SPSTEAMPULSELIVE ANALYTICS
Rise for the Fight - Early Access

Rise for the Fight - Early Access Steam metadata

Reece Makes Games | Aug 15, 2023 | game

Released

0players observed · 24 September 2026 - 05:55:22 UTC

CasualIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)600
  • Revenue (VGI)No data available
  • Review score74% positive

Rise for the Fight - Early Access metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)600
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews19
  • Release dateAug 15, 2023
  • DeveloperReece Makes Games
  • PublisherReece Makes Games

Genres: Casual, Indie, Free To Play, Early Access

Company pages: Developer: Reece Makes GamesPublisher: Reece Makes Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise for the Fight - Early Access Steam metadata

Rise for the Fight - Early Access metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1871970/metadata
Steam Storehttps://store.steampowered.com/app/1871970/
Steam Communityhttps://steamcommunity.com/app/1871970
PCGamingWiki search
IGDB searchSearch IGDB for Rise for the Fight - Early Access

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 14 positive, 5 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

5

Platform releases
  • Steam 15 August 2023

Latest Steam announcements

  • Rise for the Fight - Open Beta Pre-Release Playtest - 19 September 2026

    Hello everyone.I've been hard at work on the game, and I'm excited to announce that Rise for the Fight is transitioning from PreBeta to Beta. However, I need help testing the build to make sure everything is good before release. WHAT'S NEW? New Game ModesOverhauled Downtown map for PvPNew Customization OptionsNew 1v1 PlaylistNew SettingsXP Progression OverhaulSandbox Rebalancing and New WeaponSeveral Bug Fixes and QOL Improvementsand much, much more.WHAT NEEDS TO BE TESTED?Server stability, making sure disconnects and soft locks are minimal.The New XP Progression stats, making sure the XP amounts are fair.Making sure hitboxes in PvP are consistent when shot at with the current movement speed changes.Sandbox balancing, making sure it is balanced.Overall content quantity, making sure there's enough to do in the game for the beta release.HOW CAN I TEST THE NEW BUILD?The new build is live i…

  • Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit ) - 10 July 2026

    Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is doubled from 20 to 40. - You start out with 1000 Cash instead of 100. - Rise Coins and XP are doubled, which makes it 2x without Double XP, and 4x with Double XP. - There are only 2 Vending machines available in this mode: Gungen and Ammogen. - No revives, no boosters, no medical stims, no gun upgrades beyond upgrade points. - One life in Solo Mode. If you die, it's Game Over. Can you survive the challenge of Hardcore? See you in the fight! -Reece

  • Rise for the Fight PreBeta 2026.2.2a Out Now - 8 July 2026

    Hello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game button will appear so you have the option to leave. - Updated Firing sounds on the following weapons: SR76. GAME MODE CHANGES: - Vaulted One Point Classic FFA from Quick Play. - Brought back Showdown in Quick Play, however, there was a small change made. At the start of the match, all players will get 5 seconds of Spawn Protection. BUG FIXES: - Changed some backend code for leaving lobbies and active matches. This should help fix some issues with matchmaking after leaving. For example: If you leave a Player VS Player lobby, and get int…

  • Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out Now - 6 July 2026

    Hello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now. See you in the fight! -Reece

  • Rise for the Fight / PreBeta 2026.2.2 Out Now - 5 July 2026

    Hello everyone. Rise for the Fight PreBeta 2026.2.2 is out now, and with it come some major sandbox changes. So with that being said, here's the changelog: ADDITIONS AND CHANGES: - Increased Respawn Relocation Radius from

