they stop. New: Quick Dial. SoftPhone LINE 2 now has three always-on numbers — order from Life of Pie or Curry In A Hurry for stress relief, or call the Nimbus IT Helpdesk for a bounty. Once per business per day, with an occasional bonus lead for your Lead Market book. New: Pin board. The cubicle sticky notes now open a full cork board with newspaper clippings and hints alongside the originals, now fully…

  • v0.3.3 Update - 27 July 2026

    Verification fixes — "use a different verification factor" was a soft lock (skipping a factor just re-offered the same one); it now correctly counts toward the 3-strike lockout so you're never stuck. Callers with no account number were penalized more mood for the same verification work as callers who had one — that's balanced now. Correcting a caller's wrong account number credits it immediately instead of making you ask twice. Call flow fixes — the upsell offer no longer pitches a customer the plan they're already on. EXPLAIN and PROPOSE FIX now give genuinely different caller responses. Issuing a refund (or any CRM action) no longer repeats the full explanation if you already used EXPLAIN. Plan-change/renewal calls now have voice audio instead of dead silence. Cold-calling — repeat-dialing the same customer for easy renewal/grift income on Line 2 is now limited to once per customer pe…

  • v0.3.2 Update - 23 July 2026

    v0.3.2 Update Multiplayer: 3 game modes — Shift Race (competitive), Co-Op (new) (team-averaged score, free call routing, no sabotage), and Free For All (new) (mix every rule yourself). Hosting now starts with a proper mode-select screen instead of a pile of checkboxes. More manual, hands-on service — verify and update a mover's address before booking their technician visit; pick the correct equipment SKU for a customer's plan before shipping routers/SIMs/TV boxes; cold-call sales and new installs create real, persistent customers you can find again in CustomerDeck; upsells are a real plan-tier picker that actually changes the customer's bill; and a new call type for customers who just want to change or renew their own plan. Independent language settings — Interface, Subtitles, and Voice Audio are now three separate settings, each with all supported languages. Subtitles are genuinely tra…

  • v0.3.1 — Real Diagnostics, Part 2 - 17 July 2026

    Following up on the diagnostic system players have been enjoying on internet outages and slow speeds, it's now live on four more call types: • Mobile: no signal — could be a worn SIM, tower congestion in the area, or a fault in the handset itself. Each has a different fix, and only one of them involves mailing out a new SIM. • TV box frozen — a plain reset only fixes some of these. Diagnose it first: is it hung, stuck mid-update, or just dead hardware? • Data cap hit — sometimes it's a real cap. Sometimes the usage meter's out of sync, or there's a stuck throttle flag left over from a prior billing cycle. Only one of those means "sorry, nothing I can do." • Roaming charge shock — legitimate charges, a carrier-side billing error, or a roaming pack that lapsed mid-trip all look the same on the surface. They're not. As always: skipping the diagnostic step doesn't lock you out of resolving…

  • v0.3.0 - 15 July 2026

    New player experience • Added onboarding hints for what's ahead: the training screen now points new players toward Night Shift (an endless mode with no career grind, if you want faster variety) and the Trophies app (which now doubles as a "what's still locked" preview), plus a heads-up that the first week is just the on-ramp — rival drama, a supervisor storyline, and stranger stuff after dark all kick in the longer you stay. • VIP DAY (one of our special "wildcard" shift days) can now show up as early as day 6 instead of day 8, so more players get a taste of it sooner. Multiplayer • Clarified the store listing: Shift Race is a competitive mode, not a co-op one. If you're going in expecting to team up, you'll actually be racing (and sabotaging) your friends — Dirty Tricks and all. Fixes carried in from prior hotfixes • Cold-calling a customer who'd just called in no longer gives them a d…

  • v0.2.8 — Hotfix - 15 July 2026

    • Fixed cold-calling a customer who just called in giving them a different voice than the one you just heard. Voices are now tied to the customer, not re-rolled each call — the same person always sounds like themselves, whether they call you or you call them. • Silenced dialogue audit: found and fixed 37 lines of caller/agent dialogue that were spoken in-game but had no recording behind them (subtitle-only). These are now wired into the voice pipeline and ready for generation — includes reactions to being pushed back on, verification impatience, callback confirmations, the misdial/blackmail arc, and more. • Minor: the "last payment" verification answer now plays its filler audio line instead of staying silent. No gameplay changes — this is a fix-only release.

