SPSTEAMPULSELIVE ANALYTICS
Fantasy Town Regional Manager

Fantasy Town Regional Manager Steam metadata

Caps Collective | Nov 5, 2021 | game

Released

0players observed · 22 September 2026 - 01:46:17 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)2,730
  • Revenue (VGI)$19,433
  • Review score80% positive

Fantasy Town Regional Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)2,730
  • Revenue (VGI)$19,433
  • Review score80% positive
  • Total reviews91
  • Release dateNov 5, 2021
  • DeveloperCaps Collective
  • PublisherCaps Collective

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Caps CollectivePublisher: Caps Collective

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fantasy Town Regional Manager Steam metadata

Fantasy Town Regional Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1524530/metadata
Steam Storehttps://store.steampowered.com/app/1524530/
Steam Communityhttps://steamcommunity.com/app/1524530
PCGamingWiki search
IGDB searchSearch IGDB for Fantasy Town Regional Manager

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 73 positive, 18 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Stats

Achievements

24

Platform releases
  • Steam 5 November 2021

Latest Steam announcements

  • Quality of Life Update v2.2.7 - 23 March 2025

    We're back at it again making some little changes so the game is all up to date just in time for our biggest sale yet! In between working on our next projects we've been roped in for one last job to settle the score once and for all, for now... We humbly present to you a curated selection of artisanally sourced fixes that have been keeping us awake for the past two years: Improvements Updates to the guidebook for clarity Update Twitter link to Bluesky for the obvious reasons UI update for secrets display in reports Bugfixes Fix terrain shader for Mac and Linux, no more sandy desert islands! Added error handling for road generation As always, please let us know if you encounter any further issues and we'll get to fixing it as soon as we can, so join us on Discord where you can chat with us directly! We also have a Bluesky and Mastodon now, if you'd like to follow us there, as we are no l…

  • Patch Update v2.2.6 - 19 August 2023

    After releasing our biggest content update yet, we've had a few priority fixes and improvements we wanted to get out before we get started on our next adventures. Improvements Added post-game progress summary screen on game over Request reward and upgrade cost balanced for early game progression Balanced satisfaction excess event spawn rate Capped food modifier to ±5 Bugfixes Fix for a loading crash when migrating from some older save files. If your game was getting stuck on the opening logo screen, you should be able to play again now. Fix for a game crash when placing buildings at certain orientations at the edge of the map. Prevent events from displaying on game over newspaper. We want to send out our special thanks to Steam users Nuklearriese and Knox, who kindly alerted us to a migration crash, and the building placement issue - they were instrumental in tracking down the culprits!…

  • The Travelling Merchant Update | Available Now! - 18 June 2023

    Hail Traveller! Guild Co. has notified us of some changes you might notice around town. With major content updates and mechanical improvements from player feedback, there's just too much to mention it all, but we'll be giving it a go below! Major Content Updates Over 100 New Events Fresh off the press, the town paper has been working hard to find us the hottest scoops! With over 100 new articles, you'll encounter all manner of monsters, magical food reviews, and that loveable scoundrel, Gorath. To catch you up on a few recent events: The travelling merchant business has been booming, and everyone from fortune tellers to genies have been getting in on the action, offering their mystical services... for the right price. Our scouts have heard reports of new enemy camps appearing on the outskirts of town. Necromantic nerds, helpful hiveminds, and viking houseparties are right at our doorste…

  • Patch Update v2.1.4 - 11 October 2022

    All done with a huge week down in Melbourne for PAX Aus, forcing our hand in getting a new patch out and into the world! This patch update adds a number of QoL features and a bunch of great bugs: Improvements Added save reset button to options menu We needed this one BADLY for running the PAX demo. Added new adventurers display in the newspaper each turn Added stat bump animation each turn Fixed up UI and tooltips to keep better track of adventurers Bugfixes Adventurers actually come back from quests now So this pretty massive issue may have been present since the game was released, but here we are quietly patching it now (don't worry, PAX gave the fix a pretty good workout last week). Fixed up building descriptions Green dots on upgrades tree set correctly Fixed tooltip info for base stat upgrades (i.e. food/housing/spending say +5 instead of +1) A special thank you to Illdiaze for not…

  • Fantasy Town Regional Manager @ The Australian Game Developer Awards - 30 September 2022

    So as it turns out, FTRM was nominated for The Australian Game Developer Awards' Excellence in Emerging Games category this year (yes, that feels super cool and weird to type out). If you're at the event, please come grab us and give us a good shake to bring us back down to reality, but if you're comfy at home, please tune in and show your support for all these amazing Australian games and developers (plus we're also a little nervous about how weirdly legit this feels and could use a good 'attaboy or equivalent show of encouragement). You can watch the awards online here: https://www.twitch.tv/igea_au And definitely go check out the other finalists here: https://agdas.com.au/2022-finalists-announced/ Cheers, The Caps Collective Team