  • Rise for the Fight - PreBeta 2026.2.1 Quick Patch 2 Out Now - 2 July 2026

    Hello everyone. I am releasing another quick patch, adding more things that were meant to come out with the initial launch, but needed more refinement. Here's the full changelog: ADDITIONS AND ADJUSTMENTS: - Added a NEW Outerwear option! For those of you who want female character customization, you can now get the dress outerwear for 200 Rise Coins. If you previously bought all the outerwear before the dress, it will cost nothing. - Spawnpoint Selection is has been disabled to prevent players from spawning on top of other players. - With spawnpoint selection disabled, if a player is within 5 meters of your spawnpoint (15 meters if you are playing in a Partybox playlist room), your spawnpoint will be changed. SANDBOX CHANGES: - All the weapon damage drop-off values have been doubled, meaning the drop-off will take effect at a longer distance traveled. - Reduced CSP Overall Recoil from 3%…

  • Rise for the Fight - PreBeta 2026.2.1 Quick Patch Out Now - 28 June 2026

    Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version. Here is the changelog: ADDITIONS AND CHANGES: - Brought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now. - Updated how the firing animation is played in the backend. - When the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds. SANDBOX CHANGES: (WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%. - Increased SMG-P1 Vertical Recoil from 2.5% to 5%. That's all for this update. See you in the fight…

  • Rise for the Fight PreBeta 2026.2.1 Out Now - 25 June 2026

    Hello everyone. I apologize for the late update, I have been extremely busy with work lately, and haven't had much time to work on my game. With that said, PreBeta 2026.2.1 is now out. Here are the changes made in this update: ADDITIONS AND CHANGES: - Added Vulkan Support as the new primary Graphics API for the game! This does not apply to macOS players. - Added a NEW Weapon Variant: P13C / A Compact, Faster firing variant of the P13, with additional ammo per mag, but with lower shield damage. 8 RPS, 16 Round Capacity, 25 Health Damage / 25 Shield Damage. - Improved lighting on the following maps: Mega City (NIGHT), and Colosseum (NIGHT). - Brought back CO-OP for Player VS Zombies (Moshpit)! Max Player Count per room is set to 3 Players. - Added Zombie Rampancy in Player VS Zombies. Each hit will cause the zombies to increase their movement speed by 0.1. GAME MODE CHANGES: (GENERAL) - V…

  • Rise for the Fight - Early Access / Switching to Vulkan - 8 June 2026

    Hello everyone.As some of you already know, Rise for the Fight suffers from performance issues, especially on Windows, and devices with lower end hardware. This game runs on DX11 for Windows, Metal for macOS, and OpenGL Core for Linux.Starting with PreBeta 2026.2.1, Rise for the Fight will be adding Vulkan Support as the primary API for all devices, with the exception of macOS, as Apple Silicon does not support Vulkan.DX11 for Windows and OpenGL Core for Linux will be used as backup APIs. This means if you have hardware within the last 13 years, you can expect a performance boost.I'll have more details on the next update soon, so do expect another update in the coming days. -Reece

  • Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now - 29 April 2026

    Hello everyone. I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made: SANDBOX CHANGES: - Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS). - Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet). - Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x. - Increased FRAYR-G1 Damage from 10 to 20. - Decreased HR4 Shield Damage from 100 to 50. - Increased HR4 Headshot Damage Multiplier from 2x to 5x. - Increased P13 Shield Damage from 30 to 50. - Decreased P13 Damage from 30 to 25. - Decreased P13 Fire Rate from 6 RPS to 5 RPS. - Decreased P13 Magazine Capacity from 14 to 12. - Changed P13 Ammo Upgrade Tiers from 7/7/7 to 6/6/6. - Decreased SG3 Damage from 20x20 (20 Damage each pellet) to 20x15 (20 Damage each pellet). - Increased SG3 Mag Capacity from…

  • Rise for the Fight / PreBeta 2026.2.0 Out Now - 25 April 2026

    Hello everyone. Rise for the Fight PreBeta 2026.2.0 is out now. And with it, I have some major news in regards to the game. Starting today, I will be introducing Rise Coins to the game. As of 4/25/2026, they will be earned by completing/winning PvP matches, getting multikills, getting killstreaks, earning achievements, and reaching max rank. Rise Coins will be used purely for cosmetics, and in the future xp and coin boosts. In the near future, I will be including a way to purchase Rise Coins and XP/Coin Boosts, which will be optional, and will have higher value to the player. With that out of the way, here's the full changelog for PreBeta 2026.2.0: GENERAL ADDITIONS AND CHANGES: - Added Linux and SteamOS Support! - Added Rise Coins! This new currency will be used to purchase cosmetics and boosters, and only cosmetics/boosters. Rise Coins can be earned by playing the game. The different…

