- Rise for the Fight - Open Beta Pre-Release Playtest - 19 September 2026
Hello everyone.I've been hard at work on the game, and I'm excited to announce that Rise for the Fight is transitioning from PreBeta to Beta. However, I need help testing the build to make sure everything is good before release. WHAT'S NEW? New Game ModesOverhauled Downtown map for PvPNew Customization OptionsNew 1v1 PlaylistNew SettingsXP Progression OverhaulSandbox Rebalancing and New WeaponSeveral Bug Fixes and QOL Improvementsand much, much more.WHAT NEEDS TO BE TESTED?Server stability, making sure disconnects and soft locks are minimal.The New XP Progression stats, making sure the XP amounts are fair.Making sure hitboxes in PvP are consistent when shot at with the current movement speed changes.Sandbox balancing, making sure it is balanced.Overall content quantity, making sure there's enough to do in the game for the beta release.HOW CAN I TEST THE NEW BUILD?The new build is live i…
- Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit ) - 10 July 2026
Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is doubled from 20 to 40. - You start out with 1000 Cash instead of 100. - Rise Coins and XP are doubled, which makes it 2x without Double XP, and 4x with Double XP. - There are only 2 Vending machines available in this mode: Gungen and Ammogen. - No revives, no boosters, no medical stims, no gun upgrades beyond upgrade points. - One life in Solo Mode. If you die, it's Game Over. Can you survive the challenge of Hardcore? See you in the fight! -Reece
- Rise for the Fight PreBeta 2026.2.2a Out Now - 8 July 2026
Hello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game button will appear so you have the option to leave. - Updated Firing sounds on the following weapons: SR76. GAME MODE CHANGES: - Vaulted One Point Classic FFA from Quick Play. - Brought back Showdown in Quick Play, however, there was a small change made. At the start of the match, all players will get 5 seconds of Spawn Protection. BUG FIXES: - Changed some backend code for leaving lobbies and active matches. This should help fix some issues with matchmaking after leaving. For example: If you leave a Player VS Player lobby, and get int…
- Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out Now - 6 July 2026
Hello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now. See you in the fight! -Reece
- Rise for the Fight / PreBeta 2026.2.2 Out Now - 5 July 2026
Hello everyone. Rise for the Fight PreBeta 2026.2.2 is out now, and with it come some major sandbox changes. So with that being said, here's the changelog: ADDITIONS AND CHANGES: - Increased Respawn Relocation Radius from
- Rise for the Fight - PreBeta 2026.2.1 Quick Patch 2 Out Now - 2 July 2026
Hello everyone. I am releasing another quick patch, adding more things that were meant to come out with the initial launch, but needed more refinement. Here's the full changelog: ADDITIONS AND ADJUSTMENTS: - Added a NEW Outerwear option! For those of you who want female character customization, you can now get the dress outerwear for 200 Rise Coins. If you previously bought all the outerwear before the dress, it will cost nothing. - Spawnpoint Selection is has been disabled to prevent players from spawning on top of other players. - With spawnpoint selection disabled, if a player is within 5 meters of your spawnpoint (15 meters if you are playing in a Partybox playlist room), your spawnpoint will be changed. SANDBOX CHANGES: - All the weapon damage drop-off values have been doubled, meaning the drop-off will take effect at a longer distance traveled. - Reduced CSP Overall Recoil from 3%…
- Rise for the Fight - PreBeta 2026.2.1 Quick Patch Out Now - 28 June 2026
Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version. Here is the changelog: ADDITIONS AND CHANGES: - Brought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now. - Updated how the firing animation is played in the backend. - When the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds. SANDBOX CHANGES: (WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%. - Increased SMG-P1 Vertical Recoil from 2.5% to 5%. That's all for this update. See you in the fight…
