SPSTEAMPULSELIVE ANALYTICS
Zombie Panic! Source

Zombie Panic! Source Steam metadata

Zombie Panic! Team | Oct 3, 2008 | game

Released

15players observed · 8 October 2026 - 22:25:40 UTC

ActionAdventureCasualIndieFree To PlaySteam Store

  • Latest observed players15 · 8 October 2026 - 22:25:40 UTC
  • SteamPulse tracked peak748
  • Units sold (VGI)1,005,147
  • Revenue (VGI)No data available
  • Review score85% positive

Zombie Panic! Source metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players15 · 8 October 2026 - 22:25:40 UTC
  • SteamPulse tracked peak748
  • Units sold (VGI)1,005,147
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews7,843
  • Release dateOct 3, 2008
  • DeveloperZombie Panic! Team
  • PublisherZombie Panic! Team

Genres: Action, Adventure, Casual, Indie, Free To Play

Company pages: Developer: Zombie Panic! TeamPublisher: Zombie Panic! Team

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zombie Panic! Source Steam metadata

Zombie Panic! Source metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/17500/metadata
Steam Storehttps://store.steampowered.com/app/17500/
Steam Communityhttps://steamcommunity.com/app/17500
PCGamingWiki search
IGDB searchSearch IGDB for Zombie Panic! Source

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 6,649 positive, 1,194 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Mods

Achievements

106

Platform releases
  • Steam 3 October 2008

Latest Steam announcements

  • Zombie Panic is now available on Steam! - 10 March 2026

    After more than two decades, we're very proud to announce the classic survival-horror modification Zombie Panic! is now available to play on Steam! Go there and blow their brainz out!We wish to thank everyone who has contributed and playtested the mod over the past year, providing it with lots of new content, feedback and fixes that helped us shape this 1.0 Steam release. There are many old maps restored (official and community-made) available to play on the Steam Workshop, brand-new characters and weapon types with fresh models, additional mapping entities-tools, improved fatigue and inventory system, updated UI/UX, and more!Lastly, we want to remind you that the voice lines of the Survivors being used are placeholders from ZPS and subjected to change in future updates, which will also include new soundtracks! We'll share more details about any new kind of content when the time comes.…

  • The Future of Zombie Panic! Franchise - 9 December 2025

    Hi everyone! I'm 'Tabajara' (team lead & coordinator) and I'm here on behalf of the Zombie Panic! Team for this announcement to talk about the future plans for the game, what is coming next for the franchise as a whole, and how this involves the community. Let's dive right into it!What is the plan?The team is currently in pre-production working to migrate ZPS to the TF2SDK update-branch. This will bring lots of game features and improvements to the game that will benefit both the dev team and the community as a whole in the long term. Everything discussed below should be considered as a work in progress and subject to change, being scrapped, or being delayed during the porting process due to development reasons.The 'TF2 SDK' update includes the following:64-bit Support - Moving from 32bit to 64bit architecture allows the game to utilize your system resources more efficiently than just 4…

  • v3.3 Halloween Update Released - 30 October 2025

    Hello everyone! We're very excited to introduce the long-awaited v3.3 patch and to announce our plans to migrate Zombie Panic! Source to the latest 'TF2 SDK' update-branch!What does this mean?Back in February, Valve released a massive update to the Source SDK which adds Team Fortress 2's client and server game code, making it possible for modders to change or rewrite TF2 however they like. This update brought a lot of cool new features, changes, and improvements to all of Valve's multiplayer Source engine titles, such as 64-bit support, Steam Networking (Peer-to-Peer) and many more.Our programmers are currently in the process of bringing all of those features into ZPS and they will arrive in future updates when they are ready. We'll have a detailed dev blog explaining each one of those new features, what we've been working on, and new upcoming content in the near future!What's new?Today…

