Soulblaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews8
- Release dateMay 28, 2026
- DeveloperCosmic Mocca
- PublisherCosmic Mocca
Genres: Indie, RPG, Strategy, Early Access
Company pages: Developer: Cosmic MoccaPublisher: Cosmic Mocca
Soulblaze Steam news
Soulblaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.3.5-b1 (Beta-Branch) - 15 September 2026
And we're back! Here's a first quick set of bugfixes.(TTS) fixed run result screen not reading properly(TTS) fixed fusion screen not readingcleaned up stats list on Animon details screenfixed crit shields resetting too earlyfixed dice exploit on map by reloadingfixed Soulbaze form not upgrading dicebenched Animons now get dice exp from resonance
- (Mini) Devlog #14: Summer Break?! - 14 September 2026
Hi everyone!It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them!Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my heart and creativity. Then, we had to do a friggin' MOVE into a new house while grieving. There's no therapy like piles of paperwork to get your mind off things. Oh, also, the company I rented a transport van from told me they "were out of vans" on the day we planned the actual move. So definitely fun and stress-free time. And third, another game I'm working on with a team of cool people – The Arab League of Misfits – got a surprise acceptance at the Creative Europe booth at gamescom so we had to make…
- Patch Notes [0.3.4] - 19 July 2026
Addedadded tooltip icon for effects that apply a random conditionbattle messages now can be fast-skipped by clickingTopping lines in tooltips now describe the payment condition in text form in addition to the iconChangedadded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror Twisternerfed Portable Scorpion from 2 poison stacks to 1improved some tooltip icons and sizingimproved open dyslexic spacing a littleFixed(Controller) fixed Sticker Album crashing on openfixed crash that happened because random loot component came up empty-handedfixed potential crash in intelligence dice spending logicfixed some crashing casesfixed tooltip displaying fixed multi-hits incorrectlyfixed tooltip not displaying debuffer effects in breakdownfixed Protective not triggeringfixed debuffer and buffer not applying correctlyfixed being able to teach trick twice on level-upfixed sticker…
- Patch 0.3.4-b2 (Beta-Branch) - 18 July 2026
Addedadded icon for random conditionChangedAdded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror TwisterFixed(Controller) fixed Sticker Album crashing on openfixed random loot rarity calc returning no itemyou can access the beta-branch with the code "soulplay7777"
- Patch 0.3.4-b (Beta-Branch) - 17 July 2026
Addedadded option to click-to-skip battle messagesAdded Toppings text descriptors to tooltipChangednerfed Portable Scorpion from 2 poison stacks to 1improved some tooltip icons and sizingimproved open dyslexic spacing a littleFixedfixed potential crash in intelligence dice spendpotentially fixed some crashing casesfixed tooltip displaying multi attacks and malifixed Protective not triggeringfixed debuffer and buffer not applying correctlyfixed being able to teach trick twice on level-upfixed sticker features benefitting from effectsfixed passives not triggering at turn startfixed Gambit Dice not reacting to no-dragging modefixed message showin {icon} instead poison iconfixed crash when clicking on animon result panelfixed random hit ranges wrong in tooltipsfixed hover tooltipfixed crash when Animon level-up through coffeeyou can access the beta-branch with the code "soulplay7777"
- Patch Notes [0.3.3] - 16 July 2026
Addedadded Animancer intro animation at battle startadded tooltips to Trick Tinker screenadded back button to badge screenFixedfixed tooltips stuck when leaving screenfixed some boni from stickers not resettingfixed Zehilsila boss badge not trackingfixes sticker features increasing trick costfixed sprite variation not persistent after loadfixed OpenDyslexic font setting not changing fontsfixed Jellmeel quirk recursive bonus
- Patch Notes [0.3.2] - 15 July 2026
Fixedfixed game crash after defeating a bossfixed map softlock after Tinker tutorialfixed steam leaderboard overriding highest scoresfixed trampoline nodes not selectablefixed starter cards covering customization screenfixed Twitch borrow screen stuck when empty
- Patch Notes [0.3.1] - 14 July 2026
Addedadded marbles UI to upgrade screenadded tutorial for dice expChangedtweaked camera follow behavior on mapimproved leaderboard lines readabilitysmall improvement for no-button-holding modeadded blur background to sticker album screenchanged dialogue font to something easier to readRemovedaxed obsolete upgrades (fusion charges, starter level)Fixedfixed exp bar in inventory screenfixed Gambit tutorial mentioning wrong aspectfixed wording of starting consumables upgradesmaller trick tinkering screen fixesfixed dice bag aspects tutorial, causing softlockfixed sticker album not displaying stickersfixed Soulblaze form offsetsfixed a few tutorial issues
- Nonbinary Coded Games, Nuzlocke Update & and Supporter DLC! - 13 July 2026