  • Rise for the Fight: Early Access - PreBeta 2026.1.1b Out Now! - 13 March 2026

    Hello everyone. Sorry for the delayed update, I've been planning out the content for this year. Rise for the Fight PreBeta 2026.1.1b is out now, here are the changes made:ADDITIONS AND CHANGES:- Added NEW Game Mode: Oddspoon / Grab the Spoon, and control it to score! First player to reach 60 Points wins! - Revised the map Stadium. - Revised FRAYR-G1 Model. - Fixed Lighting on Gun Optics not showing after Viewmodels were brought back. BUG FIXES: - Fixed the Endgame Scoreboard disappearing when pressing the button to open the Scoreboard. How does Oddspoon work? Oddspoon is a game mode where players must grab and maintain control of a spoon to score. Players who grab the spoon will get the Sacred Spoon, a new melee weapon specifically for this mode. If you die with the spoon, you drop the spoon, and won't score without it. Players who have the Sacred Spoon cannot swap between weapons or gr…

  • Rise for the Fight - PreBeta 2026.1.1a Out Now - 20 February 2026

    Hello everyone. A new patch update is out for Rise for the Fight. Here's the changelog: GENERAL ADDITIONS AND CHANGES: - Decreased Server Send Rate from 16 and 2/3 times a second to 10 times a second to reduce network lag. SANDBOX ADDITIONS AND CHANGES: - Increased DBS Damage from 20 to 25. - Increased DBS Shield Damage from 20 to 25. -Decreased DMR10 Headshot Damage Multiplier from 5x to 2x. -Increased DMR10 Shield Damage from 25 to 50. - Increased SG3 Damage from 10 to 20. - Increased SG3 Shield Damage from 10 to 20.GAME MODE CHANGES: - Revised Showdown Game Mode. Here are the rules for it: - Max Rounds: 0 from 1 (as many rounds as needed for the score limit to be reached.) - Upgrade Point Grant Timer: 5s from 10s - Score to Win: 3 from 1. - Kills needed to win round when Last One Standing: 0 from 5 (no minimum kill threshold to win the round.) - Random Weapon Pick on Enemy Killed: fa…

  • Rise for the Fight / PreBeta 2026.1.1 Out Now - 14 February 2026

    Hello everyone.PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so without further ado, here's the changelog for this patch update: GENERAL ADDITIONS/CHANGES: - Brought back Weapon Viewmodel Positioning.- Decreased Bunny Hop Acceleration speed from 10 to 0, disabling it.- Decreased Partybox Movement Multiplier from 2x to 1.5x.- Updated P13 Model.- Updated DBS Model.- Updated SR76 Model.- Renamed the following Game Modes to be more traditional:Gun Cycle -> Gun GameGun Party -> Fest FFAPandemic -> Zombie FFASANDBOX ADDITIONS/CHANGES:- Updated Shield Damage to be a separate value instead of a stacked value. - Shield Damage no longer has Headshot Damage Multiplier applied to it.- Updated Shield Damage values on all weapons. These are the current values: - Blunderbuss: 60 - CSP: 50 - DBS: 20 - DMR10: 25 - DSG4:…