  • Celebrating 20 Years of Source with a v2.4 Gamenight - 16 November 2024

    On Nov 16th, 2004, Valve released a sequel to their most acclaimed franchise Half-Life 2. Debuting their latest engine technology: Source ® - founding the path to innumerous creation of community mods since. The former Zombie Panic Team didn't waste the opportunity and began the work on their sequel, using the Half-Life 2's Source Engine as a base, leading the release of Zombie Panic! Source in Dec 28th, 2007. Over the past year, we've been doing these official community gamenights on both ZP1 and ZPS with the help of Pikouchu's servers and we thought (people also suggested) making one on the older version too. Therefore, we'd like to celebrate this date with a Zombie Panic Source v2.4 gamenight on Nov 30th! As always, Pikouchu will provide the community server for us, others are also welcomed to host their own. Be sure to click on "Set a reminder" to be notified, here are the timezones…

  • v3.2.9 Update Released - 24 October 2024

    We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below: Changelog Angelscript Added "Utils.RemoveImage". Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps. Characters Fixed missing texture on Paul Zombie's viewmodel arms. Client Added checks to prevent changes to DirectX levels. Fixed a case where a certain player wouldn't be displayed in 'Player List'. Game rules Added experimental forced infection cure when someone dies. Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden. Maps Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum. Changed zombie respawn timer to not go below 1. Fixed Lab's side doubledoors not correctly break…

  • Zombie Night Month (ZP1 and ZPS) - 3 July 2024

    Hello everyone! We're bringing you another series of community gamenight events, but this time on both Zombie Panic 1 and Zombie Panic! Source on July 6th and 13rd. We're partnering with LambdaGeneration platform who will be hosting and streaming the 'Zombie Night Month' where every Saturday of July there will be a gamenight event with the community in a different zombie game - first two focused on ZP1 and ZPS! Event will start on those timezones and IP above - July 6th on Zombie Panic 1 and then July 13th on ZPS! Just like last time, Pikouchu will be providing the Zombie Panic's dedicated servers for us! If this is your first time playing ZP1 or someone who forgot how to set up the mod, Pikouchu created a quick guide just for you! You need to have Half-Life 1 installed and follow all the instructions in the following link: https://pikouchu.com/zombie-panic Make sure to click on "Set a…

  • v3.2.8 Update Released - 19 April 2024

    Hey everyone! Today, we're bringing some interesting changes to the game focused heavily on weapon balance tweaks, additional entities for mappers, Angelscript improvements, map adjustments, bug fixes as usual and other miscellaneous fixes. Two maps in question, Harvest and Frozenheart, got some deserved love after all this time. On Harvest, we're letting Survivors go outside of the house again, some heavy optimization work has been done within the map, we've reverted the capture point objective, and made some other tweaks. On Frozenheart, we updated a group of models that had collision issues and missing LODs (Level of Detail) - improving the performance significantly. You may also notice some of those changes in many popular custom maps that use those props. Full details in the list below: Changelog Achievements Fixed "Grand Theft Auto" (hotwire Zomboeing's truck) being increased twic…

  • Celebrating Half-Life's 25th Anniversary with a ZP1 Gaming Event - 19 November 2023

    On November 19th, 1998, Valve debuted with the release of their first revolutionary shooter Half-Life. Since then, the modding community has released lots of memorable HL1 mods - one of them being the old gem Zombie Panic 1, released on Halloween 2004 by the former Zombie Panic Team. We'd like to celebrate this special date with a Zombie Panic 1 gaming event on Dec 2nd! Like last time, the community member Pikouchu will provide the dedicated server with 32 slots and many custom maps! We want to thank those who have previously joined us in our first community night event and hopefully we'll see you all again this December! Be sure to click on "Set a reminder" to be notified, but here are the timezones just in case: GMT: 8:00 PM // PDT: 1:00 PM // EDT: 4:00 PM // CDT: 3:00 PM If this is your first time playing or an old timer who forgot how to set up the mod, Pikouchu created a quick easy…

