SPSTEAMPULSELIVE ANALYTICS
Zeta Leporis RTS

Zeta Leporis RTS Steam metadata

Jason Gieske | Feb 26, 2024 | game

Released

0players observed · 22 September 2026 - 15:57:29 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)660
  • Revenue (VGI)$1,848
  • Review score86% positive

Zeta Leporis RTS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)660
  • Revenue (VGI)$1,848
  • Review score86% positive
  • Total reviews21
  • Release dateFeb 26, 2024
  • DeveloperJason Gieske
  • PublisherJason Gieske

Genres: Indie, Strategy, Early Access

Company pages: Developer: Jason GieskePublisher: Jason Gieske

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zeta Leporis RTS Steam metadata

Zeta Leporis RTS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2445160/metadata
Steam Storehttps://store.steampowered.com/app/2445160/
Steam Communityhttps://steamcommunity.com/app/2445160
PCGamingWiki search
IGDB searchSearch IGDB for Zeta Leporis RTS

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 18 positive, 3 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

20

Platform releases
  • Steam 26 February 2024

Latest Steam announcements

  • Zeta Leporis RTS updated to v.0.6.30.2026 - 18 September 2026

    -Background GUI elements no longer disappear on mouseover of the upper-right GUI display while a unit is displayed. -Lengthened the background music track "Empire's Fate".

  • Zeta Leporis RTS updated to v.0.6.29.2026 - 1 September 2026

    Mostly a continuation of work on multiplayer; got more things working correctly and eliminated all currently known causes of multiplayer crashes, so it should be possible to play an entire multiplayer match to the end now, albeit still with plenty of quirky little bugs on the client side. In other words, multiplayer's still in a pre-alpha state. Changelog single player .6.23 -Enabled fullscreen switching (alt+enter). -Removed returns from localization files, which allegedly makes the game crash when not in fullscreen. -Explosion script is now executed by the exploding unit instead of the attacker. -Collector and defense turret shields no longer reset to 0 upon upgrading. .6.25 -Made fighter turn direction deterministic. .6.28 -Removed a line of code that was likely sometimes causing a unnecessary recalculation of which selected mechbot to display. multiplayer .6.22 -Fixed client crash o…

  • Zeta Leporis RTS hotfixed to v.0.6.21.2026 - 30 July 2026

    Changelog -Pressing hotkeys in the menus no longer crashes the game. multiplayer -Fixed client crash caused by reading the wrong buffer when selecting units.

  • Zeta Leporis RTS updated to v.0.6.20.2026 - 29 July 2026

    Fixed a particle display issue and some localization issues, and added an alternate option for MMB view panning. changelog -Turret muzzle flashes and ERC, MUI, and shipyard particles are no longer drawn at maximum zoom level. -Added ability to grab the view and move it using the middle mouse button. -Options menu toggle added for switching the MMB view pan method between "push" (how it was previously) and "grab". -ALT can now be held down while pressing the MMB to temporarily change to the other view pan method. -Updated localization files to include translations of the new options menu line. -Added missing characters to included Chinese, Japanese, and Korean fonts. -Unit names and descriptions now update properly when selecting a different language from the ingame options menu.

  • Zeta Leporis RTS updated to v.0.6.19.2026 - 2 July 2026

    Changelog single player .6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn by the GUI controller rather than by the individual units, and are no longer drawn when off screen, for improved efficiency. -Unit GUI element position is now updated properly when changing the GUI scale in-game with the +/- keys. -Changed audio volume to be set logarithmically and adjusted the default volume of music and sfx accordingly. -Removed unused master volume variable. -Fixed bugs and added missing code preventing target/construction assignment via shipyard rally point from working correctly for all shipyards. multiplayer .6.17 -Attempted to fix issue with clients' mechbots at match start being in a slightly different loc…