  • v0.2.7 — Moving House Update - 14 July 2026

    Verifying customers who've moved • You can now help a customer who has moved house. Previously, if someone couldn't confirm the address on file, the call dead-ended and you were forced to hang up. • When a caller has moved and can't confirm their old address, you can now verify them with their date of birth or last payment instead, then confirm identity as normal. • Once they're verified, a new "UPDATE ADDRESS" action records their new address on the account — and it sticks: reopen the record later (or reload your save) and the new address is there. • Moving-house calls now consistently walk this path, and the KB article for service transfers explains how to handle it. New achievement • "New Digs" — verify a customer who's moved and update their address on file. Fraud detection is unchanged — impostors still can't talk their way past the address check. Thanks to Goose for the review tha…

  • v0.2.6 — Hotfix - 5 July 2026

    App conflicts (Razer, RGB & overlay software) • Fixed the game freezing / dropping to the background / not responding to hover when apps like Razer Central, Corsair iCUE, Logitech G HUB, or MSI Afterburner were running. You no longer need to close those apps to play. Verification • Fixed being unable to complete security on callers without an account number — callers who told you their name up front were hiding the "verify name" option. You can now always verify the name on the account until it's confirmed. • Clearer verification buttons: VERIFY · ACCOUNT # for account holders, and VERIFY · NAME / VERIFY · DOB / VERIFY · LAST PAYMENT for callers without an account number.

  • v0.2.5 — Hotfix - 4 July 2026

    • Fixed a verification bug where callers who told you their name up front would hide the "verify name" option — making it impossible to complete security on customers who don't have an account number. You can now always verify the name on the account until it's confirmed. • Clearer verification buttons: VERIFY · ACCOUNT # for account holders, and VERIFY · NAME / VERIFY · DOB / VERIFY · LAST PAYMENT for callers without an account number. Shoutout to gavinhall2009 for reporting this issue.

  • v0.2.4 — Hotfix - 4 July 2026

    • Fixed the game losing focus and dropping to the background on Windows — on launch, and every time you loaded a save. It was caused by the window re-asserting fullscreen mode when it was already fullscreen, which Windows would punish by shoving the game behind other apps (Steam, browser, etc.). The game now only changes display mode when it actually needs to, and re-focuses itself afterward. Thanks to everyone who reported it.

  • Update Notes - v0.2.3 - 4 July 2026

    NEW — STEAM CLOUD SAVES • Saves now sync to Steam Cloud automatically, and are still kept locally too. Your progress survives a reinstall and follows your account to any PC. A "Steam Cloud on" indicator shows on the New Game / Load Game screens. NEW — PUSH BACK • Some callers have it coming. Drop the customer-service voice and give them a piece of your mind, in three escalating tiers — from a dry jab to a full unprofessional meltdown. It bleeds off your own stress like nothing else... and torpedoes the call, invites a complaint, and — if a supervisor is within earshot — a written warning. Cathartic. Rarely wise. GAMEPLAY — VERIFYING IDENTITY • Verification is now one deliberate step. Gather your security factors on the line (account number, date of birth, last payment, or a security check), THEN open the caller's record in CustomerDeck and hit "Confirm Identity." Asking the questions no…

  • v0.2.2 — Hotfix - 4 July 2026

    BUG FIXES • Social engineering calls are winnable again. These callers now properly impersonate a real account holder, and once their story falls apart you get a clear in-call FLAG AS FRAUD option — no more endless "give me your account number" loops with no way out. Hanging up on one is also no longer counted against you. • Pause actually pauses. Opening the pause menu mid-call no longer lets the caller keep talking behind it. • Dropdown menus (ticket categories, settings) now open correctly on Steam Deck / Proton / Linux. • Fixed a KB article opened for one caller sticking around and offering an irrelevant "fix" on later, unrelated calls. QUALITY OF LIFE • New REVIEW ACCOUNT call option — tell the caller "bear with me a moment" and they'll wait patiently (~45s) while you look them up in CustomerDeck. No hold music, no penalty, no "don't ghost me." For when you actually need to read th…

  • v0.2.1 — The Office Politics Update - 3 July 2026

    NEW MECHANICS • Office morale — a floor-wide mood meter. Feed Gerald, water Fernando Jr., fix the printer, and cover a coworker's favor to keep it up; let it slip and every caller starts a little more annoyed. Runs high enough and the floor pays you back at random (free sips, a Rajeev high-five, a vending freebie). • Coworker reputation — Marcus, Denise, and Sofia now remember what you've done for them. High enough rep gets your queue quietly covered, your plant looked after while you're out, and a lookout when Chad tries to poach your calls. • Call triage — a ringing line is now a decision. Answer it, transfer it to a coworker who owes you one, or bounce it straight to Tier 2. • Callers who remember — loyalty and grudges now carry across calls. The man who hears clicking keeps score of exactly how you've treated him. • Chad from Pod 4: the saga continues — a day-15 double-or-nothing SH…

