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Heat Death

Heat Death Steam news

Gallistrix | Jul 18, 2022 | game

Released

0players observed · 6 October 2026 - 10:12:24 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Heat Death news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews64
  • Release dateJul 18, 2022
  • DeveloperGallistrix
  • PublisherGallistrix

Genres: Strategy, Early Access

Company pages: Developer: GallistrixPublisher: Gallistrix

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heat Death Steam news

Heat Death news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • You can now steal enemies! & more - 25 December 2025

    Merry christmas! When using "copycat" to steal an enemy's ability to summon more enemies, you can now summon those enemies to fight on your own side. There is a new 'bucket' reward at the start of fast mode. The bucket has 3 new cards, each of them summoning an enemy to fight for you. Additional improvements: - bonus damage should no longer affect friendly fire or self-damage. - damage modifiers should now affect "burning" debuffs, when applied using 'Wither'. - "Corentin+" should no longer prevent the healing you get at the end of boss fights. - The icon of the debuff applied by 'Dancer' has been changed, so that it won't be confused with burning.

  • Improvements for "Skathi's Blessing" and "Hyperburner" - 18 December 2025

    Bugfix This patch fixes "Skathi's Blessing" not reducing the cost of cards created during combat. Improved interaction The tech "Hyperburner" makes satellites do double damage, but makes them self-destruct at the start of your turn. With this patch, satellites will no longer self-destruct before they have a chance to perform their action. For example, if they were created by another satellite, they used to immediately self-destruct and be useless. Now they will stick around until they have had the chance to do at least 1 action.

  • bugfixes - 24 August 2024

    - 'Myriad' and 'Mitosis' should now copy buffs and debuffs - Enemies which reduce their own firepower/shieldpower should now do so correctly - Tech that you already own should no longer appear as a reward - Adjustments have been made to card combination warnings

  • Bugfixes + some new art - 13 August 2024

    Fixes: - Fixed interactions with the tech 'Tinder' - Fixed 'Arsenal' not working if created during combat - Fixed 'Repairing Burst' not working if created during combat - (Hopefully) Fixed an issue where the achievement 'Nothing can harm me!' sometimes wouldn't unlock - Fixed some cards which required a target when they shouldn't. (jolly good card, firecracker) Also added new artworks for a few cards

  • Fix dwarf planet + AoE - 16 June 2024

    This patch fixes an issue where dwarf planets were not affected by AoE modifiers.

  • Difficulty unlocks pr planet - 7 April 2024

    - Difficulties now unlock per planet. - There is now a symbol which indicates which difficulty you most recently beat. - The description of the card 'Disregard' has been fixed. It should reduce costs by 1.

  • Difficulty unlocks - 6 April 2024

    This patch re-introduces difficulty unlocks, which I had forgotten to implement for the new character selection screen. - New players can choose between difficulty 0, 1 and 2 - To unlock new difficulties, simply beat the highest difficulty you have access to - If you would like to skip this progression, there's a checkbox for that in the 'cheats & challenges' menu.

  • Bugfix: Bladestorm - 3 April 2024

    Fixed 'Bladestorm'. The card should now last until the end of combat

  • Updated artwork, 'grand mystery' and 'superb mystery' buffed - 22 March 2024

    In this patch, I've added around 30 new artworks for cards, mostly focusing on the human planet. I've reduced the energy cost of the upgrades 'grand mystery' and 'superb mystery', because I think these cards still have relatively few synergies that are strong enough to justify the high energy cost. 'Grand mystery' will now also have the 'exhaust' keyword. There are a few synergies that are extremely strong, though, so I might reevaluate this later. Other miscellaneous changes: - The card 'Fix' is renamed to 'Grow'. - The borders on all cards are now thinner, and their glittery background is slightly darker - 'Malfunction' cards have a dimmer border For future updates, updating the card artwork will be my main focus.

  • Incremental improvements - 19 February 2024

    In this update: - Visual improvements in the long mode starmap - More updated card art - Withershield should now be affected by Mystery - Various status effects should now activate in the order that they were created. - fixed an issue where some status effects would not correctly expire

  • Map rework, fixes - 9 February 2024

    Today's patch is mainly focused on improving the map in 'long mode'. There's no gameplay changes here, only visual changes: - A new overhead view makes it so you no longer need to move the camera around. - Unimportant or irrelevant information has been de-emphasised. - (higher difficulties) It should now be clearer which nodes are consumed. Features: - The card 'Clot' now works with the 'double damage' and 'triple damage' upgrades Fixes: - The order in which buffs/debuffs apply was backwards. Should be left to right, not right to left. This has been fixed. (Relevant bug: The enemy 'Revenge' should now interact correctly with the "Total Obscurity+" debuff) - Fixed 'Hurl' dealing more damage than intended. - Fixed Diesel and similar cards not giving energy before an extra turn has passed. - Fixed a case where the game would softlock when trying to remove a card from your deck.

  • New 'Time Attack' mode, small balance change, fixes - 20 January 2024

    New challenge - In the 'cheats & challenges' section, there is now a Time Attack mode. When this is turned on, your turn ends after 30 seconds. Balance changes - In fast mode, boss rewards now allow give a card remove instead of a card swap - In fast mode, changed the '+3 artillery' bonus to +4. Fixes - Fixed some bugs where some numbers were not calculated correctly. (affects Explosive Sigils with damage bonuses, and Mystery combined with Radioactivity, magnitude, sigils, ash, alacrity) - Fixed 'Quick Lashes' not combining/upgrading correctly.

