- Fullscreen Fix! - 10 June 2026
A minor update for a 9 year old pet project.
- Steam Recommends - 25 November 2020
- Milestone Achieved! - 3 November 2020
And I owe it all to you! Thankyou my loyal patrons. For those that do not know: Steam DOES pay out, but only after you have hit multiples of at least $100 (less their many deductions...) Be sure to LIKE and SUBSCRIBE! Ha! Meanwhile, please do enjoy this little mod:- Dungeon Master - re-skin MOD Seriously thanks - as you can tell I'm not in it for the money, but Free games get ZERO store exposure, thus the DLC idea to promote this game. I still think the combat could be simplified and the artwork style needs to be made crisp and clean... but hey. It's been emotional. X Dave.
- Mod Released - 30 March 2020
AVAILABLE HERE: Mod DB link This mod replaces all artwork with the original Atari ST artwork by Andy Jaros. This mod also replaces all music with Wayne Holder's awesome FM Towns score. 1987 saw the release of DUNGEON MASTER. This MOD updates Super dungeon Master Ace on Steam to look, feel and sound like the original classic game. All new CLASSIC assets: - Title screens - Player portraits - Background music
- Thankyou to the patrons! - 10 March 2020
Do you remember 2017? Well I do - that's when I started this madness... Super Dungeon Master was released with very bad art and unintuitive controls... however it played a lot more like 'Gauntlet' - and some did prefer this. So it is now available for those who want it as a thankyou. PS: if you still want it without purchasing DLC, let me know and I'll host on dropbox and post link here. :)
- Dungeon Master 1987 - the Trilogy is Complete! - 19 June 2019
Finally, after completing all three chapters, this game is now complete! I'll be promoting in the Steam summer event as a 'why not' - but wanted to say a massive thankyou to all the support and those who took the time to play, review and rate this game. https://steamcommunity.com/sharedfiles/filedetails/?id=1728885986 PROMO: Re-play Dungeon Master to discover the origin of the original 24 champions. Take down Lord Chaos by completing the original 14 level dungeon Seal Lord Chaos by completing the 10-level Fulya Pit Corbum puzzle It is a RPGMaker game, you can choose an alternative set of characters - up to 78 now, by tarting at the Tavern instead. It's meant to be light-hearted It has 60 Steam Achievements Get it while it's FREE!
- 3.50 - Thief Skills & HUD optimisation - 20 May 2019
v3.50 - OPTIMISE HUD & THIEF SENSES - improved framerate by reducing HUD update to only when not moving - replaced DEBUG option wiht GRAPHICS SIMPLE: this reduces on-screen anims - SNEAK: when not sprinting, there is now a chance to see secret paths - improved secret wall transitions: you now 'fade through', rather than 'walk on' this is based upon your NINJA rating.
- 3.47 - PERKS and CLASS SKILLS! - 14 May 2019
NEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks
- 3.44[b] - Chaos Strikes Back! Now with added Achievements! - 27 April 2019
A MAJOR UPDATE: v3.44a - +25 Achievements: - 60 Achievements now! - another PC added to Tavern v3.44 - CHAOS STRIKES BACK - CSB is now completable! - Includes some shortcuts and hint-givers to help - many, many bugfixes v3.43b - CHAOS STRIKES BACK - fixed a couple of blockers in CSB - re-worked 'DDD' 'fighters charge' v3.43 - CHAOS STRIKES BACK - rebalancing of level 3 - visual markers for random encounters
- 3.43 - Chaos Strikes Back! - 14 April 2019
CHAOS STRIKES BACK! Big overhaul of CSB levels Improved balancing Chapter III is becoming more well-rounded, though it is still WIP. Bug-fixes and global improvements also included in build.