Hi, wonderful humans! Proud to announce that Soulblaze is part of the Nonbinary Coded Games event which lasts from Jul 13th to 20th. The game is 25% off during that time!But that's not all because the game is also receiving the newest update, adding a Nuzlocke mode, as well as the release of a supporter DLC that features alternative art for some starters.Nuzlocke-ModeThe new mode, which is obviously inspired by the fan-driven difficulty mode from Pokémon, can now be toggled on during the starter selection. The mode throws some limitations at you which make the run more difficult but also reward you with a x1.5 score and marbles multiplier.If you're unfamiliar with Nuzlocke mode, it means that you:can only capture the first Animon you encounter per regionif you fail to capture the first Animon or accidentally kill it, you have to wait until the next region to try againwhen an Animon gets…
- Patch 0.3.0-b5(Beta-Branch) - 8 July 2026
I've added experimental Steam leaderboard support. At the end of the run, it should show your place in the list (which will be mostly empty at this point)I've also added Stop Sign rooms. Rooms with these stop signs will force you to enter them before continuing. This ensures that you have enough opportunities to encounter and catch Animons and not run past all the nodes because of bad dice luck!Added added sticker bending shader implemented Steam leaderboard support added Stop Sign rooms (TTS) added customization settings for cards Fixed fixed enemy stun applying weirdly fixed gambit tutorial playing during enemy turn fixed self-stun Tricks cost too high fixed Kareem wrong dice loadouts fixed some dice not cleaned up on run restart fixed mouse damage healthbar preview not accurate fixed Twitch mode issues (TTS) fixed some shop cards not reading + tweaks fixed inspect mode still working…
- Devlog #13: Schmubert and the Nuzlocke Mode - 3 July 2026
Hey, wonderful humans! It's time for another devlog.After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling more at ease and I can slowly focus on more content. There have been some quite annoying game breakers, with the biggest headache being the enemy intelligence constantly getting stuck either in a loop or extreme executive dysfuncion (Bud, I understand you... been there! But you gotta END YOUR TURN, YEAH?)Well, it seems I have resolved the majority of the intelligence issues (or maybe nobody is playing anymore after that fiasco which looks like no bugs, too... *cries*)ANYHOW, I have slowly prepared new things to add and even snuck in a few. Passive TricksThese variants of Tricks cannot be paid for with dice, they either trigger by certain conditions or are an ongoing effect. Regeneration, as an example, heals the Animon for 1HP at…
- Patch 0.3.0-b4 (Beta-Branch) - 3 July 2026
That's right, I've finally added the Nuzlocke Mode! For those that don't know, it's a voluntary hard-mode for Pokémon, handled by the players themselves, where you're only allowed to capture the first Pokémon you encounter per region and have to release one when it faints. You can toggle the mode on the starter selection screen. The mode is very fresh so please help me test it! Added added option to give nicknames to Animons added Nuzlocke-mode Fixed fixed Charge Beam triggering during catchin, crash fixed dicebag tutorial fixed inventory accessible during enemy turn You can access the beta-branch with the code soulplay7777
- Patch 0.3.0-b3 (Beta-Branch) - 2 July 2026
Added - added shortcut buttons to open backpack submenus - added Apply button to settings - implemented showing descriptions in settings - added secret Animon #40 - implemented secret Animon mechanic Fixed - fixed promo animon unlock and storing - (TTS) fixed chest screen not reading first item - (TTS) fixed shop not reading cost info - (TTS) fixed Arcade not reading party list - (TTS) fixed junction paths order upside down - (TTS) updated battle controls hint to be correct - (TTS) fixed dice selectable when in backpack menu - (TTS) fixed sticker album intro message - prevent map dice from grab focus if backpack open - fixed outgoing damage difficulty settings - fixed 100% catch guarantee setting Changed - updated run menu visuals - collection screen can now be closed with Escape - "Pause Menu" button now resets settings to default - increased size of settings screen
- Patch 0.3.0-b2 (Beta-Branch) - 30 June 2026
Added added tutorials for Trick Tinkering (form. Fusion) added missing lines for German version Fixed Fusion now detects valid tag transfer items Changed Trick Fusion has been renamed to Trick Tinkering Resonance bonus now happens for current Trick cost* updated visuals for some buttons and inventory screen *this is a bigger change. Before that, when you rolled Resonance, all Tricks with equal base costs get a Resonance bonus. For example Snap and Pout with cost 2 would get a bonus from Resonance 2. Now the bonus is applied to current / remaining cost. That means you can deliberately, for example, bring Headbutt down from cost 4 to 2 and then try to roll Resonance 2 to get a bonus for Snap, Pout, and Headbutt.