  • Rise for the Fight: Early Access - PreBeta 2026.1.0 Out Now - 31 January 2026

    Hello everyone.It is currently 8:00pm MT on 1/30/2026 as I'm writing this. I am releasing the PreBeta 2026.1.0 Update now, as I feel like the update is in a good enough state where it's ready to be released. I hope to get some good, constructive feedback for this update, so I can get the game into the best state I can for you all. With that out of the way, here's the changelog for Rise for the Fight PreBeta 2026.1.0: GENERAL ADDITIONS / CHANGES:- Added NEW Feature: Tombsteal / Tombsteal allows players to pick up the weapon of the player they killed from their tombstone. If the weapon being picked up is already equipped in one of your slots, you will be given additional ammo reserves for your equipped gun, and you will get 3 Upgrade Points. You have 10 seconds before the tombstone despawns.- Added NEW Vending Machine for Player vs Player: Fixed Gungen / This version of Gungen has fixed w…

  • Rise for the Fight - Version Number changes and New PreBeta Update Release Date - 26 January 2026

    Hello everyone.I've been hard at work on the next update for Rise for the Fight, finalizing changes, and preparing for it to go public. While I work on the next update, I have a couple announcements in regards to the next update.Starting with the next update, going forward, there will be a new version number scheme. It will no longer be Development Stage / Version Number / Patch Number, instead it will be Development Stage / Year / Half Year / Patch Number / Small Patch Letter (if applicable). When the next update releases, the new version will be PreBeta 2026.1.0. If a new small patch is released, it will be lettered in alphabetical order. An example of this is PreBeta 2026.1.0a. Otherwise, a bigger patch will not have a letter, and will have an increment in the patch number, which would be PreBeta 2026.1.1.With that said, the PreBeta 2026.1.0 update will be released on January 31st. H…

  • Rise for the Fight: Early Access / Pre-Beta 1.3 Preview - 1 January 2026

    Hello everyone.With 2026 just a few hours away, I would like to showcase some of the new content I've been working on that's planned for Pre-Beta 1.3, expected to release in January. So with that said, here's a sneak peek of the new content coming to the game!Player VS Player Playlists!Instead of all the maps and modes being consolidated into one playlist, I have split the PvP experience into 2 playlists: Quick Play / The core Rise for the Fight experience, with Core Game Modes and Maps. Quick Play will have Map/Mode Voting enabled, and will have a new feature enabled: Crosslist! More details below. This playlist will feature the following maps: Stadium, Pathed Pillars, Downtown, Legacy, Plaza, Bridge, and Two-Base. This playlist will feature the following modes: FFA Loadouts, King of the Hill, Juggernaut, Kill Confirmed, Pandemic, and Showdown.Party Box / Faster Movement, Faster Guns,…

  • Rise for the Fight: Early Access - Half One 2026 ROADMAP - 25 December 2025

    Happy Holidays, everyone! With 2025 coming to an end, I would like to take a moment to thank everyone who has tried my game this year, and especially those who have provided positive or constructive feedback to help make the game better. I cannot express how grateful I am to have this level of support for my first Steam project! I would also like to take a moment to announce my plans with the game into the first half of 2026, as I have some big plans for the game throughout the year, some of which is still in discussion with playtesters that I will not be disclosing, as it's not final or confirmed yet. However, here's what is confirmed: With that said, I hope that within these coming months, I can gather enough feedback from you, the community, as it's crucial to me to be able to make the game the best it can be.This game means a lot to me, and I hope to deliver in 2026.Again, Happy Hol…

  • Rise for the Fight Pre-Beta 1.2 Out Now! - 15 December 2025

    Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:GENERAL ADDITIONS / CHANGES:- Brought back Game Mode: Pandemic! No starting infected, and every man for himself. First to 30 within 3 Rounds or No Survivors to win.SANDBOX ADDITIONS / CHANGES:- Increased Blunderbuss Damage from 40x50 to 50x60.- Decreased Blunderbuss Spread from 100% to 90%.- Decreased HMG22 Damage from 20 to 10- Decreased HMG22 Shield Damage from 20 to 10.- Increased HMG22 Fire Rate from 12 to 18.- Converted FRAYR-G1 from Full-Auto to Auto-Burst, with 5 rounds per burst.- Decreased FRAYR-G1 Starting Mag Capacity from 45 to 40.- Vaulted BMR4 from use in current sandbox.- Increased PR5 Fire Rate fr…

