DWVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews18
- Release dateSep 26, 2017
- DeveloperMad Triangles
- PublisherMad Triangles
Company pages: Developer: Mad TrianglesPublisher: Mad Triangles
DWVR Steam news
DWVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0 Update: Out of Early Access! - 26 September 2017
New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want. Mission system with unlocks. The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons. More Weapons, customized loadout. The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If y…
- 1.0 Update: Out of Early Access! - 26 September 2017
New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth locomotion support. In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want. Mission system with unlocks. The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons. More Weapons, customized loadout. The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If y…
- 0.34 Beta Update: New main menu. Custom loadouts. New Scoring. - 21 July 2017
Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle. Main Menu We have completely overhauled the main menu. Now its a much bigger place, with interactuable objects you can grab and throw, and even a small shooting gallery. There is even an armory to grab and equip weapons (currently all unlocked, they will be buyable later). To grab anything, just point at it and press the Trigger. You will grab that object and be able to throw it around. To the back of the spaceship, there is a small shooting gallery that lets you test the weapons. Custom Loadouts and new inventory…
- 0.34 Beta Update: New main menu. Custom loadouts. New Scoring. - 21 July 2017
Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle. Main Menu We have completely overhauled the main menu. Now its a much bigger place, with interactuable objects you can grab and throw, and even a small shooting gallery. There is even an armory to grab and equip weapons (currently all unlocked, they will be buyable later). To grab anything, just point at it and press the Trigger. You will grab that object and be able to throw it around. To the back of the spaceship, there is a small shooting gallery that lets you test the weapons. Custom Loadouts and new inventory…
- 0.30 Beta Update: Added traditional locomotion. - 28 June 2017
https://www.youtube.com/watch?v=V8V3iyqbbjE As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomotion In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itself. This smooth locomotion lets you slide at not very fast speed, but it can be combined with the usual fast paced teleport. Enabling it also enables some other gameplay changes for balance. If you have smooth locomotion enabled, you wont be able to shoot enemy bullets out of the air, and teleport no longer slows time. Enemies are also a bit faster and more aggresive to balance how OP the smooth locomotion is. For Oculus Rift it works with the left joyst…
- 0.30 Beta Update: Added traditional locomotion. - 28 June 2017
https://www.youtube.com/watch?v=V8V3iyqbbjE As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomotion In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itself. This smooth locomotion lets you slide at not very fast speed, but it can be combined with the usual fast paced teleport. Enabling it also enables some other gameplay changes for balance. If you have smooth locomotion enabled, you wont be able to shoot enemy bullets out of the air, and teleport no longer slows time. Enemies are also a bit faster and more aggresive to balance how OP the smooth locomotion is. For Oculus Rift it works with the left joyst…
- 0.29 Beta Update: General bugfix update. - 30 May 2017
Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of times the enemies do a wrong jump and get stuck. All skeleton enemies now have a new sword model, wich is a red plasma sword similar to the one the player has. This makes the enemies much easier to see. Mage enemies have improved animations. Tech updates. We have improved the look of the Temporal antialiasing (TAA) a very considerable amount. It will still default to MSAA antialiasing, wich is sharper and has no artifacts, but can sparkle a bit. To select TAA antialiasing just select it on the opti…
- 0.29 Beta Update: General bugfix update. - 30 May 2017
Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now move in a much better way and are less glitchy. Shotgun enemies are now yellow to diferentiate them from the rifle cyborgs wich are blue. We have a new jumping system wich should decrease the amount of times the enemies do a wrong jump and get stuck. All skeleton enemies now have a new sword model, wich is a red plasma sword similar to the one the player has. This makes the enemies much easier to see. Mage enemies have improved animations. Tech updates. We have improved the look of the Temporal antialiasing (TAA) a very considerable amount. It will still default to MSAA antialiasing, wich is sharper and has no artifacts, but can sparkle a bit. To select TAA antialiasing just select it on the opti…
- 0.28 Beta Update: New Enemy, Achievements, Various Gameplay Improvements. - 6 May 2017
