- Hyperspace Deck Command Launched! - 8 October 2025
Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy. During battles you’ll always need to think ahead, since units in HDC operate on individual turn timers and every card you play brings them closer to carrying out their next action.The game also features a flexible dual-use status effect system where each effect works differently depending on if it is used on allies or enemies. Fuel can accelerate your own units, or set the enemy on fire. Shields can block damage on your ships, or contain enemy weapons to negate damage and status application alike. Fighter craft can intercept hostile b…
- Hyperspace Deck Command Demo 2 Is Here! - 9 June 2025
https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and quality of life tweaks. Feel free to share your feedback through the discord link ingame and stay tuned for the full 1.0 release later this year. Cheers Stefan - Sleeper Games
- Red Tether Version 1.310 (Harpoon Hunt) - 16 November 2024
-Hacked Cargo Rail now holds fire when V-Fish are nearby. -Fixed situations in which getting too much improvised armor at once would leave some unconverted (?) -Fixed training area coolant container never spawning (requires reaching ice belt again). -Fixed destroying objects with Hull Ripper Hook effect not resetting some pull states correctly. -Fixed V-Fisch being able to spawn during credits. -Fixed a few incorrect texts on unlock icons. -Fixed some scrap asteroid variants never appearing. -Fixed some typos.
- Steam Trading Cards And Other Community Items Now Available - 20 July 2024
https://i.imgur.com/6fKi6qW.png Turns out Red Tether now qualifies for Steam community items, so I designed 9 trading cards for you to collect. The cards spotlight various A version of the Red Tether Protocol pilots you can unlock ingame. 8 emotes and 3 profile backgrounds are also available. Cheers! Stefan – Sleeper Games https://i.imgur.com/XBX8sNg.png
- Red Tether Version 1.309 - 5 June 2024
-Defense Cortex projectile diversion and activation cooldown increased. -Fixed mass multiplier issues on general class. -Fixed a problem with dreamer intercept B datasheet portrait. -Fixed A and B ship variant mix up on datasheet unlock condition for Hull-Ripper Hooks. -Fixed wave that end with V-Fish spawn no canceling incoming reinforcements. -Fixed End-Tech Refit Kit not actually leaving heart containers. -Fixed player being at 0 max health still displaying one heart container. -Fixed engine burn sfx loop not being affected correctly by volume option.
- Hyperspace Deck Command Demo Released! - 25 March 2024
https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final battle hat requires a powerful fleet and proper mastery of the game’s fresh dual-use status effect system. A lot of main features (starting deck selection, card upgrades, stores) are still missing though, but I hope you get a few hours of fun out of it regardless. I'm sure it makes up for the lack o…
- Abandoned Prototypes + Hyperspace Anthology Vol 3 Announcement Soon - 15 January 2024
After spending some time on post-launch content for Swirl W@tch and Red Tether last year I have now finally settled on what Hyperspace Anthology Vol 3 will become. The game will be official announced very soon. In the process of getting there I produced yet another (probably to be abandoned) prototype that didn’t make the cut. I also revised a lot of older prototypes and small experiments that didn’t go anywhere either. Looking over all this stuff was weird but also fun and I now I really just want to dump all those gifs on you too. So join me on a journey through roughly 3 years of my life that went into making game content that will likely never be released. ¯\_(ツ)_/¯ It’s hard for me to not see this as wasted time, but then again many things you’ll see here made it into other games in some way or form, so it's not all lost. Hyperspace Admirals was planned to be a tactical captain sim…
- Red Tether Version 1.308 - 25 December 2023
-Minor changes on some waves in interception mode. -Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired. -Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%). -Technophage Sample: Now also affects attachment stress hp, but has reduced effect (-10% --> -8%). -Destroyer Chassis is now considered uncrewed. -Fixed hazard squad endless unlocks not taking effect. -Fixed a problem with parallax object fading during transit. -Fixed some potential irregularity with health ui when having 0 max health. -Fixed some uninteded behaviors in waves that start with reinforcements.
- Red Tether Version 1.304 (Harpoon Hunt) - 25 October 2023
-Wielding shield projectors now overcharges your shield instead of just restoring it. -Shield Purger overcharge nerfed (100%-->50%). -Final boss in endless mode now has mass multiplier 0. -A certain attack of the final boss in endless mode is more predictable now. -Fixed a problem preventing Cybernetik H-Bait from forcing fish spawns (?) -Fixed a UI issue when reducing max health bellow zero. -Fixed an issue with how improvised armor conversion is handled. -Fixed a problem where touching an upgrade the moment it is recycled would grant both recycle charge and the upgrade (?) -Fixed bad spawns in some waves. -Fixed a performance issue due to excessive solar flare creation on zones that are near the system sun.