- 3.40 - improved timed combat - 27 March 2019
v3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when light levels max'ed. So now as you progress, the timed blocks should vary more: - when you are doing well, the timing gets very tough - on the first level and when you are low HP, you tend to avoid the big hits XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression thanks to my stalwart testers for all the feedback :)
- 3.27 - improved blocking mechanism - 22 March 2019
v3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of these. certain moves improve any all (guard / intimidate / confound) in addition, blocks can trigger small bonuses for defender a successful succession of blocks yields a large bonus for defender
- 3.26 - trimmed - 21 March 2019
noted animations from combat were causing slowdown as game progressed, so simplified, and sped-up combat
- 3.24 - combat balance update - 18 March 2019
v3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE mechanic of combat: During combat, your Mana and AP drains as you use SPELLS and SKILLS. GUARD will boost HP, Mana and AP SPELLS: CONFOUND boosts Mana SKILLS: INTIMIDATE boosts AP Also, successive defence blocks can now trigger super-boost for defending player: clears debuffs and increases agility - until a block fails at least. Improved dialogue and tutorial as well. and a continued thanks to all supporters!
- 3.22 - let's talk! - 15 March 2019
v3.22 - updated audio - improved audio on conversations and incidental - can now edit player backstory - improved combat encounters (potential bug if kill enemy prior to reinforcement arriving) - improved penalties for HARD MODE - improved SPECIAL champions, upstairs in Tavern (go look!) thanks as ever... :)
- 3.20 update released! - 10 March 2019
v3.20 - updated light, fogging gone - renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped the Firestaff name too. - all three chapters in-sequence now. - fogging removed to help processing and growing filesaves - improved torchlight - 'sprinting' button reintroduced - rewards now for resting - improvements to HARD mode - improved tutorials - extra signposting at start - can now complete chapters I to III without the need to restart: so DM players can now play in CSB! - CSB updates, but still lacking polish: technically completable. It can however now be accessed. - original colorised artwork restored and re-introduced.
- Update 3.03a - POTIONS! - 27 February 2019
And continuing on with the updates... POTIONS: this PRIEST SKILL is now available Allows anyone with the skill to create potions... --- Some balancing work and it's now possible to go from TAVERN into CHAOS STRIKES BACK (EARLY ACCESS) ~~ well, I'm having fun, :) Thanks to everyone for their ongoing support!
- 3.03 - patch released - 26 February 2019
Thanks to the great reception to build 3.02! FOOD! DRINK! LIGHT! Responding to feedback spearheaded by ahySlei & andiman5, have amended the supplies in the game: - additional tutorials at start to explain food and water - WATERSKINS: these are now in-game - FOUNTAINS: when you are full, you can now fill waterbottles and empty vials! - IRON RATIONS: when you are full, collected food is stored in inventory! - LIGHT: decade time for light increased - VISIBILITY: distance illuminated increased Food, water and light DO add an impetus to the game - however you should feel free to explore the dungeon as well. This patch may prove too generous, however I will leave that for you to decide! Thanks to everyone for the ongoing love and support! ~~~ NB: Chaos Strikes Back is now 'unlocked' - however it is early-access as is unpolished, however it is functional! - so come back soon for an update on t…
- Build 3.02 posted - 18 February 2019
A modest update: Game assets optimised to improve performance HUD: now when facing DOWN, HUD minimises PARTY: team now chatter to indicate any needs, eg: if hungry or hurting INTRO: extra ghost tutorial at start to set-out basics of NPFW. Balancing of some combat LOOT: previous build - loot was virtually impossible for the unlucky, so boosted. Thanks for the QA and feedback dudes! Dave
- Build 3.01 released - 27 January 2019
Actually a minor update, however wanted to share: This build allows players to see their NPFW stats. ??????? some explanation: ============= RULES OF THE GAME Wanted to start explaining some of the hidden rules within the game logic: Firstly, there are 4 main secret values - Ninja, Priest, Fighter, Wizard ... All character classes have a mix of these values when picked, ranging from 0-4, usually. Usually, 4 points in total are spread across the NPFW stats for each starting character These values do not change throughout the game, unless class is changed. Accessories DO change these values however, often doubling them. Accessories can be changed in equipment window. Team leader can be changed by rotating party with 'A' (even a party of one, used to update) A party of champions uses a TOTAL of NPFW stats while on-map, however chanigng the leader will amend the value depending on the leade…