- Move to Free to Play - 3 March 2022
Hello! I want to first say thank you to everyone that has supported me over the years. Since I have released Project Myriad 2, available here: https://store.steampowered.com/app/1837530/Project_Myriad_2/ I have decided to make Project Myriad free to play. No ads, no in app purchases, nothing shady, just the full game available free of charge. My hope is that this will bring in an influx of people to play the game and then possibly some of those people will want to purchase and play the updated format of the game which is Project Myriad 2. I do not have any plans to update this game further. I will be fixing any bugs people find, but there won't be any new content. That can always change depending on future circumstances, but that is where I am at right now. Thanks again!
- Version 1.3 Available Now! - 23 June 2021
Hello! Version 1.3 is live! There are so many changes I didn't do a full patch notes but here are some highlights. 1) Full Visual Revamp! 2) New Levels and a new teleport tile! 3) Tweaking to pathing, hit boxes, targeting and all the AI that makes the game run. This should effect gameplay minimally, and in general changes should be considered as buffs. Slime tower is the only tower that changed a lot and even then the damage should be about the same. 4) New music for those that didn't enjoy the chiptune songs. There is now a setting to toggle between the two. As always I would love to know what you think! Thanks!
- Version 1.3 Coming Soon! - 8 May 2021
Hello! It's been a long time but I've decided to give Project Myriad the update it deserves. Version 1.3 is coming soon! There will be more news in the coming weeks but just a couple things to look forward too. -Graphical overhaul. It's been a while coming but I will be given attention to each enemy and tile in the game again, while still keeping it true to the style of the game. -Tweaks and balance. There has been some edges of the game I want to smooth out for a while. Level 18 probably just doesn't belong in the game to be honest, and any level with flyers needs adjusting. -Teleporter tiles! They say in business your should under promise and over deliver. I prefer to promise things and hope for the best. I have wanted to do teleporter tiles since launch and I'm finally going to get around to getting them in the game. I have some pretty strict work goals for myself right now so if the…
- New Games from Jumpmen Gaming! - 18 November 2019
Hello! I just wanted to post an update here to share what I have been working on. First of all I have been working with an artist friend of mine on a new project which has launched in early access. Cardinal Conclave. Please check it out in the link below. https://store.steampowered.com/app/748780/Cardinal_Conclave/ It's a side scrolling SHMUP that we are actively working on. Looking for feedback and any support you can give. Secondly on Thursday Nov 21st I am launching what I consider to be a remaster of Project Myriad title Myriad Tower Defense https://store.steampowered.com/app/1186170/Myriad_Tower_Defense/ While I feel like Project Myriad is a great game I also feel like the art wasn't up to par with what can draw the attention of new users visually. Up front I want to tell you that mechanically it's the same game, so I don't want anyone to feel tricked into basically buying project…
- Where to go from here. - 2 January 2019
First of all thank you to all the additional users that now own Project Myriad. My goal has always been to make the best tower defense game on the market. I have been debating with myself on where to go with this game from here. I have ideas but my concern is that I could end up fundamentally changing the game. As an indie developer I need to generate more revenue, sorry it's just the way it is. So my next release will be either a sequel or DLC. I can always add more levels or new tiles or maybe even new towers but at this point I am very interested to here what the community is looking for in a tower defense game. What are some things that other tower defense games (or even mine) don't offer you that you have always wanted. Even if I end up making a sequel the plan is still to support this game. Some requests have been for different music or for steam screenshot integration. I'll work…
- Patch Notes v 1.2 Halloween! - 17 October 2018
Bug Fixes The level tiles should now correctly display their tooltips. New users will be able to select their language at startup now, instead of the game defaulting to Italian. Manta Level now has the freeze tiles it was supposed to have instead of the fast ones. Achieving wave 30 achievements will now be correctly awarded. Navigating to a sub menu while on the options menu should no longer unpause the game. New Content! Themes! The themes feature is now live. If you preferred the older color scheme you can now select it. There is a more menacing looking boss to go with it. Halloween Theme Now Available! All of the enemies have dressed up for halloween. 5 New Halloween Themed Levels Conical Crown Candy R&B Spooky Itchy Ear Carving Time 2 New Level Tiles Slime Tile Activate this tile and it will consume a single enemy (even a boss!) and dissolve it over time. It will then grab another o…
