SPSTEAMPULSELIVE ANALYTICS
Hyperspace Dogfights

Hyperspace Dogfights Steam metadata

Sleeper Games | May 14, 2018 | game

Released

0players observed · 23 September 2026 - 05:43:35 UTC

ActionIndieRogue-liteLootBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)4,234
  • Revenue (VGI)$30,232
  • Review score90% positive

Hyperspace Dogfights metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)4,234
  • Revenue (VGI)$30,232
  • Review score90% positive
  • Total reviews138
  • Release dateMay 14, 2018
  • DeveloperSleeper Games
  • PublisherSleeper Games

Genres: Action, Indie

Company pages: Developer: Sleeper GamesPublisher: Sleeper Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hyperspace Dogfights Steam metadata

Hyperspace Dogfights metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/842170/metadata
Steam Storehttps://store.steampowered.com/app/842170/
Steam Communityhttps://steamcommunity.com/app/842170
PCGamingWiki search
IGDB searchSearch IGDB for Hyperspace Dogfights

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 124 positive, 14 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 May 2018

Latest Steam announcements

  • Hyperspace Deck Command Launched! - 8 October 2025

    Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy. During battles you’ll always need to think ahead, since units in HDC operate on individual turn timers and every card you play brings them closer to carrying out their next action.The game also features a flexible dual-use status effect system where each effect works differently depending on if it is used on allies or enemies. Fuel can accelerate your own units, or set the enemy on fire. Shields can block damage on your ships, or contain enemy weapons to negate damage and status application alike. Fighter craft can intercept hostile b…

  • Hyperspace Deck Command Demo 2 Is Here! - 9 June 2025

    https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and quality of life tweaks. Feel free to share your feedback through the discord link ingame and stay tuned for the full 1.0 release later this year. Cheers Stefan - Sleeper Games

  • Hyperspace Dogfights Version 1.224 (End-Tech) - 10 August 2024

    -Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.

  • Hyperspace Deck Command Demo Released! - 25 March 2024

    https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final battle hat requires a powerful fleet and proper mastery of the game’s fresh dual-use status effect system. A lot of main features (starting deck selection, card upgrades, stores) are still missing though, but I hope you get a few hours of fun out of it regardless. I'm sure it makes up for the lack o…

  • Hyperspace Dogfights Version 1.222/1223 (End-Tech) - 3 May 2023

    1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator poi…

  • Swirl W@tch is here! (Hyperspace Anthology Vol 2) - 18 April 2023

    https://store.steampowered.com/app/2081970/Swirl_Wtch/ Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-giant that has become the new Floatoid homeworld. Use sonar and lidar to track corporate guard forces, eliminate or capture ships using a plethora of gadgets and grow the resistance movement to unlock new gear. Swirl W@tch is available now for Windows PC and Linux. If you decide to get the game then please consider leaving a review, reaching at least 10 reviews is crucial for the game right now. A thousand limbs uplift you! As for Hyperspace Dogfights: Next bug fix patch is highest on my to-do list, will get done after wrapping up the Swirl W@tch launch. Cheers Stefan – Sleeper Games https://i.imgur.com/9iLglIU.gif https://i.imgur.com/f7sd1wb.gif https://i.imgur.com/1suBMyG.gif

  • Swirl W@tch Releases On April 5th! - 18 January 2023

    https://i.imgur.com/QjZMEtQ.gif Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear. https://i.imgur.com/eO2RMTA.gif Swirl W@tch releases on February 21st. After ---Red---Tether--> this will be the second entry in the Hyperspace Anthology, a collection of top down sci-fi games that will share a similar artstyle, but will explore vastly different genres. If you got something out of my previous games then please consider wishlisting the game. I'm very much dependent on what little launch visibility my games can get and wishlists features into this substantially as far as I can tell. https://store.steampowered.com/app/2081…

  • Swirl W@tch Now Got a Demo on Steam! - 6 October 2022

    Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there. Also I'd love to hear your feedback!

  • Swirl Watch Announced - 13 July 2022

    Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch, a stealth-action roguelite that takes place in the dense atmosphere of an over-exploited gas giant. If you want to know more you can check it out here on Steam. Please wishlist to support its development. Swirl Watch is about 60% complete and I plan to have a demo available in September. The game uses a similar art-style and perspective as ---Red---Tether-->, but explores a vastly different genre, something I might continue with further games so that they form sort of top down space-game anthology. I hope you get something out of Swirl W@tch once it is finally complete. Cheers Stefan – Sleeper Games

  • Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech) - 9 April 2022

    https://i.imgur.com/VKvUQeX.gif 1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks - Space tether kinetic barrage wave count reduced (4-->3) - Space tether rocket phase now starts with higher fire rate but slows down over time - Space tether emp phasees: attack rate nerfed - Space tether segments are now valid homing targets (but are still immune to missile redirects) - Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?) - Fixed stray pixels on a shore rock sprite - Fixed a Mil-grade Cornucopia…