  • v3.2.7 Update Released - 30 March 2023

    We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below: Changelog Angelscript Added "CBaseEntity@ CZP_Player.GetInfectedBy()" method which returns the entity that infected this player. Fixed weapons never calling the "OnEntityUsed" forward. Entities Fixed "func_clip_vphysics" broken "start disabled" key/value pair. Fixed weapons never calling the "OnPlayerUse" output. Events Added the ability to force disable an event by setting it's CVAR override to a negative value. Optimized the system in general. General Code optimizations in several places. User Interface Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 sec…

  • v3.2.6 Update Released - 4 February 2023

    We're shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual. Changelog Administration System Added an exception for basic administrators (and higher privileges) to the anti-Zombie skipping system. This allows said administrators to switch from game to Spectators team in order to spectate players with bad behavior. Servers powered by SourceMod are required if not done already to "copy" their "admin. list" to ZPS's administration system in order for this to work. ZPS does not read SourceMod's admin lists. Added "silence" and "unsilence" commands (shortcut to gag and mute at the same time). Fixed AFK checker kicking players instead of moving them to the lobby. Angelscript Added "bool CZP_Player.IsSilenced()" and "CZP_Player.SetSilenced(bool)" methods. F…

  • ZPS History and Community News - 14 January 2023

    Happy New Year folks! We hope you had a great 2022 and have been enjoying the v3.2.5 update so far! Today we'd like to commemorate a special day (12-28-2022) when ZPS turned 15 years old! What started as a simple HL2 modification, ported to a standalone game and now we have a sequel in the works! A huge milestone for an old Source mod still being played and supported by many! We want to give special thanks to ALL who have been with us along the way, supporting this game in every way possible by hosting servers, creating custom content, playing with friends and inviting new people! There's also another big milestone that this community achieved a few weeks ago. The Official Zombie Panic Source Survival Guide, created on Youtube by SFM artist McVee back in 2008, has reached over 1 million views! We hope this guide has been a great help keeping you all safe from danger and pressing the rig…

  • v3.2.5 Update Released - 22 December 2022

    Hello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below: Changelog Achievements Fixed escaped Survivors not earning certain achievements if they started from the beginning. Administration System Added "@carriers" pattern to target all Carriers in the server. Changed name targeting logic to mimic SourceMod's. Fixed AFK checker being too "aggressive" by kicking "AFK" players way earlier than it should be. Fixed admin warning count in the chat having an offset. Steam IDs in ban/warn lists are read and saved as "classic" Steam ID instead of Steam ID 3 for consistency (no need to update the IDs yourself, the game will do that automatically for you). Angelscript Fixed "Globa…

  • v3.2.4 Update Released - 15 April 2022

    We're rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes. Changelog Angelscript Added hook "InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &in iType )". Characters Fixed Zombie lunge VO being playable underwater. Removed Half-Life 2's H.E.V. geiger counter. Entities Added backward compatibility for the obsolete "weapon_hammer" entity, it will spawn a "weapon_barricade" instead. Fixed crashes with "Disable, Enable and Toggle" inputs for Survivors/Zombies spawn points. Removed a bunch of Portal's, Half-Life 2's and Quake's unused entities. Removed Half-Life 2 geiger counter update functionality in "trigger_hurt". Removed start dark, show game title and world is cold properties in the "worldspawn" entity. Game Instructor Updated barricad…

  • v3.2.3a Hotfix Released - 21 March 2022

    We're rolling out a quick hotfix that address few issues on v3.2.3 update. Server owners are required to update their servers. The following changes are: Characters Changed "random character" to really randomize the character selection instead of randomly choose once and keep the same character. Fixed infected Survivors not changing to their respective infected model after being turned into a normal Zombie or Carrier. Fixed Survivors being able to play with the Carrier model/VO with the "random character" option. Game Rules Fixed inconsistencies with limited spawn points logic. Fixed players being able to join Zombie team when round is starting. Fixed players being unable to spawn as a Zombie in both Warmup and Test modes. Maps zps_cinema Added a few more trash cans in the hallways. Added more Survivor spawn points outside. Added triggerable sounds for the hand dryers in the Bathroom, a…