- Patch Notes v 1.1.1 - 19 September 2018
Bug Fixes Hiding tips on the pause screen will now remove them until you turn them back on. Button mouse over and clicking should now happen in the full area of the button, and not miss the edge by like 5-10 pixels. Fixed the little mouse level having an extra tile. Fixed the manta ray level being offset on the bottom line. When you continue a game it should no longer reset the cost of the goldmine tower. Messages should stay a little longer and be easier to read. Fixed a bug where the selling option was displaying the full value of the tower and upgrades instead of the 75% value that will actually be refunded. Fixed a bug that caused enemies to path through towers build in spaces where a lock tile was. New Content! Project Myriad is now available on Android! iOS coming soon. Updates Added achievements menu back into the game with the new achievement art. Added in game achievement alert…
- Project Myriad Patch 1.1.0 - 6 September 2018
High Scores have NOT been cleared. Any score achieved on the previous standard or random modes will go towards your normal difficulty wave scores. Any score achieved on the previous traditional mode will go towards you easy difficulty wave scores. Bug Fixes Resolved many of the text alignment issues for those not playing in english, menus should be easier to read. Resolved a bug that would require you to play and beat another level in order to get some achievements you have already earned. Only kind of a bug because I knew about it and chose to leave it it but now I've decided that level scores will be based on the wave you beat not the wave you get to. Fixed a bug where towers weren't always targetting the enemy farthest down the path and the cold (now poison dart) tower wasn't switching targets aftering added it's status effect. Fixed a bug where the resource (now goldmine) tower was…
- Thank you! Also Future Update Info - 6 August 2018
Hello! I would first like to thank everyone who has purchased the game. I truly appreciate your patronage. The main purpose of this post is to just communicate to everyone that just because I have officially launched the game doesn't mean I am done with it. My plan for the game is split into two phases. Phase One - Patches and Features Despite the fact that I am happy with the current state of the game that doesn't mean there isn't more that can be added. Here is a short list of things I am looking into. I know the golden rule in game development is never mention things you might not be able to deliver on but that's just not the type of person I am. I prefer to keep people informed. So here is a list of all things I am at least considering even if I don't figure out how to add them. Tutorial Levels Leaderboards Graphical Updates Adding more songs to the OST Better and More Sound Effects…
- Patch Notes v 1.0.0 - 18 July 2018
Thank you to everyone who played the game in early access. I feel confident that the towers and enemy health will provide compelling and fun game play as they are right now. Time to launch! New Content! The Final 5 Levels Have Been Added Space Pistol Break it Up Fighter Plane Speedway Final Frontier 20 Achievements Have Been Added - Go get 'em! Updates Traditional Mode Will Now Award Achievemnts I want people to play the game whichever way they find most fun.
- Patch Notes v 0.5.1 - 19 June 2018
Bug Fixes Enemy pathing will be more predictable, efficient, and accurate. Enemies will now forge their own path if the primary path is changed/shortened instead of darting accross holes in the map to re-align themselves. However if you block an enemy in they will still do whatever it takes to get to main path.
- Patch Notes v 0.5.0 - 15 June 2018
High Scores and any other save data have been cleared for this patch. Thank you for your patience as I tune the game properly. Bug Fixes Fixed a bug where the freeze towers would auto freeze if you clicked them while still on cooldown. Fixed a bug where the Freeze Tile Tower's enemies were staying frozen for the full 2 seconds on x2 and x3 speed. Fixed a bug where the game would crash when destroying rubble tiles. Blade Tower weapons should be spinning again. Enemies will no longer take damage from Minus Tiles while the game is paused. New Content! Traditional Game Mode This mode gives you access to all 20 towers at once and allows you to sell towers. This mode will not unlock achievements, but there aren't any implemented at this time anyway. Wave Goals You will now be rewarded with bronze/silver/gold emblems for achieving waves 10/20/30 on each level. The first time that you achieve w…
- Patch Notes v 0.4.3 - 7 June 2018
Bug Fixes The Tower Select button will now function correctly. Updates Tower Select button now allows you to get a new set of random towers instead of going to level select.