- Rise for the Fight PreBeta 2026.2.1 Out Now - 25 June 2026
Hello everyone. I apologize for the late update, I have been extremely busy with work lately, and haven't had much time to work on my game. With that said, PreBeta 2026.2.1 is now out. Here are the changes made in this update: ADDITIONS AND CHANGES: - Added Vulkan Support as the new primary Graphics API for the game! This does not apply to macOS players. - Added a NEW Weapon Variant: P13C / A Compact, Faster firing variant of the P13, with additional ammo per mag, but with lower shield damage. 8 RPS, 16 Round Capacity, 25 Health Damage / 25 Shield Damage. - Improved lighting on the following maps: Mega City (NIGHT), and Colosseum (NIGHT). - Brought back CO-OP for Player VS Zombies (Moshpit)! Max Player Count per room is set to 3 Players. - Added Zombie Rampancy in Player VS Zombies. Each hit will cause the zombies to increase their movement speed by 0.1. GAME MODE CHANGES: (GENERAL) - V…
- Rise for the Fight - Early Access / Switching to Vulkan - 8 June 2026
Hello everyone.As some of you already know, Rise for the Fight suffers from performance issues, especially on Windows, and devices with lower end hardware. This game runs on DX11 for Windows, Metal for macOS, and OpenGL Core for Linux.Starting with PreBeta 2026.2.1, Rise for the Fight will be adding Vulkan Support as the primary API for all devices, with the exception of macOS, as Apple Silicon does not support Vulkan.DX11 for Windows and OpenGL Core for Linux will be used as backup APIs. This means if you have hardware within the last 13 years, you can expect a performance boost.I'll have more details on the next update soon, so do expect another update in the coming days. -Reece
- Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now - 29 April 2026
Hello everyone. I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made: SANDBOX CHANGES: - Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS). - Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet). - Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x. - Increased FRAYR-G1 Damage from 10 to 20. - Decreased HR4 Shield Damage from 100 to 50. - Increased HR4 Headshot Damage Multiplier from 2x to 5x. - Increased P13 Shield Damage from 30 to 50. - Decreased P13 Damage from 30 to 25. - Decreased P13 Fire Rate from 6 RPS to 5 RPS. - Decreased P13 Magazine Capacity from 14 to 12. - Changed P13 Ammo Upgrade Tiers from 7/7/7 to 6/6/6. - Decreased SG3 Damage from 20x20 (20 Damage each pellet) to 20x15 (20 Damage each pellet). - Increased SG3 Mag Capacity from…
- Rise for the Fight / PreBeta 2026.2.0 Out Now - 25 April 2026
Hello everyone. Rise for the Fight PreBeta 2026.2.0 is out now. And with it, I have some major news in regards to the game. Starting today, I will be introducing Rise Coins to the game. As of 4/25/2026, they will be earned by completing/winning PvP matches, getting multikills, getting killstreaks, earning achievements, and reaching max rank. Rise Coins will be used purely for cosmetics, and in the future xp and coin boosts. In the near future, I will be including a way to purchase Rise Coins and XP/Coin Boosts, which will be optional, and will have higher value to the player. With that out of the way, here's the full changelog for PreBeta 2026.2.0: GENERAL ADDITIONS AND CHANGES: - Added Linux and SteamOS Support! - Added Rise Coins! This new currency will be used to purchase cosmetics and boosters, and only cosmetics/boosters. Rise Coins can be earned by playing the game. The different…
- Rise for the Fight: Early Access - PreBeta 2026.1.1b Out Now! - 13 March 2026