New 0.28 update. This update is an incremental update that improves several parts of the "core" gameplay. Plasma rifle Sights The plasma rifle now has a sight. This sight fully works stereo, and its highly accurate. If you can see that sight, the shot will go there. HEADSHOTS Enemies now receive 50% more damage if you headshot them. This is for all the basic enemies, but not bosses. Mage Enemy We have a new enemy type. The "mage". This enemy will appear on the harder difficulty modes, and he glides around the map, teleporting around too. Be very careful, because he can throw magic at you and that magic will follow you even after you dash. Shoot it to explode it mid-air. He has a lot more HP than normal enemies. Some of his animations might be buggy, If you find him doing weird stuff please report it on the forums. Achievements Basic achievement support is now here. This first stage only…
- 0.28 Beta Update: New Enemy, Achievements, Various Gameplay Improvements. - 6 May 2017
New 0.28 update. This update is an incremental update that improves several parts of the "core" gameplay. Plasma rifle Sights The plasma rifle now has a sight. This sight fully works stereo, and its highly accurate. If you can see that sight, the shot will go there. HEADSHOTS Enemies now receive 50% more damage if you headshot them. This is for all the basic enemies, but not bosses. Mage Enemy We have a new enemy type. The "mage". This enemy will appear on the harder difficulty modes, and he glides around the map, teleporting around too. Be very careful, because he can throw magic at you and that magic will follow you even after you dash. Shoot it to explode it mid-air. He has a lot more HP than normal enemies. Some of his animations might be buggy, If you find him doing weird stuff please report it on the forums. Achievements Basic achievement support is now here. This first stage only…
- 0.24.1 Hotfix. - 6 April 2017
Pushed the 0.24.1 hotfix. This small update fixes some things that people complained about. Vive window is now fullscreen. No black borders and vertical image. Much better for recording videos, similar to the Oculus Rift window wich is also fullscreen. Fixed Z-fighting on Anorhem ground objects. Minor balancing changes.
- 0.24.1 Hotfix. - 6 April 2017
Pushed the 0.24.1 hotfix. This small update fixes some things that people complained about. Vive window is now fullscreen. No black borders and vertical image. Much better for recording videos, similar to the Oculus Rift window wich is also fullscreen. Fixed Z-fighting on Anorhem ground objects. Minor balancing changes.
- 0.24 Beta Update: Updated engine, new weapons, new improvements. - 4 April 2017
New DWVR update. This update gets us one step closer to release. Engine Upgrade The update upgrades the game engine to Unreal Engine 4.15, using the new Forward renderer. The new features in that engine alongside the improvements we have done mean that the game now has MUCH higher image quality. We are using the forward renderer using MSAA as default antialiasing, alongside a considerable amount of performance improvements wich allow us to up the default settings to higher quality. This engine version is the same Robo Recall uses. Better Graphics The graphical improvements are a much more clear and stable image thanks to the new antialiasing, new lightmapping that improves the look of the game overall and the removal of “hierarchical level of detail” for the environment means that distant meshes now have higher detail than ever before. The optimization of meshes and light makes the game…
- 0.24 Beta Update: Updated engine, new weapons, new improvements. - 4 April 2017
New DWVR update. This update gets us one step closer to release. Engine Upgrade The update upgrades the game engine to Unreal Engine 4.15, using the new Forward renderer. The new features in that engine alongside the improvements we have done mean that the game now has MUCH higher image quality. We are using the forward renderer using MSAA as default antialiasing, alongside a considerable amount of performance improvements wich allow us to up the default settings to higher quality. This engine version is the same Robo Recall uses. Better Graphics The graphical improvements are a much more clear and stable image thanks to the new antialiasing, new lightmapping that improves the look of the game overall and the removal of “hierarchical level of detail” for the environment means that distant meshes now have higher detail than ever before. The optimization of meshes and light makes the game…
- 2016-02-01 Update: General gameplay improvements. Better Sword. Bugfixes - 1 February 2017
0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword. This update does change the general gameplay, specially as now the sword is a lot more accurate and stronger, and enemies are now more agile (they jump and run better, they get less stuck). There is also a few miscellaneus fixes that improve the performance of the game in some specific cases where it could stutter. This update does not clear any leaderboard. Here you can see a video recorded directly from the game, showing the improved sword gameplay. https://www.youtube.com/watch?v=1Iehg7lHvNg Notes: New collision detection for the sword, sword is now a LOT more accurate, and it can detect even if you move it at high speed. Sword now deflects bullets back to the enemy Sword now adds force to the hits. If you hit an skeleton well enough, he will go flying. Fixed performance de…
- 2016-02-01 Update: General gameplay improvements. Better Sword. Bugfixes - 1 February 2017