- Patch 0.3.0-b1 (Beta-Branch) - 29 June 2026
Added I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option. added dicebag and aspect dice tutorials implemented battle start passive effects added finished art for ignited Difdagua added tooltip icon for when Toppings bonus applied added Passive: Risky added Passive: Ferocious added Passive: Aquaphile added status condition ignore mechanic added enemy indicator icon to opponent's dice Fixed fixed intelligence not using Gambit dice fixed low health tutorial saying wrong Animon name fixed dicebag unlocking with just curiosity die fixed Sweet Lie not healing enemy fixed small issue with tooltip dmg breakdown fixed tooltip icon for damage bonus fixed map crash wh…
- Patch 0.2.1 - 17 June 2026
Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray! New Map Fields! There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll Soulblaze Decay Have you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck! Added added new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll (TTS) added…
- Patch 0.2.1-b2 (Beta-Branch) - 16 June 2026
Added • Soulblaze form now has to be maintained: the bar depletes slowly every turn and damage reduces it; resonance fills it back up • (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna • (TTS) added messages for Soulblaze mechanic • added sfx to Soul Beam • added sfx to Spit • added Collect node: +1 re-roll • (TTS) added message to hovering focus Animons Changed • starting a battle now gives the leading Animon +1 affection points • (TTS) status condition message now tells you how many stacks got added • changed Animon capture stats only get saved after a run • (TTS) improved damage and shield message in combat • using a potion in the battle inventory now selects the active Animon first • changed that all Animon's affection lvl 1 perk is Starter unlock • changed Parasite to cause Heal Debuffer and Poison Fixed • fixed status condition par…
- Patch 0.2.1-b (Beta-Branch) - 15 June 2026
Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch. Right-click the game in your library -> Properties -> Game Versions & Betas -> Enter code: soulplay7777 and then switch to the beta branch in the list. Added • implemented creation of backup run saves • added new types of map collect fields (random Trick, random Consumable, instant heal) • implemented soula cola tutorial • implemented Animon sprite variants • (TTS) added messages for Animon customize screen • (TTS) added messages to Animon summary after run • (TTS) added message when using Heal in Hammam • (TTS) added message when opponent pays dice • (TTS) added yo-yo value hint when selecting die • (TTS) added hint when trying to re-roll gambit die •…
- The "That's It! I'm ADDING BUGS Now" (Mini) Update - 6 June 2026
Hi, me again!Thanks for everyone who is playing so far, you will probably have encountered some bugs. A few of them were rather game-breaking. I don't know where they're coming from, it can't possibly be my code or my fault in general. Nuh-uh.So since the game insists to keep giving me bugs, I'm GIVING IT BUGS RIGHT BACK.That's right! I'm adding bugs! They're Animons and they're buggy (it's intentional). Their Trick costs glitch around and can get more expensive or cheaper. They're called... Bug (Patience, Fury, Wisdom). And they come with a new Badge: Bug Squasher. If you defeat (squash) 20 of those Bugs, you'll unlock another new one as a starter: Codervish (Mystery). Codervish has the cool Quirk that it can learn 1 Trick from any Aspect. Normally, an Animon can only learn Curiosity + the Aspect(s) it has. This one can have 1 that's any and you can also swap it.Critical FixesI have al…
- Hotfix 0.1.14 - 2 June 2026
Fixed fixed Animancers in region 2 and 3 without animons fixed victory screen not continuing after boss fixed minor issue with map room selection play twice Known issue Enemies can get stuck in a behavior loop and not react anymore, freezing the fight. This happens often when they have tide-locked dice. I'm working on it but need more time.
Patch notes and updates
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