Hello everyone. Sorry for the delayed update, I've been planning out the content for this year. Rise for the Fight PreBeta 2026.1.1b is out now, here are the changes made:ADDITIONS AND CHANGES:- Added NEW Game Mode: Oddspoon / Grab the Spoon, and control it to score! First player to reach 60 Points wins! - Revised the map Stadium. - Revised FRAYR-G1 Model. - Fixed Lighting on Gun Optics not showing after Viewmodels were brought back. BUG FIXES: - Fixed the Endgame Scoreboard disappearing when pressing the button to open the Scoreboard. How does Oddspoon work? Oddspoon is a game mode where players must grab and maintain control of a spoon to score. Players who grab the spoon will get the Sacred Spoon, a new melee weapon specifically for this mode. If you die with the spoon, you drop the spoon, and won't score without it. Players who have the Sacred Spoon cannot swap between weapons or gr…
- Rise for the Fight - PreBeta 2026.1.1a Out Now - 20 February 2026
Hello everyone. A new patch update is out for Rise for the Fight. Here's the changelog: GENERAL ADDITIONS AND CHANGES: - Decreased Server Send Rate from 16 and 2/3 times a second to 10 times a second to reduce network lag. SANDBOX ADDITIONS AND CHANGES: - Increased DBS Damage from 20 to 25. - Increased DBS Shield Damage from 20 to 25. -Decreased DMR10 Headshot Damage Multiplier from 5x to 2x. -Increased DMR10 Shield Damage from 25 to 50. - Increased SG3 Damage from 10 to 20. - Increased SG3 Shield Damage from 10 to 20.GAME MODE CHANGES: - Revised Showdown Game Mode. Here are the rules for it: - Max Rounds: 0 from 1 (as many rounds as needed for the score limit to be reached.) - Upgrade Point Grant Timer: 5s from 10s - Score to Win: 3 from 1. - Kills needed to win round when Last One Standing: 0 from 5 (no minimum kill threshold to win the round.) - Random Weapon Pick on Enemy Killed: fa…
- Rise for the Fight / PreBeta 2026.1.1 Out Now - 14 February 2026
Hello everyone.PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so without further ado, here's the changelog for this patch update: GENERAL ADDITIONS/CHANGES: - Brought back Weapon Viewmodel Positioning.- Decreased Bunny Hop Acceleration speed from 10 to 0, disabling it.- Decreased Partybox Movement Multiplier from 2x to 1.5x.- Updated P13 Model.- Updated DBS Model.- Updated SR76 Model.- Renamed the following Game Modes to be more traditional:Gun Cycle -> Gun GameGun Party -> Fest FFAPandemic -> Zombie FFASANDBOX ADDITIONS/CHANGES:- Updated Shield Damage to be a separate value instead of a stacked value. - Shield Damage no longer has Headshot Damage Multiplier applied to it.- Updated Shield Damage values on all weapons. These are the current values: - Blunderbuss: 60 - CSP: 50 - DBS: 20 - DMR10: 25 - DSG4:…
- Rise for the Fight: Early Access - PreBeta 2026.1.0 Out Now - 31 January 2026
Hello everyone.It is currently 8:00pm MT on 1/30/2026 as I'm writing this. I am releasing the PreBeta 2026.1.0 Update now, as I feel like the update is in a good enough state where it's ready to be released. I hope to get some good, constructive feedback for this update, so I can get the game into the best state I can for you all. With that out of the way, here's the changelog for Rise for the Fight PreBeta 2026.1.0: GENERAL ADDITIONS / CHANGES:- Added NEW Feature: Tombsteal / Tombsteal allows players to pick up the weapon of the player they killed from their tombstone. If the weapon being picked up is already equipped in one of your slots, you will be given additional ammo reserves for your equipped gun, and you will get 3 Upgrade Points. You have 10 seconds before the tombstone despawns.- Added NEW Vending Machine for Player vs Player: Fixed Gungen / This version of Gungen has fixed w…
- Rise for the Fight - Version Number changes and New PreBeta Update Release Date - 26 January 2026
Hello everyone.I've been hard at work on the next update for Rise for the Fight, finalizing changes, and preparing for it to go public. While I work on the next update, I have a couple announcements in regards to the next update.Starting with the next update, going forward, there will be a new version number scheme. It will no longer be Development Stage / Version Number / Patch Number, instead it will be Development Stage / Year / Half Year / Patch Number / Small Patch Letter (if applicable). When the next update releases, the new version will be PreBeta 2026.1.0. If a new small patch is released, it will be lettered in alphabetical order. An example of this is PreBeta 2026.1.0a. Otherwise, a bigger patch will not have a letter, and will have an increment in the patch number, which would be PreBeta 2026.1.1.With that said, the PreBeta 2026.1.0 update will be released on January 31st. H…