- Red Tether Version 1.303 (Harpoon Hunt) - 10 October 2023
-Markers for enemy reinforcement and certain other actions now have an additional contrast layer now. -Condition overload now also sends out lightening bolts to nearby ships which inherit the condition overload explosion damage. -Frost Stalker Skin coolant venting now works on a 40s cooldown. -Shock Spire attack delay nerfed (2-->10) -EMP Torpedo Tube and Electric Wave Gun are no longer electrified. -Ultra Autocannon damage vs hostile nerfed (8-->4) -Ultra Infrared Laser damage vs hostile increased. -Fixed an out-of-spawn-are spawn object on wave 25 d-route. -Fixed bad spawns in some waves. -Fixed wrong fish portrait on a datasheet. -Fixed a tether state problem related to multishot and ship changes. -Fixed instant retreat on wave 1d (?). -Fixed constant "Breaking!" text if pulling a fish too long. -Fixed an unintended fish player avoidance behavior if player has temporary stealth.
- Red Tether 1.3 Harpoon Hunt Is Here! - 3 October 2023
https://i.imgur.com/MAj3Ubp.gif Attention all RTP members. It appears another branch of GC's unofficial clandestine service has infiltrated Con space alongside the Red Tether Protocol. So far their activities have gone unnoticed by both us and the Contempter, but now the program has entered its main phase: Millions of “Void-Fabricated Interstellar Subversion Helpers”, or V-FISH have hatched all across the Contempter’s systems. These bio-mechanical agents are now attempting to cause chaos and hinder fleet movements. https://i.imgur.com/4p4zNPB.png It is unclear whether the V-FISH will have any noticeable impact on our mission, we'll need to study them to learn what they can even do. The fish creatures are technically on our side, but they are not particularly smart agents and will attempt to evade capture by us. You’ll need to hit them with a harpoon, reel them in and tire them out befor…
- Red Tether Version 1.300 (Harpoon Hunt) - 3 October 2023
1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone. -Some waves now spawn with reinforcement markers that add additional enemies to the wave after a considerable delay. Smaller ships arrive faster. -On rare occasions, you can now encounter one of 14 V-FISH after a wave. -Stick V-FISH with your harpoon and reel them in to catch them. But beware, you need to tire them out first by dragging them down, until then they can easily outrun you. -Catching V-FISH yields one of 14 powerful bio-mechanical upgrades. -Added unlockable squid companion that chills on the title area and likes to play catch with you. -Added an additional upgrade that helps with getting more fish encounters. -Added new black boxes with V-FISH lore, as well as data sheets for each V-FISH -Added…
- Fishy Encounters: ---Red---Tether--> 1.3 Harpoon Hunt Is Approaching! - 23 September 2023
https://i.imgur.com/riBy3Rv.gif Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to initiate a high speed chase! Drag them down to wear them out enough and you might just be able to reach and catch them, granting unique new upgrades to your ship. There will be a whole bunch of creatures to catch, with many only being found in specific zones. https://i.imgur.com/cbU1SZ7.png Due to the nature of the base game, the fishing system integrates completely seamlessly. You wouldn’t even call this a minigame I think. A ton of upgrades that help with tether combat will also benefit you when harpoon-fishing. Fishing opportunities are fairly rare and generally you will only get one or two during a run. So since this update focuses on a not…
- Red Tether Version 1.252 (Shield Care) - 21 August 2023
-Multishot charges 30% faster now. -Reduced EMP buildup from a certain hazard. -Colliding with electrified objects now causes minor EMP buildup. -Fixed instant hull damage from colliding with certain electrified objects. -Fixed Hull Ripper Hooks damage not being affected by frail multiplier. -Fixed Front Loader tooltip. -Fixed enemy sawblades interfering with player sawblade recall. -Fixed Field Crystallizer granting incredible shield overcharge in situations when the player takes extreme behind the scenes damage. -Fixed endless unlocks for two ships being swapped. -Fixed one shield care unlock triggering repeatedly.