  • Hyperspace Dogfights Version 1.212 (End-Tech) - 5 February 2022

    With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game. https://i.imgur.com/TmGY99E.png Hyperspace Dogfights Version 1.212 (End-Tech) - 6 new passives added (mostly unlocked by reaching certain global completion percentage) - 3 new actives added - Missile Maker is now tier 3 (was 4) - Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage) - Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM - Stimpack now applies enrage immediately…

  • Red Tether Launched! - 18 January 2022

    Attention All Aces! The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them with each other. You crash vessels into another using contracting tethers, rip off enemy weapons and attachments with well placed harpoons and outmaneuver whole fleets by grapple-swinging around objects. The tether-base combat is wrapped in a overarching roguelite package, featuring: - 6+ player ships that come with distinct play styles, advantages and challenges. - 70+ ship and tether upgrades to evolve your run. - 50+ pre-made waves +randomized endless mode. - 10+ star system with increasingly vicious fleet compositions thrown at you. - 16+ boss battles including various elite units, defense stations and giant command ships. - Black boxes with collec…

  • Red Tether Releases on January 18th - 19 December 2021

    Hi There Aces My new upcoming game about crashing spaceships into another is pretty much complete. I'll be running a public beta here on Steam till ---Red---Tether--> officially releases on January 18th, so if you don't mind some bugs and want to give final feedback then head over to the ---Red---Tether--> store page and sign up for the playtest. And while you are there maybe: https://i.imgur.com/aXqAQzz.gif Hyperspace Dogfights is also due for another small bug fix patch, which I'll try to tackle after the release. Cheers! Stefan - Sleeper Games

  • ---Red---Tether--> Demo Launch! - 1 October 2021

    Hi There Aces News from the hyperspace universe: ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had it’s Demo released! I’d love to hear your feedback if you give the game a try. It got a new teaser too: If you wanna know more about the game then check out the recent progress update or skim my previous post where I also wrote about ---Red---Tether’s--> Hyperspace Dogfights relations. For the occasion, Dogfights will 30% off. I hope you enjoy the demo! Stefan – Sleeper Games

  • ---Red---Tether--> Announced - 6 August 2021

    Hi There Aces Turns out I‘ll put out another game this year, or at least I hope so: ---Red---Tether--> just got officially announced and it is planned to be a small, faster release and overall more condensed experience than Hyperspace Dogfights. The game is about 50%. I wrote a bit about recent development progress and how that all relates to Hyperspace Harvest in another news post. https://i.imgur.com/lZ0wmdr.gif As might be able to tell, Red Tether will take place in the same universe as Hyperspace Dogfights. You’ll play a ragtag group of GC demil-observers, who suddenly find themselves right in the middle of the action. As the Contempter mobilize without warning, your ships become the first to stand against their massive outbound fleets. Even worse, the Contempter did not allow foreign war-tech inside their borders and concessions had to be made. So your ships only come equipped with…

  • Version 1.208 (End-Tech) change_dog.txt - 6 July 2021

    https://i.imgur.com/TX7lkH7.png Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual % 1.209 (End-Tech) -Fixed most explosive weapons not actuall…

  • Version 1.206 (End-Tech) change_dog.txt - 26 April 2021

    https://i.imgur.com/C6qU6OJ.gif -Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -Adaptive Envelop stacks now also increase the shield gain from adaption -Killshot hitlag no longer triggers while you are in a jump -Improved sound handling for player homing missiles -Added cap for shield regeneration delay -Blue carrier elite variant now launches fighters immediately and has increased ad spawn rate and health -Fixed Processing Power: Weapons not affecting melee attack rate -Fixed Hyper Shields active not granting photon deflection for its duration…

  • 1.203 End-Tech Is Here! - 22 March 2021

    https://i.imgur.com/p9LNlnf.png After another week of testing, 1.203 End-Tech is now available for all you aces out there. The update largely revolved around item concepts I had in my backlog for a long time now. Among other things, in End-Tech you can: -Get more effective wingmans than those flimsy drones -Attack from within a jump, or have all your shots go into hyperspace when you dodge, both massively amplifying your attacks -Make your melee deflects more effective than actually attacking -Create dedicated boss-killer builds that work best against things larger than you -Put armor on your shields -Defy death -Gain limited control over the content of a chest? A whole bunch of the items are unlocked from the start and will show up in your loot pool immediately, but most of them are late game unlocks but. Almost all of them require a win at least. The entire MK1 jet line has unlocks fo…

  • Version 1.203/1.204/1.205 (End-Tech) change_dog.txt - 22 March 2021

    https://i.imgur.com/U1NXgSj.gif New Content -27 new passives added -8 new weapons added -3 new actives added -Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run -Added a couple new weapon prefixes that make use of recently added weapon stats -Added unlock menu ("Data Cloud") to the pause screen, showing tooltips and descriptions for unlocked items and silhouettes and unlock conditions for locked items -Added a new hitsparks that trigger on all kinds of impacts (affected by enemy armor, shot procs and weapon type, replaces old shield particle system) Balancing -Coolness impact on loot quality is 50% random now -Chest spawns above tier 1 now add a small amount of downgrade chance to that chest tier (+1%/+4%/+10%; up to 20%/40%/60%) -Ranged and melee attack rate are different stats now and some ite…