0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword. This update does change the general gameplay, specially as now the sword is a lot more accurate and stronger, and enemies are now more agile (they jump and run better, they get less stuck). There is also a few miscellaneus fixes that improve the performance of the game in some specific cases where it could stutter. This update does not clear any leaderboard. Here you can see a video recorded directly from the game, showing the improved sword gameplay. https://www.youtube.com/watch?v=1Iehg7lHvNg Notes: New collision detection for the sword, sword is now a LOT more accurate, and it can detect even if you move it at high speed. Sword now deflects bullets back to the enemy Sword now adds force to the hits. If you hit an skeleton well enough, he will go flying. Fixed performance de…
- 2016-01-21 Update: Big performance improvements, Bugfixes. - 21 January 2017
Uploaded new 0.16 update. This update disables the multiplayer test mode for now. The main focus of this update has been optimization and background work. The code of the game has been improved to prepare new features such as a much more involved scoring system. This update has no big changes to gameplay, but it improves performance a lot. Users should expect a 20-30% improvement to framerates on PCs that were CPU bound. If you have a strong GPU, you will be able to push the resolution multiplier higher. Right now, the game holds a steady 90 fps in the developers machine, wich is a i7 2600k at 4 ghz and a GTX970. If you have a stronger system that that you will be able to push the resolution more. The update has also solved a lot of bugs, including one that made the Drone Assault easily cheated, wich is what the top people in the leaderboard have done. Alongside this update, we will res…
- 2016-01-21 Update: Big performance improvements, Bugfixes. - 21 January 2017
Uploaded new 0.16 update. This update disables the multiplayer test mode for now. The main focus of this update has been optimization and background work. The code of the game has been improved to prepare new features such as a much more involved scoring system. This update has no big changes to gameplay, but it improves performance a lot. Users should expect a 20-30% improvement to framerates on PCs that were CPU bound. If you have a strong GPU, you will be able to push the resolution multiplier higher. Right now, the game holds a steady 90 fps in the developers machine, wich is a i7 2600k at 4 ghz and a GTX970. If you have a stronger system that that you will be able to push the resolution more. The update has also solved a lot of bugs, including one that made the Drone Assault easily cheated, wich is what the top people in the leaderboard have done. Alongside this update, we will res…
- Multiplayer Test IS UP!! - 21 December 2016
New ~50 megabytes update. Multiplayer test unlocked for the build. At the end we had to disable a couple things from the things said last update, but the test is up. EDIT: We have recorded a video of a match https://www.youtube.com/watch?v=uKd-mbBSWcs You can see here what the current MP mode has. Instructions To start, click on the "Multiplayer" panel of the main menu. You will get a empty server list, and options to refresh it, join a game, or create coop game. Press Refresh to update the server list. This will add all the servers and their data. The name of the server is the Steam name of the host, also shows how many players there are. To join a server, just click into one server of the list (gets a different color when selected) and then press the Join button. This Join button asks for confirmation to the host, so it can take a couple seconds, dont spam it, it wont work if you pres…
- Multiplayer Test IS UP!! - 21 December 2016
New ~50 megabytes update. Multiplayer test unlocked for the build. At the end we had to disable a couple things from the things said last update, but the test is up. EDIT: We have recorded a video of a match https://www.youtube.com/watch?v=uKd-mbBSWcs You can see here what the current MP mode has. Instructions To start, click on the "Multiplayer" panel of the main menu. You will get a empty server list, and options to refresh it, join a game, or create coop game. Press Refresh to update the server list. This will add all the servers and their data. The name of the server is the Steam name of the host, also shows how many players there are. To join a server, just click into one server of the list (gets a different color when selected) and then press the Join button. This Join button asks for confirmation to the host, so it can take a couple seconds, dont spam it, it wont work if you pres…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 July 2017 | 0.34 Beta Update: New main menu. Custom loadouts. New Scoring. | 4249665521686713314 |
| 2 | 30 May 2017 | 0.29 Beta Update: General bugfix update. | 4249665521686713542 |
| 3 | 6 May 2017 | 0.28 Beta Update: New Enemy, Achievements, Various Gameplay Improvements. | 4249665521686713653 |
| 4 | 6 April 2017 | 0.24.1 Hotfix. | 75840229402053251 |
| 5 | 6 April 2017 | 0.24.1 Hotfix. | 4249665521686713763 |
| 6 | 4 April 2017 | 0.24 Beta Update: Updated engine, new weapons, new improvements. | 4249665521686713882 |
| 7 | 1 February 2017 | 2016-02-01 Update: General gameplay improvements. Better Sword. Bugfixes | 4249665521686713992 |
| 8 | 21 January 2017 | 2016-01-21 Update: Big performance improvements, Bugfixes. | 4249665521686714103 |
| 9 | 18 December 2016 | 2016-12-18 minor Update: Bugfixes | 4249665521686714439 |
| 10 | 16 December 2016 | 2016-12-16 Update: LEADERBOARDS phase 1, and improved performance. | 4249665521686714559 |
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