  • v3.2.3 Update Released - 19 March 2022

    Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past versions. Server owners are required to update their servers to receive the latest changes. Changelog Admin System Flipped mute and gag actions to match SourceMod's behavior (gag = text, mute = voice). Discord RPC Fixed shutdown log message being treated as an error instead of simple information. Entities Re-added deprecated "Disable", "Enable" and "Toggle" outputs from v3.0.x to spawn point entities for backward compatibility. Mappers using these outputs are encouraged to update their maps to the "DisableSpawn", "EnableSpawn", and "ToggleSpawn" entities that have been there since v2.4/v3.1+. Various optimizations to…

  • v3.2.2 Update Released - 5 March 2022

    We're rolling out another small patch today that address few issues with the v3.2 update. Server owners are required to update their servers to receive the latest changes. Changelog Admin system Fixed some missing cases when it comes to banning clients. Angelscript Added "Menu.SetBack(bool state)" and "Menu.SetNext(bool state)" methods. Fixed "CZP_Player.AmmoBank(AmmoBankSet eAmmoSet, AmmoBankSetValue eAmmoSetValue, int &in iAmount)" crashes when manipulating barricades. Fixed "CZP_Player.AmmoBank(AmmoBankSet eAmmoSet, AmmoBankSetValue eAmmoSetValue, int &in iAmount)" not updating the selected ammo type. Fixed "Engine.EmitSoundEntity(CBaseEntity@ pEntity, const string &in strSoundFile)" always following the world instead of "pEntity". Fixed "Engine.Ent_Fire(const string &in strName, const string &in strAction, const string &in strValue, const string &in strDelay)" not being able to mani…

  • v3.2.1 Update Released - 19 February 2022

    We've shipped an important update that fix a few issues with the v3.2 patch. Server owners are required to update their servers to receive the latest changes. Changelog Fixed "OnMenuExecuted" Angelscript hook not working. Fixed regression with SourceMod menus. Potential fix for any Zombie Vision related client crashes. Potential fix for the server lag problem at high player count. Updated Contributors list. We'll continue monitoring any further issues and fix them in the upcoming patches as soon as possible. Be sure to report bugs and provide any feedback in our forums. Check out the latest announcement here: https://store.steampowered.com/news/app/17500/view/5821441368793049534

  • v3.2.0a Hotfix - 19 February 2022

    We've released a hotfix for v3.2 to attempt to fix an issue causing the server tickrate to drop and lag. This update reverted the "simulate physics at server's tick rate" fix. Please let us know about any other issues you experience!

  • v3.2 Update Released - 18 February 2022

    NOTE: We're aware of an issue that seems to be causing the server tickrate to drop and lag when there's about 18 players on the server. We're very sorry for the inconvenience, and we are investigating what's causing the problem. We'll release hotfixes when we determine what the problem might be, but if necessary we will end up reverting back to v3.1.3. If you have any information about this problem, please be sure to let us know! Hello everyone, the v3.2 update is finally released! Your game (clients) should update automatically, but if not then you should be able to trigger the update by restarting Steam. Server operators be sure to backup any config files or other things you don't want overwritten before you update your servers. Please be sure to; Provide your feedback about things to us on our Steam Discussion Boards! Report any bugs or issues you find so we can fix them! Share your…

  • v3.2 Release Date & Information - 16 February 2022

    The long overdue v3.2 will be released this Friday (February 18th)! So be prepared to get your servers updated and have some fun! This update focuses mostly on fixing bugs and other issues, as well as improving or adding onto already existing features and content. A full changelog will be posted upon release of v3.2, but we'll talk about some of the changes that are coming right now. Crouching Hitbox Issues As many of you already know, there is an issue with the players hitboxes when crouching that can make it very difficult to hit the crouching players head. The issue is that the hitbox for the head is sticking outside of the bounding box, which means your hits will not register on that part of the hitbox that is outside of the bounding box. We attempted to fix this in several ways, but these adjustments caused the side effect of getting stuck in objects when crouch jumping. So unfortu…