  • 0.6: The "Juicy" Update - 26 June 2026

    Juice: All those little extra details that together make a big difference.Amid the ongoing work on multiplayer, I've (finally!) juiced up the game a bit, adding shadows, projectile glow, ship engine jets, shipyard construction arms, and better explosions. I've also improved the appearance of units under construction, as well as the appearance of mechbots as they are doing the constructing. Update 0.6 also features GUI improvements, a new background music track (featured in the update video), bug fixes and efficiency improvements, and a new unit, the resource converter:The resource converter, available upon reaching tech level 3, continually turns two resource types into the third resource type at a 2,2:1 ratio, until its storage is full. The converted resource can be chosen manually, or the converter can be set to run automatically, in which case it reevaluates which resource to produce…

  • Zeta Leporis RTS updated to v.0.5.57.2026 - 1 April 2026

    Changelog -No longer possible to open the ingame menu from stats screen in certain cases. -Tutorial no longer spawns extra asteroids and fuel clouds if singleplayer map type is set to "fair random". -Fixed order of operations issue with upgrade script. -Fixed a variable typo that was presumably causing the Technology Research Facility and Battlestations to still display their energy tech 5 upgrade cost in tech level 6. -Updated Gamemaker IDE to v2024.14.3.217 -Updated background manipulation code to stop using GMS 1.4 compatability scripts. -Added graphics quality setting to options menu after determining that computers with integrated graphics (aka potatoes) struggle with the parallax background. -Fixed issue allowing auto-upgrade to infinitely (but very slowly) upgrade tech level past tier 6. -Fixed issue preventing shipyards from constructing ships without first clearing the build qu…

  • Zeta Leporis RTS updated to v.0.5.41.2026 - 5 March 2026

    Zeta's gone from 0.4 to 0.5 to denote multiplayer becoming close to barely functional! I've spent the past few months primarily working on multiplayer (which is still very much a work in progress; I've been slowed by a handful of tricky issues, some of which still persist) but I've also made a number of quality of life improvements and fixed a few bugs along the way. Changelog -Pressing the home key now properly toggles the debug overlay instead of crashing the game. -Keypad "/" key no longer also toggles the debug overlay. -Improved efficiency of target assignment code. -Removed some redundant variables from the unit selection script. -Cleaned up outdated elements of unit selection VO code. -Removed some redundancy from unit production button code. -Eliminated single frame delay after clicking a production or research button. -Altered the timing for resetting some variables to account…

  • Zeta Leporis RTS updated to v.0.4.111.2025 - 20 November 2025

    Today's update primarily features work on multiplayer (which is still very much a work in progress) but there have been a few additions and corrections to the game otherwise as well. Changelog -Fixed issue allowing 101 units in shipyard production queues instead of 100. -Code for adding units to the shipyard production queue removed some needless inefficiency. -Assigning multiple mechbots to construction now uses the selected unit array. -Shipyard rally points are now drawn using the selected unit array. -Resources' builtOn and playerBuilding variables are now proper booleans as they should've been all along. -Cursor now changes while placing a building for construction. -Added more particle effects to Energy Reversal Cannon to improve visual feedback of its functionality. -Moved resource generation code from room creation event to room start event. Multiplayer (work in progress) Still…

  • Zeta Leporis RTS hotfixed to v.0.4.82.2025 - 4 September 2025

    -If a unit that is being displayed is destroyed, the displayed unit is now set to noone. -Players are no longer able to control units after being eliminated.

  • Zeta Leporis RTS hotfixed to v.0.4.81.2025 - 30 August 2025

    -Fixed issue caused by assimilation of shipyards that sometimes resulted in players not being able to build fully to their unit limits.

  • Zeta Leporis RTS updated to v.0.4.80.2025 - 30 August 2025

    changelog -Shipyards will now build other units in their queues if the unit limit for the next ship in queue has been reached. -Fixed an issue where AI failed to build new mechbots in tech level 3 when the cargo barge limit was set too low. -Resource counts in end of match statistics are now always displayed as whole numbers. -AI no longer creates one fewer unit than the unit cap. multiplayer (work in progress) -Fixed an issue causing the host to display clients' build menus.