- Red Tether Version 1.251 (Shield Care) - 13 August 2023
-Reduced End-Tech Refit Kit shield bonus (20%-->16%). -Chainsaw Garrote now also grants +5% range. -Increased acid time inflicted on caustic gas launcher (16-->28) and sludge pump (18-->22). -Caustic gas launcher AoE increased (3-->3.5). -Fuel rod missile damage reduced (4-->2). -Fuel rod missile move rate reduced (1.08-->1.05). -Cryo missile AoE reduced (2.5-->2). -Cryo missile damage reduced (3-->2). -Cryo missile move rate reduced (0.9-->0.85) -Increased all railgun damage VS hos by 50%. -Engineer class sawnado blades damage increased (6-->8) but balde now only deal a single instant of damage. -Fixed engineer sawblade sound continuing to play after zone transit (?). -Fixed Contortion Strings damage bonus overwriting base single hull damage. -Fixed bunker class not getting correct shield deplete threshold assigned. -Fixed engineer boss spawn rate not applying correctly after loading a…
- ---Red---Tether--> 1.25 Shield Care - 11 August 2023
Attention All RTP Members! Its a surprise content update! 1.25 Shield Care has just been released, adding 11 new upgrades to better protect your ship. Alongside some new ways to increase your shield hp you can now also get overcharged through various means, temporarily increasing your shield beyond your maximum (returning feature from Hyperspace Dogfights). Overcharged shields deplete over time, so you need to get into the action to make the best use of your boosted defenses. And with the new stuff comes another round of fixes and balance changes. Enjoy! https://i.imgur.com/LQ3h2IQ.gif Cheers and stay tethered! Stefan – Sleeper Games
- Red Tether Version 1.250 (Shield Care) - 11 August 2023
New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot. Balancing -Several shield items rebalanced. -Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance). -Crash Optimizer now also affects speed collision damage (>>>). -Onboard Cornucopia stacks no longer provide additional printer charge per recycle. -Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources. -Abyssal Material revive now heals +30% of your max hearts per stack. -Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected. -Magnetic Inductor field size and persistence now scales slower with…
- Red Tether Version 1.210 (Hazard Zone) - 7 August 2023
Balancing -Hardlight Arms wielded damage bonus increased (100%-->150%) -Chainsaw Garrote no longer triggers on single hull tethers. -Emergency Beacon now has a fixed chance to trigger per stack and stacks come with dimishing returns. -Emergency Beacon no longer provides additional supplies per stack. -Emergency Beacon can now only trigger once per wave. -Contortion Strings now deal single hull damage based on tether length (+4 damage per 100% length). -Bootleg Jump Drive trigger threshold reduced (40%-->30% shield). -Increased initial cooldown for Flaring Hardlight effect after firing harpoons. -Hull Ripper Hooks rip damage conversion reduced (100-->75%). -Igniting booster harpoons now has attached magnetic fields dissipate, booster harpoons can no longer spawn magnetic fields when ignited. -EMP explosions now cause 100% EMP buildup instead of always triggering EMP, allowing you to resi…
- Red Tether Version 1.207 (Hazard Zone) - 13 July 2023
-Removed cursor smoothing on controller. -Controller input binding now accepts input from axis that do not have 0 as their default state. -Fixed a problem with how stick dead zone affects controller inputs being registered. -Reworked mouse and controller inputs to use a unified system that allows mouse and controller inputs to register simultaneously. -Effects that grant rip damage on harpoon impacts now time themselves out based on your maximum rip DPS, which they can not exceed. -Fixed a visual problem with certain impact anims on certain elemental shots. -Fixed loading a run restoring zone and wave flawless. -Fixed magnetic hazard spawning double the effect of harpoon divert version.
- Red Tether Version 1.206 (Hazard Zone) - 11 July 2023
-Attempted to overall make both zone 4 variants more even in terms of difficulty. -Added 2 new magnetic attachments -Added 3 new enemy variants. -Mag-Charge Railguns now fire 3 shot bursts and target faster. -Consecrated neutronium missile move rate reduced. -Acid spills can no longer apply acid once they are mostly faded out. -Hangar and mine layer attachments no longer prevent retreat while active. -Adjusted jump jammer limitations and description. -Increased stealth reveal time on tug targeting. -Attempted to fix a problem related to how player self-pull force is taking effect. -Fixed situations in which both an EMP wave shot and the electric arc could hit you on the same frame, leading to instant EMP. (?) -Fixed some bad tooltips.