  • Version 1.2: End-Tech Is Approaching - 1 March 2021

    Hyperspace Dogfights will get another small content update. Version 1.2: End-Tech is about 40% done and planned to released within the next weeks. It will add about 30 new items, mostly as late game unlocks for Technophage wins and mastery. Offense orbitals, new explosive damage modifiers, different ways to temporarily empower melee and additional items that allow you more control over your jet build will get added to the mix. As before, the update will be free of charge, but you can support the games continuous development by getting the Deck Crew Edition. Cheers! Stefan - Sleeper Games

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2024Hyperspace Dogfights Version 1.224 (End-Tech)5963414363397938004
23 May 2023Hyperspace Dogfights Version 1.222/1223 (End-Tech)5138087875076316599
39 April 2022Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech)4353300134232676670
46 July 2021Version 1.208 (End-Tech) change_dog.txt4032392655106849458
526 April 2021Version 1.206 (End-Tech) change_dog.txt4074045244019353056
622 March 2021Version 1.203/1.204/1.205 (End-Tech) change_dog.txt4048146376725605460
722 February 2021Version 1.179 (No Masters) change_dog.txt4059402835324807686
825 January 2021Version 1.178 (No Masters) change_dog.txt4043637702562182777
97 January 2021Version 1.174/1.175/1.176 (No Masters) change_dog.txt3942305442244569051
1022 September 2020Version 1.171/1.172 (No Masters) change_dog.txt3819572206285310307
114 August 2020Version 1.168 (No Masters) change_dog.txt3664193578977728944
1224 June 2020Version 1.166 (No Masters) change_dog.txt3444639924491775896
1321 June 2020Version 1.165 (No Masters) change_dog.txt3384966595882000013
1417 June 2020Version 1.164 (No Masters) change_dog.txt3384966595867597786
1514 June 2020Version 1.163 (No Masters) change_dog.txt3309530667987882988
1627 April 2020Version 1.162 (No Masters) change_dog.txt3112493747281715830
1720 March 2020Version 1.161 (No Masters) change_dog.txt2698159409976974059
1813 March 2020Version 1.160 (No Masters) change_dog.txt3893864668614705471
193 March 20201.15 No Masters Is Almost Here2578812118970587171
207 January 2020Version 1.140 (Stray Dogs) change_dog.txt2592316573917606756

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID842170
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 14, 2018
DeveloperSleeper Games
PublisherSleeper Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent90%
Positive reviews124
Negative reviews14
Total reviews138
Steam recommendations116
AchievementsNot available
Average playtime forever4,278 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/842170/

Short description

Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.

About this game

Juicy Combat Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy. Endless Loot Make your jet stronger and stranger by gathering some of the 250+ currently available passive and active items. Use over 90 randomly modified weapons against your opponent, including aerial melee options. Fierce Opposition Engage zone specific enemy types in air-to-air and air-to-ground combat. Confront 10 distinct bosses and try surviving beyond that in endless play. Master the base game, then push your piloting skills even further in 12 different challenge modes. Developer Comments/FAQ What do I do in Hyperspace Dogfights? Mainly you fly a jet in a 2d environment and blow things up. You'll also complete randomized goals in order to finish individual waves. In-between waves you'll buy items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot in the beginning. But each subsequent run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you can piece together a narrative from item descriptions and combat chatter if you choose so. Feature list? - Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe - 5+ player jets to fly, all coming with 2 alternate starting loadouts to unlock - 200+ different passive items, some providing simple bonuses, some completely changing how your jet behaves - More then 90 sci-fi jet weapons, including beam weapons, explosives and aerial melee options - 50 active items used for offense, defense or utility - Strong focus on synergies and weird jet builds. Most items will interact with others, be it in positive and negative ways. All passives can stack with themselves. - 7 zones with distinct enemy composition to explore - 10 bosses to die against - Various wave goals: Hunt ace pilots, strafe ground targets, perform recon scans and more - 12 late game challenge modes that can be freely combined with another - Colorful pixel art, powered by the Pico8 palette - An adaptive soundtrack with combat and…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Atos criminosos
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Hyperspace Dogfights's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hyperspace Dogfights's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hyperspace Dogfights at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,287,98023 September 2026 - 13:15:12 UTC1,818,368
2Dota 2705,03623 September 2026 - 13:14:04 UTC1,291,328
3Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
4Once Human20,37923 September 2026 - 13:02:08 UTC231,343
5Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
6Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
7Pass the Fear38723 September 2026 - 06:20:00 UTC25,305
8Human Fall Flat3,75823 September 2026 - 12:26:27 UTC127,516
9Realm of Ink44823 September 2026 - 04:10:28 UTC6,799

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