  • Zeta Leporis RTS updated to v.0.4.79.2025 - 10 August 2025

    I've been taking it easy over the summer so this is just a small update with a couple nice improvements. -buildings under construction now periodically display a notification when lacking resources. -brightened background asteroids to make them more noticeable. -fixed bug preventing mech shipyard rally points from being assigned to an existing construction project. multiplayer (still very unfinished and broken!) -removed an unused argument from scr_client_build_building. -closer to having menu buttons and mechbot construction working for clients. -client mechbots are now properly assigned to assist with building construction.

  • Zeta Leporis RTS updated to v.0.4.72.2025 - 20 June 2025

    changelog multiplayer (work in progress) Changed unit ownership checks to be compatible with multiplayer. Starting and upgraded client buildings are now properly set as built, with resources stored. Fighters no longer fail to spawn for clients. However their client-side movement is still mostly unfinished. Ore and fuel collectors no longer fail to spawn for clients.

  • Zeta Leporis RTS updated to v.0.4.68.2025 - 18 June 2025

    Changelog -Removed redundant button location variables from production buildings and mechbots. -Selecting battlestations of different classes no longer prevents VO from playing and unit UI from displaying. -Sprite alpha of units under construction now decreases when they take damage. -AI now properly takes into account the overall shipyard limit when determining how many of each type of shipyard to make. -AI construction can no longer get stuck trying to make more shipyards than are allowed. multiplayer (work in progress) -Host and client controllers are now created as intended upon multiplayer match creation. -Host now handles client mouse input...somewhat. Production menus still don't work. -Client view is now set to the proper starting location at match start. -Host and clients now use the same units (special client versions of units proved to be impractical). -Client construction no…

  • Zeta Leporis RTS hotfixed to v.0.4.47.2025 - 17 April 2025

    Fixed a math error causing the targeting grid to work incorrectly.

  • Graphics Update - 14 April 2025

    Changelog Improved the appearance of most units. Fixed issue where the human player defaulted to player 1 instead of noone. Unit selection is now more efficient. Fixed an issue with one of the scout VO lines being played too frequently. HUD now displays current shield/max shield, same as HP display. Changed some variables that were needlessly present in all units to global variables. Unit selection code is now handled in a single step by the game controller, improving efficiency and multiplayer compatability. Refactored targeting grid system to be compatible with an engine update. Reworked intro video to be compatible with (presumably a bug introduced by) an engine update. Buildings and battlestations now play vo sounds when box selected; units now play vo sounds when hotkey selected. Stored resource counts in endgame stats now properly account for resources lost when cargo barges are d…

  • Zeta Leporis RTS updated to v.0.4.44.2025 - 21 March 2025

    User interface improvement update Changelog: -Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled. -Removed excessive bass from explosion noises. -Cargo barges can now successfully deliver resources to moving capital ships. -Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first. -Text and sound notification now plays when tech level increases. -Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time. -Player elimination notification text now uses large font. -Buttons for spacecraft that cannot currently be constructed are now displayed in red. -Buttons for spacecraft or research that are not yet available are now shown but grayed out. -Improved code efficiency f…

  • Two new defensive units added, easy AI difficulty nerfed. - 14 March 2025

    Two new units, which have existed in concept from the start, have now finally joined the fight, They are both specialty defensive turrets and compliment each other. They can both be constructed by class B or higher mechbots. The Energy Reversal Cannon is available beginning in Tech Level 3 and absorbs and reflects enemy energy projectiles in a large radius, up to a certain threshold, after which it begins to take damage. The discharge of its cannon lowers its stored energy, so high damage per minute is needed to destroy it...unless it is targeted by missiles, which it cannot absorb. Shield research also applies to the ERC, making it stronger in later tech levels. The Missile Interception Unit debuts in Tech Level 4, and redirects any nearby enemy missiles toward itself, destroying them without taking damage. It is vulnerable to all other projectiles. ---------- A number of people had me…

  • Zeta Leporis RTS updated to v.0.4.42.2025 - 6 March 2025

    Patch notes -Holding down LMB on the minimap now pans the view. -Holding down MMB now pans the view. -Translated the in-game text to Japanese, Simplified and Traditional Chinese, Ukrainian, Bulgarian, Italian, Korean, German, Spanish, Greek, Indonesian, and Thai using chatGPT. There will likely be some translation errors and UI issues, which I'll work to clean up in the future.

