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Space Worthy

Space Worthy Steam news

GenreStorm Studio | Jun 7, 2022 | game

Released

0players observed · 25 September 2026 - 22:14:38 UTC

ActionSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Space Worthy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews12
  • Release dateJun 7, 2022
  • DeveloperGenreStorm Studio
  • PublisherGenreStorm Studio

Genres: Action, Simulation, Early Access

Company pages: Developer: GenreStorm StudioPublisher: GenreStorm Studio

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Space Worthy Steam news

Space Worthy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Very tiny visual update - 21 August 2026

    Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,

  • Gameplay Fixes after Editor (Beta Branch) - 22 June 2026

    New ItemsNew Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)Added curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.New Features:You can change camera smoothing in Settings (Some extreme values are used only by me when making trailers)Improvements:Player cursor was improved to work like the one in editor, hitting precise 3d object, not physics collision box.Vehicle wheels can now slide and drift a little, I also observed in many diferent games, that wheels should steer way less when going fastLot of structural steel building parts are now craftable and in editor catalog(…

  • Decor meshes in Editor (Beta branch) - 5 June 2026

    I was actually able to build some things in the editor. I built bathroom and some other small stuff in the new builds showcase area.I also expanded what can be achieved with decor shapes: better workflow, expanded system, and simply having more shapes to work withNew ItemsNew type of parts added: "decoratioinal" machines, like washing machine, oven, dishwasher, they are register by type in games logic, so I could easily add functionality if it becomes priority or I simply feel like it. (These machines are experimntal, built only from decorational parts( downside is that if they were craftable, you end up with invisible part that has collision box. I would like to add default decor blueprint spawn for these))Tens of new decor meshesImprovements:I remade most of the existing decor parts with better edges and consistent UVsHuge under the hood change: colors were picked from my "color palet…

  • Editor Fixes and more (Beta branch) - 5 April 2026

    Improvements:Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms)Suggestion: close Equipment by same button as open itMop cleaning has better animation and also has attack animationMopped Liquid smoothly disappears (used to be instantly gone)Repeatable Job can offer multiple quantity of an item, and the quantity increases with job repetitionEditor:Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)When you hover over valid Reference button, the line will Flash, so you can tell apart objects in array listBlueprint catalog in no longer ultra slow to open, its slow only on first open, but not as much as before, files are scanned and result is saved to temporaray file. Every other open is very fast because icons are now loaded one by one each frame, in…

  • Editor is close to being useful (Beta Branch) - 21 March 2026

    Editor:"Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor"."Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)You can load or change maps name and settings in new tab "Map Settings"Creating your own quests should work now!Dialog creation and editing was added!New Editor test map was added, this test map was created in the editor. It should teach how quests work. You cannot open editor "work save" directly. Open it as a new game acces editor and load editor map (using "Map Settings" tab)Blueprint can be selected by clicking on any of its partsNow you can spawn tool object for…

  • Blueprint in editor, screenshots (Beta branch) - 25 February 2026

    Improvements:Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)Editor:You can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited and rescanned).There is also functionality to make preview screenshots of the blueprint( without surounding objects visible on screen!) Most of my default blueprints have preview screenshots now.You can spawn pawns (human, rat, drone)Placing objects into the world doesnť feel as broken, offset heigh…

  • Dawn of Space Combat and Editor (Beta Branch) - 16 February 2026

    New Features:Decorational lights can be attached to electronic devices and are controlled with their value. For example ship will light up when control panel unlocks. It was hard to do, it worked in my dev environment for a few months, but never in the build (There intentionaly no cables, because systems are complicated enough already. There are no means for the player to create them or attach them yet. They do not illuminate anything, but are really cheap at performance)Characters capsule goes physical when vehicle, or other physics objects hit them. After their physics calms a bit, they try to roll on their belly and then get up. When the collision was slow, they are just pushed without falling. It was suprisingly frustrating to do this and it also broke most of the movement logic, but it was long overdue (It needs some animations)Super unfinnished, early version of in game editor is…