- Patch Notes v 0.4.2 - 5 June 2018
Bug Fixes Fixed a bug that was causing thorns towers to deal x3 damage on x3 speed. Fixed a bug where you couldn't unpause with the pause button. The new flying enemy will now always appear above towers. Updates Added a button to the best wave menu that puts you back to the tower select screen if you wanted to try the same level with different towers.
- Patch Notes v 0.4.1 - 4 June 2018
Bug Fixes The description text for the strike tower is now correct. The level "Slime" is now loading the way the preview picture looks.
- Patch Notes v 0.4.0 - 1 June 2018
High Scores and any other save data have been cleared for this patch. Thank you for your patience as I tune the game properly. Bug Fixes Many tower damage per second stats were either calculated incorrectly or displaying incorrectly. They have been fixed. Fixed a bug that was causing towers outside of the range of the damage boost and speed boost towers to still be boosted. Adjusted the pathing algorythm for enemies. There were some levels where they were taking inefficient paths. It's still not 100% for example the pathing can be weird on Diamond Ring. Fixed a bug where mushrooms weren't growing correctly 3 tiles deep on 20 degree angles from the mushroom tower. The game should no longer crash when building a clone tower as it will no longer try to clone itself. New Content! Freeze Tile! This tile will freeze your enemies when activated. The cooldown is long, but it helps you maze. Fly…
- Patch Notes v 0.3.2 - 19 May 2018
Bug Fixes Line tower weapons were fading out at varying speeds and distances. Line tower weapons will not begin to fade at the edge of their range and disappear completely after traveling a short set distance past their range for all towers. Fixed a bug that was causing the poison tower to deal almost 50% extra damage. Fixed a bug where shadow and life tower weapons were dealing based on the number of enemies active when they were created and not when they made contact. New Content! Atomic Hammer Layer Cake Pinball Enemy Balance Changes Star Enemy Health reduced by 5% I’m trying to hit that sweet spot for boss health. Right now I feel like there are times you can go 8-10 waves only building or upgrading single target towers. The goal is to constantly by thinking about the next few waves and build accordingly, not just the star wave. I’ll start by knocking star health down a bit but if i…
- Patch Notes v 0.3.1 - 16 May 2018
Bug Fixes Random mode should now correctly assign you random towers if you have already played a level in standard mode. Clicking the upgrade button without a tower selected will no longer crash the game. Blade tower will now only fire at enemies within range 7 instead of anywhere on the board. The blades still travel off the screen as intended. All target towers will now have the target hole correctly displayed in the center of their hexagon. Updates When returning to the level select screen the selected/previewed level will revert to the most recently played level of that session. When starting the game it will still revert to level 1 "Rattlesnake"
- First Patch Notes! v0.3.0 - 15 May 2018
All high scores should be wiped clean after you update. I apologize for any inconvenience. While the game is in early access I will be clearing high scores for testing purposes. Bug Fixes Tool Tip should now correctly appear when you scroll over a tower during a level. Grayish-Blue tower (now light blue and known as the Cold Tower) will now shoot the projectile it was supposed to and add the slow effect it was supposed to. Fixed a bug where all towers were gaining additional damage as if they had been upgraded an additional time. Fixed a bug that caused towers that damage enemies in a line to deal double the damage as intended. Area tower attack area markers should no longer appear 10 pixels above the tile they are damaging units on. Fixed a bug where damage and speed increase auras weren’t displaying properly. The damage and speed increases were working just the indicators weren’t appe…