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026Zeta Leporis RTS updated to v.0.6.29.20261842212951312213
230 July 2026Zeta Leporis RTS hotfixed to v.0.6.21.20261839676055886313
329 July 2026Zeta Leporis RTS updated to v.0.6.20.20261839676055881352
42 July 2026Zeta Leporis RTS updated to v.0.6.19.20261836506165567084
51 April 2026Zeta Leporis RTS updated to v.0.5.57.20261828894815553635
65 March 2026Zeta Leporis RTS updated to v.0.5.41.20261826362059922723
720 November 2025Zeta Leporis RTS updated to v.0.4.111.20251816849002009436
84 September 2025Zeta Leporis RTS hotfixed to v.0.4.82.20251809869180047337
930 August 2025Zeta Leporis RTS hotfixed to v.0.4.81.20251809235871661920
1030 August 2025Zeta Leporis RTS updated to v.0.4.80.20251809235871646181
1110 August 2025Zeta Leporis RTS updated to v.0.4.79.20251807332909653903
1220 June 2025Zeta Leporis RTS updated to v.0.4.72.20251802893906747888
1318 June 2025Zeta Leporis RTS updated to v.0.4.68.20251802893906685414
1417 April 2025Zeta Leporis RTS hotfixed to v.0.4.47.20251797185861652841
1521 March 2025Zeta Leporis RTS updated to v.0.4.44.20251794830910903799
166 March 2025Zeta Leporis RTS updated to v.0.4.42.20251793384379355752
1726 February 2025Zeta Leporis RTS updated to v.0.4.41.20251792751525988800
183 February 2025Zeta Leporis RTS updated to v.0.4.40.20251790214123222741
1930 January 2025Zeta Leporis RTS hotfixed to v.0.4.38.20251790214123066349
2029 January 2025Zeta Leporis RTS updated to v.0.4.37.20251790214123065048

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2445160
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateFeb 26, 2024
DeveloperJason Gieske
PublisherJason Gieske
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent86%
Positive reviews18
Negative reviews3
Total reviews21
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2445160/

Short description

A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!

About this game

Among the asteroids surrounding the star Zeta Leporis, competing cybernetic vestiges of a dead civilization follow their infinite mandate to expand, exploit, and exterminate. Eternally adhering to the operational templates from the Last Great War, they interpret any life or machine form that deviates from their own build as an aberration that requires eradication. The efficiency of the machine and the mindlessness of total war...a constant cycle of rebuilding and destruction, until, some day, there will be nothing left. Zeta Leporis RTS currently features: Single player mode featuring highly customizable random map skirmish matches with up to 11 capable AI opponents with adjustable difficulty settings. The demo offers a 4 player free-for-all match with no customization. Fighters, frigates, destroyers, cruisers, battleships, missile corvettes, defense turrets, battlestations, assimilators, and more. A literal resource transfer system unique to the RTS genre. Build queues and rally points, dynamic control groups, hotkeys and a navigable minimap. Upgradable resource collectors and turrets, and other researchable technology. Saving and loading games; not present in the demo. A basic tutorial to help you get started.

Supported languages

English * , French, Russian, Italian, German, Spanish - Spain, Bulgarian, Greek, Indonesian, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Zeta Leporis RTS's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zeta Leporis RTS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zeta Leporis RTS at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
RimWorld29,59122 September 2026 - 16:35:21 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human23,85222 September 2026 - 16:07:54 UTC231,343179,110Starry Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,81722 September 2026 - 16:17:18 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd

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