  • Rise for the Fight - Pre Beta 1.1 Out Now - 16 October 2025

    Hello everyone.I am due for a new update to the game. It's been a while since the release of the Pre Beta update. Speaking of the Pre Beta Release, for those who aren't caught up with what's been added and changed, Here is a recap of what's changed:💡 Improved lighting and shadows!📺 Improved Heads Up Display!⚔️ Revised Player vs Player experience!🗺️ 2 New Maps!🧟 Revised Moshpit experience!🔫 New Sandbox Additions and Balancing!and much, MUCH more!To see all the changes from Pre Beta Release 1.0, click here: Rise for the Fight - Pre Beta 1.0 Out NowWith that said, Pre Beta 1.1 is Out Now! Here are the changes: GENERAL ADDITIONS\Added Steam Lobbies! When you create a Player VS Player lobby, a public Steam Lobby is created. From there, friends who are also on can join you, or you can invite them to join you. Make sure they are on, and make sure you are in a Player VS Player lobby when y…

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2026Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit )1837955055355810
28 July 2026Rise for the Fight PreBeta 2026.2.2a Out Now1836506165581360
36 July 2026Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out Now1836506165575086
45 July 2026Rise for the Fight / PreBeta 2026.2.2 Out Now1836506165573412
52 July 2026Rise for the Fight - PreBeta 2026.2.1 Quick Patch 2 Out Now1836506165567085
628 June 2026Rise for the Fight - PreBeta 2026.2.1 Quick Patch Out Now1836506165557635
725 June 2026Rise for the Fight PreBeta 2026.2.1 Out Now1836506165551958
88 June 2026Rise for the Fight - Early Access / Switching to Vulkan1834602721199990
929 April 2026Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now1831432155565890
1025 April 2026Rise for the Fight / PreBeta 2026.2.0 Out Now1830797770239007
1113 March 2026Rise for the Fight: Early Access - PreBeta 2026.1.1b Out Now!1826992588594282
1220 February 2026Rise for the Fight - PreBeta 2026.1.1a Out Now1825093633186959
1314 February 2026Rise for the Fight / PreBeta 2026.1.1 Out Now1824644522842743
1415 December 2025Rise for the Fight Pre-Beta 1.2 Out Now!1818752592132030
1513 April 2025Rise for the Fight - Beta Snippet 7 Out Now1796631172356198
168 April 2025Rise for the Fight - Beta Snippet 6 Patch 2 Out Now1795917897488938
177 April 2025Rise for the Fight - Beta Snippet 6 Patch 1 Out Now1795917897436656
182 April 2025Rise for the Fight - April Fools!1795917897277988
1931 March 2025Rise for the Fight - Beta Snippet 6 Out Now1795283637954053
2029 January 2025Rise for the Fight - Beta Snippet Patch 2 Out Now1790214123032652

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1871970
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateAug 15, 2023
DeveloperReece Makes Games
PublisherReece Makes Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent74%
Positive reviews14
Negative reviews5
Total reviews19
Steam recommendationsNot available
Achievements5
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1871970/

Short description

Rise for the Fight is a Cartoon Multiplayer FPS where you deal damage, get kills, and gain multikills to upgrade your gun.