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2025v3.3 Halloween Update Released1815034432881361
224 October 2024v3.2.9 Update Released6212245217911834325
319 April 2024v3.2.8 Update Released5762994032395396882
430 March 2023v3.2.7 Update Released6839319551983128271
54 February 2023v3.2.6 Update Released5035622743888441227
622 December 2022v3.2.5 Update Released5000716037443607441
715 April 2022v3.2.4 Update Released5493837466484227140
821 March 2022v3.2.3a Hotfix Released4259848535843071238
919 March 2022v3.2.3 Update Released4259848535836252571
105 March 2022v3.2.2 Update Released4247462367438322166
1119 February 2022v3.2.1 Update Released4246335198900421773
1219 February 2022v3.2.0a Hotfix4246335198897991515
1318 February 2022v3.2 Update Released4246335198897402322
1415 December 2020v3.1.3 Update Released3879252510650304437
1527 October 2020v3.1.2 Update Released3895010671355948948
1626 October 2020v3.1.1 Update and Custom Content Notice3895010671352098379
172 February 2020v3.1 Beta Update 5: Hotfix 12609208878391706926
1828 March 2019Security Update for v3.0.9a2465065785299399094
1914 January 2019v3.1 Beta Update 2 - Melee Rework2711631078226095731
2012 March 2018v3.0.7-Hotfix3 is live!3819571572127245086

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID17500
Live current players15
SteamPulse tracked peak748
Live count (today's peak floor)15
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateOct 3, 2008
DeveloperZombie Panic! Team
PublisherZombie Panic! Team
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeVery Positive
Positive review percent85%
Positive reviews6,649
Negative reviews1,194
Total reviews7,843
Steam recommendationsNot available
Achievements106
Average playtime forever10,559 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/17500/

Short description

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.

About this game

Dive into the zombie apocalypse with Zombie Panic! Source (ZPS) : a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification. Choose your team as the Undead or a Survivor. Enjoy their unique abilities, weapons, and challenges in this action-packed mod! The Teams As a Survivor , unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, PANIC! Then run as if your lives depend on it… for they surely do. As a Zombie , you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts. The Gamemodes Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with: Survival Mode : Put your ability to scavenge and survive to the test. Easily the top player choice. Objective Mode : You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens. Hardcore Mode : For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds under a timer. Custom Made : Enjoy all kinds of unofficial gamemodes by community modders that push the game to its limits using AngelScript or SourceMod plugins. Community Servers and Workshop Zombie Panic! Source wouldn't be half the game it is without nearly two decades of community content and support. Over the years this has included countless custom maps, Workshop add-ons, and community servers running all sorts of modified gameplay that might fit your style! Official, custom-made, or both - pick your favorit…

Supported languages

English * , Russian, French, Italian, German, Spanish - Spain, Danish, Dutch, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
19Mods
6Mods (require HL2)
22Steam Achievements
30Steam Workshop
67Camera Comfort
74Playable without Timed Input
69Stereo Sound
70Surround Sound
23Steam Cloud
8Valve Anti-Cheat enabled
17Includes level editor
16Includes Source SDK
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Interaksi Daring Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: Free
  • Highest observed: Free

Zombie Panic! Source's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zombie Panic! Source's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zombie Panic! Source at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-08FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2544,0398 October 2026 - 23:12:02 UTC1,818,368
2MECCHA CHAMELEON2,5168 October 2026 - 23:04:42 UTC340,534
3Battle Teams 2328 October 2026 - 22:47:15 UTC7,966
4Total Football Online2018 October 2026 - 16:40:21 UTC932
5Sword and Fairy 7228 October 2026 - 07:00:07 UTC533
6Risk of Rain 237,3748 October 2026 - 22:42:34 UTC37,374
7Primitive Society Simulator48 October 2026 - 22:55:31 UTC455
8古魂18 October 2026 - 02:22:16 UTC60
9Mechabellum2,1038 October 2026 - 21:24:12 UTC5,341