  • Update Notes for v0.2.0 - 2 July 2026

    The phones haven't stopped ringing... and neither have the bug reports. Here's what's new: 🌙 Night Shift has arrived. Things get a little weirder after dark. 💾 Squashed a bunch of save game bugs so your career survives another shift. 💬 Co-op Multiplayer now includes in-game chat. Blame your coworkers in real time. 📧 Added even more ridiculous emails to brighten (or ruin) your workday. Thanks for making ON HOLD's first day amazing. We've got plenty more updates coming soon! ☎️

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026v0.5.0 - The Second Act Update1840944183780762
230 July 2026v0.4.0 Update1839676055886165
327 July 2026v0.3.3 Update1839041357034929
417 July 2026v0.3.1 — Real Diagnostics, Part 21838407329258842
515 July 2026v0.3.01838407329253895
615 July 2026v0.2.8 — Hotfix1838407329253764
714 July 2026v0.2.7 — Moving House Update1837955055366250
85 July 2026v0.2.6 — Hotfix1836506165573629
94 July 2026v0.2.5 — Hotfix1836506165573039
104 July 2026v0.2.4 — Hotfix1836506165572983
114 July 2026Update Notes - v0.2.31836506165572559
124 July 2026v0.2.2 — Hotfix1836506165571733
133 July 2026v0.2.1 — The Office Politics Update1836506165570693
142 July 2026Update Notes for v0.2.01836506165568932

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4847040
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 2, 2026
DeveloperThrowdown Games
PublisherThrowdown Media LLP
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type7 user reviews
Positive review percent100%
Positive reviews7
Negative reviews0
Total reviews7
Steam recommendationsNot available
Achievements83
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4847040/

Short description

A dark comedy call center simulator where you answer calls, verify identities, catch fraudsters, and run side hustles under your supervisor's watchful eye. The queue never empties. The pay never improves.

About this game

You are Employee #4471. Your headset works. Your chair does not. Survive the shift at Nimbus Telecom — a call center where the customers are unreasonable, the metrics are merciless, and your floor supervisor Rajeev is always watching. The Job Answer calls. Verify identities. Handle complaints, billing disputes, and accidental upgrades. Every caller has a mood, a patience meter, and a story. Most of them are lying about at least one part of it. Fully voiced call engine — real recorded voice lines for every caller type, routed through a telephone EQ chain Multi-factor identity verification — account numbers, dates of birth, last payment amounts, addresses. Real fraudsters know the name. Smart ones know the address too. Branching dialogue — callers that vent, go irate, hang up, or warm up depending on how you handle them Response judgment — some calls hand you a menu of replies with no hint which one fits. Read the room. The wrong "explanation" only makes it worse. Push back — some callers have it coming. Drop the customer-service voice and give them a piece of your mind, in three escalating tiers. It bleeds off your own stress like nothing else... and torpedoes the call, invites a complaint, and — if a supervisor's within earshot — a written warning. Cathartic. Rarely wise. Call out bad info — challenge a caller whose details don't add up. If they fumbled a digit, they'll correct it. If their info was fine, you just accused a paying customer of lying. CRM actions — Resolve, Escalate, Upsell, Issue Refund, Flag as Fraud, Schedule Callback, Apply Loyalty Offer. Pick wrong and it goes in your file. Account lockout system — three failed security checks and the account freezes Dead air detection — leave the caller waiting too long and their mood tanks. Need to dig? Hit REVIEW ACCOUNT and they'll wait patiently while you look them up — no hold music, no penalty. Consequences arrive by email — botch a call and the customer may complain to Rajeev overnight... or may not. Smooth them over before they hang up and you might just get away with it. Weekly performance reviews — CSAT scores, resolution rates, handle time. Fall below quota and Rajeev stops being polit…

Supported languages

English * , French * , Spanish - Spain * , Simplified Chinese * , Hindi * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
13Captions available
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria
steam germany6Derbe Sprache
igrs18Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

On Hold - Call Center Simulator's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

On Hold - Call Center Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records On Hold - Call Center Simulator at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2646,67222 September 2026 - 15:22:27 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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