  • Some fixes after Parking Update (Beta branch) - 11 December 2025

    Improvements:Vehicle now saves whether it was on planet terrain and it saves traced distance, Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)Vehicles resting on other surface doesn´t wake the vehicle until traced distance is different, than the saved one.Logos and credits now only show at start and are there longer. Quitting game to menu doesnt show them( is faster because of that)Bugs Fixed:Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.Vehicle with resting physics still had Wheels updating every frame, even when I told you its optimized ( it turned out that I disabled the optimization when testing)Vehicle with resting physics had wheels with physics on (total 24 object on new map)Vehicle wheels drifted awa…

  • Landing & Parking Update (Beta branch) - 7 December 2025

    New ItemsI am excited to inform you about this new part called Parking spot, Now you can safely park ships and vehicles on your bigger ship without crazy physics or draggy flight.When parking spot is activated, it scans space above it, when there is a ship or a vehicle, it saves it on your computer and preview of that ship is spawned on its place instead.In theory, you can have big mothership with large hangar full of many ships, And performence could be great. (As long as the mothership is made mostly using large parts)It was very easy to do at this point, because it uses my functions from from space travel and Science Camp rooms. I even had Preview of the ships done for some time, because I like to have it pretty in my development editor.(except for previewing undercarriage, that was a bit challenge)Preview vehicles are one single object, it has no logic, physics, no visible cables no…

  • Test map and electronics (Beta branch) - 9 November 2025

    New Features:Info Service added to Fuel station! Should help new player to know their options and overal goals in current place. Answers are not hardcoded, the nearest dialog object called Info is usedTest map has few more items, Room with Builder command tests. Discontined parts are under the stairsNew ItemsIndentifying Glass added! Shows the same object descriptions that crafting stations do. Just look at the object while equipped.Emergency battery recharge added! Similar to compressed fuel, but for batteries.Selector added! Analog part that helps with selecting array index, or other forms of selection, like channel in Beacon scanner. This part is trully compatible only with analog inputs named: Index, selection or Channel.Selector has a text display that shows current index number.Selector can be also controlled indirectly, it has input for index down, input for index up, and input f…

  • Test Map and fixes (Beta branch) - 28 October 2025

    New Features:You can get your ship instantly refueled as a service, just talk to the man in the store at the Fuel StationAdded test map with ships (4 ships) parked close to each other and ready to fly. There are also free shop stands with items, I added shop stands with most of the technical parts, few of them were never used in the game yet, or even announced. (unfortunetly, some of the parts have the same mesh as others, so only the name matters, there is also no documentation of parts and what they do, It would be fruitful for me to, I keep forgeting what I made and how).Improvements:Cycling ship goal side is now done with "R" instead of "E" so it can also work in first person (where "E" is used for interaction.)When ship goal side is applied in first person, it's reset back to forward, bacuse camera works diferently there, and you would turn by 180 degres again when repeated (also o…

  • Fixes after pilot update (Beta branch) - 23 October 2025

    Improvements:When LMB or MMB is held while piloting, keys Q and E now adjust ship's roll.Prologue quest teaches you to "store all" garbage in the bin.Changes:Simple left and right stearing now also work in first person pilot view, Q is used for both views, instead of E.(The reason is the need to use E for interaction) In third person view, E cycles desired ship side directions Bugs Fixed:Entering ladder auto uncrouches you (but ladders are not yet fully prepared for crouch spaces)When ladder was exitted naturaly, it left you with wrong camera rotation (last camera look you had on ladder)Build tool (wrench), disassmbly tool (metal cutters), tunning tool(tunning screwdriver) are now obtainable at shops in main gameWhen changing direction offset in 3rd person view (Now E key), ship now stops rotating towards last desired directionWay less spring effect when desired ship rotation is nearLea…