Related Steam games by tag and genre

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2544,0398 October 2026 - 23:12:02 UTC1,818,3689,896,033Valve
Dota 2499,5458 October 2026 - 23:13:20 UTC1,291,3282,758,031Valve
AION 2292,1838 October 2026 - 22:28:29 UTC372,8726,962NC
Bongo Cat142,4718 October 2026 - 23:09:15 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS97,5088 October 2026 - 23:12:02 UTC3,236,0272,744,193PUBG Corporation
Team Fortress 280,0298 October 2026 - 22:51:58 UTC253,2251,230,475Valve
Overwatch®68,7758 October 2026 - 22:46:07 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege60,1648 October 2026 - 22:06:59 UTC200,4761,560,066Ubisoft Montreal
Aniimo60,0198 October 2026 - 12:56:22 UTC140,219Not availablePawprint Studio
Marvel Rivals58,7508 October 2026 - 22:48:50 UTC642,333409,518NetEase Games
Apex Legends™54,8508 October 2026 - 21:25:23 UTC624,4731,047,228Respawn
TBH: Task Bar Hero47,9608 October 2026 - 22:40:31 UTC546,13043,714Nugem Studio, Tesseract Studio

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
AION 2292,1838 October 2026 - 22:28:29 UTC372,8726,962NC
WARDOGS145,9118 October 2026 - 20:48:16 UTC399,748Not availableBULKHEAD
Bongo Cat142,4718 October 2026 - 23:09:15 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS97,5088 October 2026 - 23:12:02 UTC3,236,0272,744,193PUBG Corporation
Rust80,7538 October 2026 - 22:32:03 UTC259,6461,403,838Facepunch Studios
Delta Force38,9858 October 2026 - 21:11:07 UTC246,418197,579Team Jade
VRChat34,6248 October 2026 - 22:30:39 UTC74,217269,026VRChat Inc.
War Thunder30,0728 October 2026 - 22:52:27 UTC125,317781,076Gaijin Entertainment
DayZ27,8718 October 2026 - 22:39:13 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite27,5028 October 2026 - 21:06:52 UTC65,94478,112Morefun Studios
The Isle20,1228 October 2026 - 19:33:55 UTC27,916121,501Afterthought LLC
Diablo® IV18,9998 October 2026 - 20:40:53 UTC64,51869,242Blizzard Entertainment, Inc.

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2544,0398 October 2026 - 23:12:02 UTC1,818,3689,896,033Valve
Dota 2499,5458 October 2026 - 23:13:20 UTC1,291,3282,758,031Valve
AION 2292,1838 October 2026 - 22:28:29 UTC372,8726,962NC
WARDOGS145,9118 October 2026 - 20:48:16 UTC399,748Not availableBULKHEAD
ARC Raiders106,6668 October 2026 - 23:05:16 UTC465,097389,259Embark Studios
PUBG: BATTLEGROUNDS97,5088 October 2026 - 23:12:02 UTC3,236,0272,744,193PUBG Corporation
Valheim93,5098 October 2026 - 22:54:10 UTC498,478533,888Iron Gate AB
Rust80,7538 October 2026 - 22:32:03 UTC259,6461,403,838Facepunch Studios
Team Fortress 280,0298 October 2026 - 22:51:58 UTC253,2251,230,475Valve
Overwatch®68,7758 October 2026 - 22:46:07 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege60,1648 October 2026 - 22:06:59 UTC200,4761,560,066Ubisoft Montreal
Aniimo60,0198 October 2026 - 12:56:22 UTC140,219Not availablePawprint Studio

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