  • Fantasy Town Regional Manager @ PAXAUS22 - 30 September 2022

    After a disappointing cancellation in 2021, PAXAUS returns this year along with, for the first time, exclusively, Fantasy Town Regional Manager... IN-PERSON! If you're at PAX that weekend, make sure to swing by and check out our booth in the Indie Rising section and play the game. The devs will also be there to chat about the game, dev, art, open-source, D&D... life and stuff? PAXAUS will also be featuring an online stream with content about or from indie devs in some nondescript manner that will presumably be revealed to us at a later stage? We may or may not also be running a secret competition to tell us about something dumb that happened in your TTRPG campaigns to put in the game in exchange for trinkets and game keys, but we'll see. Cheers, The Caps Collective Team

  • Caps Collective @ GCAP22 - 30 September 2022

    For all our fellow game devs, the Caps Collective team will be headed to GCAP22 in Melbourne! Whether you're a student, looking for a fun side-project, or interested in open-source dev, come chat with us about what we do and how you can involved with the team on our upcoming projects. If you want to book a meeting, just go ahead and book a meeting with us in the conference application and we'll sort something out. Otherwise we're around all week until PAX and we'll be going to as many MIGW events as we can fit in! Cheers, The Caps Collective Team

  • Minor Update v2.1 - 17 July 2022

    Aaaand... we're back! What have we been up to lately? Aside from a lot of boring internal upgrades and bug fixes, we bring controller support, a new in-game stats page, and Steam trading cards! We've added a few other things along with a whole bunch of bug fixes, optimisation and QoL improvements so let's get into it: Features Full controller support: check the settings page of the menu for a list of control bindings Stats and secrets page tracker: find them in the reports page of the logbook for an in-game view of your progress and achievements Steam trading cards and community items: check out all the cool badges, emotes, and profile backgrounds we've cooked for them Additional tutorials: we've added two brand new sections to better explain quests and building unlocks/upgrades for new and returning players New achievements: we've added two new achievements for our favourite easter egg…

  • Patch Update v2.0.5 - 3 January 2022

    New year, new patch update! This patch update resolves some minor bugs, improves some visuals, and addresses some QoL issues: Bugfixes Camera control not framerate independant for keyboard and controller input Improvements Made birds fly at varying heights Added preparatory changes to outlines for upcoming updates Performed MASSIVE refactor to codebase structure and file content This is in preparation for upcoming updates that we're keen to start working on. As always, thanks everyone so much for your patience and if you see something, say something. We'll get to fixing it as so as we can, so join us on Discord where you can chat with us directly! Keen to hear any of your feedback! Cheers, The Caps Collective Team

  • Patch Update v2.0.4 - 21 November 2021

    In our latest instalment of patch update season, we bring you yet more bug fixes and a few little updates to sound effects and audio issues. This patch update resolves a number of bugs and addresses some balance and QoL issues: Bugfixes Quit to menu button blocking raycasts across book This would stop players from being able to interact with brawler unlocks while in-game. Ambience volume being too high during credits/mistimed Closing and reopening quest menu with different buttons causes soft lock Updated credits with new asset info Regenerated event and quest content for data sanity Cleaned map data for sanity Improvements Added page turn & book open sound effects Updated dog bark sound effect Added the event with the little guy We are now very seriously looking at content and feature updates again - just a few more minor bugs to go! As always, thanks everyone so much for your patience…

  • Patch Update v2.0.3 - 11 November 2021

    Part two of yesterday's patch as promised! This one brings with it fixes to a couple more of those critical (but non-game-breaking) bugs we've seen. This patch update resolves a number of bugs and addresses some balance and QoL issues: Bugfixes No adjacency bonus for bathhouses Missing adjacency bonuses It was only being triggered on placement of a bonus building. Roads generating and adventurers questing across lake We needed to fix the way we exclude vertices from the pathable area. Buttons across UI having slightly different design and interaction Book tabs not playing click sounds Unpluralised guild request events Fixed typos across articles and quests Improvements Added indicator for affordable upgrades This will probably get a fix to look nicer, but we wanted to make it clearer which ones you could afford. Rebalanced levelling costs for guild affinity upgrades ROADS AND ADVENTURER…

  • Patch Update v2.0.2 - 10 November 2021

    Almost a week in and we have another hit of bug fixes coming through. This is part one of two, which we'll hopefully have out in the next day but this one covers some input-related issues we've seen. This patch update resolves a number of bugs and addresses some balance and QoL issues: Bugfixes Wandering adventurers take a while to spawn Wandering adventurers fly in from the sky This one was an in-house favourite that we never fixed because it was rare and funny, but sadly it had to go. It will be forever immortalised in the gif below the patch notes. Wandering adventurers do not go on dock quests Controller input has no deadzone This one would cause plugged in controllers with stick-drift to block mouse input. Spamming buttons between turns would cause game state to freak out A more robust solution has been implemented for pluralisation across most of the game's UI Fixed typos and miss…