  • Better controls for new players (Beta branch) - 21 October 2025

    New Features:You can get your ship instantly repaired at "Repairs by Bob". Just talk to the man in the office (repaired parts often look broken after repair, but work)Now you can climb on 1 meter obstacles, without actually jumping, useful when gravity is strong. Its mainly useful because it also auto crouches, when climbing into shaft, or from trapdoorWhen spacewalking, autoclimb is always active, so it's easier to get into ship or dockJournal has new sub tab where visited sectors are listedSmall 3d Nebulas were added, (Nebula added to Old timer's station sector) They are unfortunetly performance heavy.Asteroid fields added, Field expands where player goes, every asteroid has random velocity direction and rotation. (Field added to Impolite James sector , there is often no damage to the ship)Improvements:5-Way thruster now visualy has 5-way fireNew players often hate that in vacuum, thi…

  • Getting the Space Truck and many fixes (Beta) - 31 August 2025

    New Features:Output UI was added, so you can see the radar, text screen and pointer values when in third person view. Similar to Inputs UI, it depends on the ship, (there is no method for the player to customize it yet.)Improvements:Quest about delivering repaired cargo ship was changed, it now starts at Cargo Storage station, because people who are not interested in delivery job might miss it, and it's reward is importantI added battery charge indicator to 3 main shipsChanges:Old Truck no longer has 4 independent tanks, now it has two tanks working as one, so the fuel indicator can work. Bugs Fixed:Reward Truck was not assigned to playerReward truck thrusters were impossible to repair, or replaceArtificial gravity was applying force on object even when both floor and ceilng were not in gravity field (now it works like character)Trespassing had only aggresive reactions, since the sneaki…

  • Space travel fixes (Beta) - 22 August 2025

    New Features:Handgun devices installed to slots are now displayd in the inventory, and can be equipped or unequiped as other inventory tools. They can be also uninstalled by "Q", same as extra storagesImprovements:When player attempts to space travel, autosave saves the game before travel beginsDiferent tools have diferent attack power, some are weaker than fists, some are stronger (the damage number is not visible yet)Space travel UI now automatically reduces time multiplier when goal reachedVelocity indicator added. it's not realistic but necessary for player to know ships velocity and direction of movement, because points of reference are sometimes too far to tell, or there are none at all.Changes:Unitl player saves, saving when leaving sector makes dirty saves, when player saves manualy, dirty saves overwrite last savesLoading the autosave now deletes main save, autosave "save" is c…

  • Space Travel Update (Beta Branch) - 14 August 2025

    New Features:Space Travel with testing destinations! You can now travel to another space sector, but you must know your destination coordinates, there is a new 5 digit coordinate system. You might find some coordinates, or someone can mention them, then you can use them in your ship to find the location. Science Camp can be visited this way (The game will tell you how to do space travel). Once you enter space travel you cannot stear, you can only stop the travel, Some NPCs can explan the system to you.Network can now share inputs with other networks, even networks of other type. I mostly needed it for ship's control panels, Player could in the future buy better control panel and easily replace it by attaching 2 cables, instead of 20. I also did this because I want to re-use ships control panels, so I don't have to update all ships when new features are added.New damage direction indicat…

  • Emergency room, Bounty Quests fix (Beta branch) - 16 July 2025

    New Items:Every object in the game had to have some gameplay purpose. Now I see it differently, I added prop class of items, they are intended to never have any purpose other than decoaration/prop.They can be picked up and everything, but there will be no reason to take them. First addition are medical items.I added few decorational fake lights, and some blinking atompunk light array. Unfortnetly, they are not linkable to any switch or electricity for nowSteel bars door added! (hand operated sliding door)Improvements:Emergency room at the Fuel Station was the weakest room for the long time, now it's my favouriteNew Medical beds made from existing decoarational shapes(the injection could serve some purposue one day tho)Changes:I moved the crouching logic from player to characters, so one day, everyone can crouch, not today tho... however it might lead to new bugs today.Bugs Fixed:Cargo t…