  • fixes 18.jan.24 - 18 January 2024

    - Fixed a dialogue where you could choose to take 15 damage and obtain a tech, but no tech was given. - Fixed the achievement for victory unlocking even though you didn't win

  • A couple of changes + fixes - 13 January 2024

    Balance changes - Wish on a Raindrop and Mania will now only affect buffs, rather than all status effects. - The cards 'White Cell' and 'Drain' should now be affected by shieldpower, card modifiers and status effects. Other changes - The achievement 'A weapon feared even by stars' will now only count damage dealt to enemies, because dealing 200+ damage to allies is actually very easy. - Fast mode should now feature 4 bossfights Fixes - Fixed an issue where you would get achievement for beating a boss by exiting to the main menu. (Note to other unity developers: The 'OnDestroy callback is not the correct place to put this type of achievement unlock! Oopsie) - Fixed the card text which was broken on some cards that add a % bonus to damage. (gluttony, beefcake, uniformity, ...) - Fixed an issue where some status effects would show the wrong text if combined with Mystery - Fix an issue wher…

  • Achievements! - 12 January 2024

    We're a real game now! 18 achievements have been added! More to come, probably...

  • New synergies, and some UX - 7 January 2024

    New synergies - % bonuses to damage/shield from status effects should now be affected by Mystery. Each point of mystery gives +10% bonus. - Elemental bonus damage (cards like Skathi, Rearrange, Burning Mastery) should now be affected by Mystery as well as damage bonuses. - 'Auto Pilot' is now affected by Mystery. - Mystery should now correctly affect the number of ticks you get from status effects. In total, 'Mystery' should now correctly affect 30 cards that previously might not have been. UI/UX - The UI for selecting cards from your deck to upgrade/combine/swap should now be quicker to use, by requiring 1 less click. - Improved the text when selecting cards from the hand/draw pile/discard pile. (affects cards like Retrograde, Tekka, Mechamitosis)

  • 4 new cards & some fixes - 6 January 2024

    New cards - There are 4 new cards for Storm: 'Bladestorm', 'Bust', 'Autoboot', 'Hurl' Card changes: - The card 'CardCard', created by 'CardCardCard', will now draw a card and generate 15 shield instead of generating 20 shield. - Changed the cost of 'Torrent' from 1 to 0, and added 'Exhaust'. Mechanic change: - Fixed a bug where status effects would not expire when they should, for example Sever + Lain Fixes: - The card 'Sever', when inserted into a status effect, will now read "Repeat this effect" instead of "Replay this card". This text is more accurate to how the effect currently works.

  • Some buffs, improvements and fixes - 1 January 2024

    Improvements - Many of the low threat stars have been improved with better and/or clearer choices. - The card 'Copycat' now has the 'addictive' trait - Some old cards have new artwork (mash, morning, pyromania, detonate) - Added descriptions for fast mode and long mode. Bugfixes - Fixed clot causing a crash if it was stacked too many times. (Related: Max health and damage are now capped, to prevent arithmetic errors) - Fixed the interaction with Mystery for the card 'Roots'

  • Bugfixes + some nice things - 28 December 2023

    - Fixed an issue where 'fast mode' would not load. - Added the new card 'firecracker' for Ablaze - Improved the artwork of the cards "devastator" and "pollute" for Radioactive Also, I forgot to mention these in the previous patch. The following new tech have been added: - 'Burning warehouse', a tech for the Human planet, which destroys all cards named 'laser' or 'laser+' - 'Breakdown', a tech for Radioactive, which makes radioactivity decay more slowly

  • quick bugfix - 26 December 2023

    Fixed interaction between 'Clot' and 'Mystery': - Fixed the numbers on the card growing over time. - Fixed the health of the satellite not increasing by the same amount as the max health buff.

Patch notes and updates

S.noRelease datePatch nameGID number
125 December 2025You can now steal enemies! & more1819386365108070
218 December 2025Improvements for "Skathi's Blessing" and "Hyperburner"1819386365092289
324 August 2024bugfixes5875595438696348214
413 August 2024Bugfixes + some new art5963414363409490716
516 June 2024Fix dwarf planet + AoE6890025005361000237
67 April 2024Difficulty unlocks pr planet5756237364319259038
76 April 2024Difficulty unlocks5756237364316420151
83 April 2024Bugfix: Bladestorm5756237364304862138
922 March 2024Updated artwork, 'grand mystery' and 'superb mystery' buffed5686430301721979291
1019 February 2024Incremental improvements8033928544507667924
119 February 2024Map rework, fixes5589599109269858445
1220 January 2024New 'Time Attack' mode, small balance change, fixes5510784213105476757
1318 January 2024fixes 18.jan.245510784213098966351
1413 January 2024A couple of changes + fixes6300039510127066130
1512 January 2024Achievements!6300039510123811375
167 January 2024New synergies, and some UX5410576585191563901
176 January 20244 new cards & some fixes5410576585187483643
181 January 2024Some buffs, improvements and fixes5410576585169680641
1928 December 2023Bugfixes + some nice things5410576585155134173
2026 December 2023quick bugfix5410576585149016652

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