About this game

Rise for the Fight is an upcoming Cartoon Multiplayer FPS game being developed by Reece Makes Games. Rise for the Fight's core gameplay is all about guns, kills, and damage. Deal damage, get kills, and gain multikills to acquire: Upgrade Points! Use your Upgrade Points to upgrade your gun's rate of fire and ammo capacity in Player VS Player, alongside damage in Singleplayer... Buy a random weapon from the Random Gungen Machines... Or buy a specific weapon from the Fixed Gungen Machines. HOWEVER, BE CAREFUL! Keep yourself aware at all times, and be careful because if you die, your purchased weapons and gun stats will be reset... But don't fret! You will be compensated for the upgrades you used if you do die. Features: - Expansive and Expressive Character Customization, with more coming in the future. - Unique Twists to Classic Game Modes. - Several Simple yet Unique Maps to fight on. - Over 15 Different Weapons to play with. - Singleplayer Mode (Requires Internet Connection to play) Controls (KEYBOARD AND MOUSE): - WASD = Move - Left Shift + WASD = Sprint - C = Crouch - Spacebar = Jump - Left Click = Shoot - Right Click = Aim - R = Reload - F = Melee - G = Equip Grenade / Swap back to Gun - H/4 = Heal - E = Interact - 1/2/3 = Upgrade Gun Stats - Tab = Scoreboard - Esc = Enter/Exit Pause Menu Controls (STEAM INPUT, DEFAULT CONFIG): - Left Joystick = Move - Left Joystick Click (HOLD) = Run - Right Joystick = Look / Move Cursor - Right Joystick Click (HOLD) = Crouch - A = Jump - B = Heal - X = Reload / Interact - Y = Toggle Weapon Inventory - Left Trigger (HOLD) = Aim - Right Trigger = Shoot / Use Grenades / Interact with Menus - Left Bumper = Equip Grenades - Right Bumper = Melee - DPad Left = Upgrade Option 1 - DPad Up = Upgrade Option 2 - DPad Right = Upgrade Option 3 - Select (HOLD) = Scoreboard - Start = Enter/Exit Pause Menu Notes: - This game's servers are set to US East, so if you are in a different region, you may experience high ping. - The Server has a maximum player capacity of 100. This will be expanded on if needed. - Expect bugs to be present in this game, as it's in early development. If you come across any issues with the gam…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Rise for the Fight - Early Access's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rise for the Fight - Early Access's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rise for the Fight - Early Access at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2552,55624 September 2026 - 06:56:28 UTC1,818,368
2Dota 2407,25924 September 2026 - 06:56:28 UTC1,291,328
3Such a guy123 September 2026 - 19:13:33 UTC234
4Wallpaper Engine65,06224 September 2026 - 06:58:11 UTC150,271
5Once Human14,19824 September 2026 - 06:30:55 UTC231,343
6下一站江湖Ⅱ7924 September 2026 - 00:35:49 UTC4,637
7Conqueror's Blade1,28424 September 2026 - 06:04:07 UTC18,921
8Gujian3(古剑奇谭三)4323 September 2026 - 04:28:51 UTC1,381

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine65,06224 September 2026 - 06:58:11 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
How to Fish16,73723 September 2026 - 16:26:48 UTC373,97110,040Dazed Games
The Sims™ 413,58124 September 2026 - 05:58:54 UTC96,185193,399Maxis
Unturned13,40723 September 2026 - 22:43:54 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn13,09523 September 2026 - 14:17:48 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Wallpaper Engine65,06224 September 2026 - 06:58:11 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
Palworld38,73024 September 2026 - 06:31:08 UTC2,101,535451,088Pocketpair
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2552,55624 September 2026 - 06:56:28 UTC1,818,3689,826,471Valve
Dota 2407,25924 September 2026 - 06:56:28 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS278,47824 September 2026 - 06:56:28 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Warframe69,70224 September 2026 - 05:24:41 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Marvel Rivals54,47724 September 2026 - 05:37:10 UTC642,333409,518NetEase Games
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Tom Clancy's Rainbow Six Siege51,47924 September 2026 - 04:38:33 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 242,86124 September 2026 - 06:09:45 UTC253,2251,230,475Valve

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Palworld38,73024 September 2026 - 06:31:08 UTC2,101,535451,088Pocketpair
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Project Zomboid29,18224 September 2026 - 06:51:46 UTC122,811467,999The Indie Stone
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
ARK: Survival Ascended14,39124 September 2026 - 03:09:19 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.13,32024 September 2026 - 01:49:21 UTC266,908420,693semiwork
The Isle12,65624 September 2026 - 06:51:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,46124 September 2026 - 06:53:05 UTC39,10324,686Jagex Ltd

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.