  • Fixing broken Survival tutorial - 9 July 2025

    Bugs Fixed:Tutorial Had broken Hand craft section, at the beginning.Player had injured animation in all maps except Space map, (I recently expaned what is saved in characters, defaut saves of most default maps were outdated).Frozen "player mouse look" might be fixed now, it never happened to me personaly, so I cannot test it. I added function to "ensure" it has non zero value.Quest Pilot school now mentions white container to look at, Instructor takes back the keys, pilot teacher has a suit, finishing dialog lets you go straight to next coarse.Quest pilot exam quest was probably inaccessable until now . Warning: Most of the reported bugs are still there, I was just fixing priority bug. New Features:Cinematicks can be speeded up when Esc or Space is pressed during it's play.First dialog in Prologue gives an option to skip it. There is nothing new in the prologue, if you played it already…

  • Fundation of Personal Conflict and Space Prologue (Beta branch) - 6 July 2025

    New Features:Punching added! When you have no tool in hand, punching is done with "Use tool" button.NPCs can use new laser gun if its in their inentory, then hide it back when not neededOne suprise I will not mention here!Two Bounty Hunter Quests were added! One thief quest was added.Quests can have some cinematic camera viewsSimple quest log to keep track of quests and ability to switch current quest, so the objective is displayed, (but you can work on multiple quests at the same time anyway.)New Tunning Screwdriver lets you see some basic info about device inputs and outputs and some under the hood variables, just by looking at the part(only parts that are pickable)New diagnostic device helps you see values of data array and basic values inside devices( at this point it shows all variables, even the ones the observed part doesn't use).New Items:Laser gun, shoots individual shots, each…

  • Space Test Map Fix 01 - 17 May 2025

    New Items Added Consumable Air tank, refils air meter Added compresed rocket fuel, it's an emergency item to partly refil ship's Fuel Tank Improvements: NPCs who are chosing random location to visit, now check if there is air When your health reaches zero, you are moved to nearest medical room, few days pass in game's time NPCs Will let you know that they know you throw something, when shouldn't Added little variation to food Bugs Fixed: When key is removed from the lock by grab, lock no longer stays unlocked Artificial Gravity didn't work while jumping/standing over items or furniture It's no longer possible to brake mid air with "Alt" or go up while under influence of gravity Some Docks had doors that wouldn't open It was possible to disassembly almost everthying. Person in coma had effortless nursing, and wrong values Carpenter Table was uncraftable Only already started toturials are…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2026Very tiny visual update1841579228669520
222 June 2026Gameplay Fixes after Editor (Beta Branch)1835871199313779
35 April 2026Editor Fixes and more (Beta branch)1828894815563477
421 March 2026Editor is close to being useful (Beta Branch)1827626365760815
525 February 2026Blueprint in editor, screenshots (Beta branch)1825727806704088
611 December 2025Some fixes after Parking Update (Beta branch)1818752592125167
79 November 2025Test map and electronics (Beta branch)1815580768366743
828 October 2025Test Map and fixes (Beta branch)1814309641610578
923 October 2025Fixes after pilot update (Beta branch)1814309641448854
1031 August 2025Getting the Space Truck and many fixes (Beta)1809235871696138
1122 August 2025Space travel fixes (Beta)1808601382480601
1216 July 2025Emergency room, Bounty Quests fix (Beta branch)1805431065286145
139 July 2025Fixing broken Survival tutorial1803527891936694
1417 May 2025Space Test Map Fix 011799817379530378
1512 May 2025Mustache Quick Fix1799088287946753
1619 April 2025Inventory and Tutorial Update1797185861714172
1714 April 2025Big Bug fix1796631172357065
1812 December 2024October Update out from Beta1785774543532669
198 October 2024Ancient bug fix! (Only in BETA)6350729003512286031
202 October 2024Building and Parts-Cluster Fix6350729003489549058

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