- Rise for the Fight: Early Access / Pre-Beta 1.3 Preview - 1 January 2026
Hello everyone.With 2026 just a few hours away, I would like to showcase some of the new content I've been working on that's planned for Pre-Beta 1.3, expected to release in January. So with that said, here's a sneak peek of the new content coming to the game!Player VS Player Playlists!Instead of all the maps and modes being consolidated into one playlist, I have split the PvP experience into 2 playlists: Quick Play / The core Rise for the Fight experience, with Core Game Modes and Maps. Quick Play will have Map/Mode Voting enabled, and will have a new feature enabled: Crosslist! More details below. This playlist will feature the following maps: Stadium, Pathed Pillars, Downtown, Legacy, Plaza, Bridge, and Two-Base. This playlist will feature the following modes: FFA Loadouts, King of the Hill, Juggernaut, Kill Confirmed, Pandemic, and Showdown.Party Box / Faster Movement, Faster Guns,…
- Rise for the Fight: Early Access - Half One 2026 ROADMAP - 25 December 2025
Happy Holidays, everyone! With 2025 coming to an end, I would like to take a moment to thank everyone who has tried my game this year, and especially those who have provided positive or constructive feedback to help make the game better. I cannot express how grateful I am to have this level of support for my first Steam project! I would also like to take a moment to announce my plans with the game into the first half of 2026, as I have some big plans for the game throughout the year, some of which is still in discussion with playtesters that I will not be disclosing, as it's not final or confirmed yet. However, here's what is confirmed: With that said, I hope that within these coming months, I can gather enough feedback from you, the community, as it's crucial to me to be able to make the game the best it can be.This game means a lot to me, and I hope to deliver in 2026.Again, Happy Hol…
- Rise for the Fight Pre-Beta 1.2 Out Now! - 15 December 2025
Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:GENERAL ADDITIONS / CHANGES:- Brought back Game Mode: Pandemic! No starting infected, and every man for himself. First to 30 within 3 Rounds or No Survivors to win.SANDBOX ADDITIONS / CHANGES:- Increased Blunderbuss Damage from 40x50 to 50x60.- Decreased Blunderbuss Spread from 100% to 90%.- Decreased HMG22 Damage from 20 to 10- Decreased HMG22 Shield Damage from 20 to 10.- Increased HMG22 Fire Rate from 12 to 18.- Converted FRAYR-G1 from Full-Auto to Auto-Burst, with 5 rounds per burst.- Decreased FRAYR-G1 Starting Mag Capacity from 45 to 40.- Vaulted BMR4 from use in current sandbox.- Increased PR5 Fire Rate fr…
- Rise for the Fight - Pre Beta 1.1 Out Now - 16 October 2025
Hello everyone.I am due for a new update to the game. It's been a while since the release of the Pre Beta update. Speaking of the Pre Beta Release, for those who aren't caught up with what's been added and changed, Here is a recap of what's changed:💡 Improved lighting and shadows!📺 Improved Heads Up Display!⚔️ Revised Player vs Player experience!🗺️ 2 New Maps!🧟 Revised Moshpit experience!🔫 New Sandbox Additions and Balancing!and much, MUCH more!To see all the changes from Pre Beta Release 1.0, click here: Rise for the Fight - Pre Beta 1.0 Out NowWith that said, Pre Beta 1.1 is Out Now! Here are the changes: GENERAL ADDITIONS\Added Steam Lobbies! When you create a Player VS Player lobby, a public Steam Lobby is created. From there, friends who are also on can join you, or you can invite them to join you. Make sure they are on, and make sure you are in a Player VS Player lobby when y…