  • Patch Update v2.0.1 - 7 November 2021

    Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far! This patch update resolves a number of bugs and addresses a few QoL issues: Bugfixes Bakery UVs on door being roof colour Broken state from guild hall destroyed during active quest with no other buildings This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file. Guild hall being destructible during tutorial Big oversight, because you'd have to start the tutorial again, but with no way to ensure you'd be able to progress - also if you did this, you'll may have to reset your save file. Guild hall destruction not playing sound Terrain regeneration on end-game causing loud "pop" Basically EVERY tree playing its pop sound at once can be deafe…

  • Pre-release Livestream! - 21 October 2021

    We're only a few weeks away from release, so hear from the developers in the last days of polish and writing.

  • The Last Days of Feature Lock - 26 September 2021

    With the days counting down to release and a pinboard full of uncharted, free-wheeling ideas, we've reached that sad part of development where we finally have to tell each other "no" more often than we can say "yes, and..." That being said, during these last few months we've packed in so many new features that even our team has trouble keeping up with them all (looking at you Olly)! So before I deliver any more exposition... We come bearing GIFs! Requests One theme we felt we didn't really nail down as much as we truly wanted to for the Steam Next Fest Demo back in August was juggling the five adventuring guilds (brawlers, outriders, performers, diviners and arcanists). They all want different things and their interactions should feel like the constant competition and bickering of the classic D&D party: The wizard, who frowns upon the brutish warrior, wants more books that are decried a…

  • Fantasy Town Regional Manager is an upcoming turn-based roguelite city-builder - 23 August 2021

    Fantasy Town Regional Manager from developer Caps Collective is an upcoming turn-based city-builder that has a little deck-building sprinkled in and the code is available on GitHub. Read the full article here: https://www.gamingonlinux.com/2021/08/fantasy-town-regional-manager-is-an-upcoming-turn-based-roguelite-city-builder

  • Patch Update: Regional Loading Issues - 21 June 2021

    We've released a fix to our demo that was preventing loading for operating systems with certain languages. If you had a very bare town last time you played (or it didn't work at all) you might see something new! Thanks for the patience while we've been fixing this!

  • Developer Livestream! - 21 June 2021

    Come join us play a bit of FTRM, a turn-based city builder about managing the chaos that comes from running a town for adventurers. We'll be having a developer commentary, and answering any questions you send our way!

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2023Patch Update v2.2.65127964289178570578
211 October 2022Patch Update v2.1.44613399405958385667
33 January 2022Patch Update v2.0.54224938027339170100
421 November 2021Patch Update v2.0.44227186657151426278
511 November 2021Patch Update v2.0.34971405952701000313
610 November 2021Patch Update v2.0.24186653626162093750
77 November 2021Patch Update v2.0.14186653398781347526
821 June 2021Patch Update: Regional Loading Issues4056035920069391003

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1524530
Live current players0
SteamPulse tracked peak24
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 5, 2021
DeveloperCaps Collective
PublisherCaps Collective
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent80%
Positive reviews73
Negative reviews18
Total reviews91
Steam recommendationsNot available
Achievements24
Average playtime forever759 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1524530/

Short description

Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again.

About this game

Think you have what it takes to run a bustling adventuring hub? Expand its profits exponentially? Dust yourself off and try again when it all inevitably falls into ruin? Then this may just be the role for you! Unknown riches and perils await your townsfolk, so your job will be to procure a steady supply of adventurers for both protection and exploration. However, the chaos that the adventuring lifestyle brings can oftentimes cause more problems than it solves! It is up to you , the regional middle manager of the adventurers guild to grow this small hamlet into a bustling city. Will you stand the test of time, or will your works return to dust as many have before? A turn-based, roguelite city builder , where as your city grows, it attracts more adventurers! Chaos will inevitably ensue, so be ready to face all that running an adventuring hub brings. Your responsibilities as regional manager may include: Constructing buildings! Attracting the greatest adventurers! Keeping up-to-date with the latest news in your town! Discovering all the blueprints! Completing "favours" for the various guilds! Sending adventurers on arduous quests! Fending off your inevitable demise... ... aaaand digging through the ruins of your numerous failures.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany6Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Fantasy Town Regional Manager's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fantasy Town Regional Manager's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fantasy Town Regional Manager at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2379,77822 September 2026 - 03:01:18 UTC1,291,3282,758,031Valve
Slay the Spire 259,77622 September 2026 - 03:02:28 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld21,59222 September 2026 - 00:33:19 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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