SPSTEAMPULSELIVE ANALYTICS
Soulblaze

Soulblaze Steam metadata

Cosmic Mocca | May 28, 2026 | game

Released

0players observed · 5 October 2026 - 19:54:16 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Soulblaze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews8
  • Release dateMay 28, 2026
  • DeveloperCosmic Mocca
  • PublisherCosmic Mocca

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Cosmic MoccaPublisher: Cosmic Mocca

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soulblaze Steam metadata

Soulblaze metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3505230/metadata
Steam Storehttps://store.steampowered.com/app/3505230/
Steam Communityhttps://steamcommunity.com/app/3505230
PCGamingWiki search
IGDB searchSearch IGDB for Soulblaze

Reviews, pricing, and metadata

Review summary

8 user reviews

100% positive, 8 positive, 0 negative

Price and discount

$13.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Color Alternatives

Achievements

9

Platform releases
  • Steam 29 May 2026

Latest Steam announcements

  • Patch 0.3.5 - 25 September 2026

    (TTS) fixed run result screen not reading properly (TTS) fixed fusion screen not reading cleaned up stats list on Animon details screen fixed crit shields resetting too early fixed dice exploit on map by reloading fixed Soulbaze form not upgrading dice benched Animons now get dice exp from resonance

  • Patch 0.3.5-b1 (Beta-Branch) - 15 September 2026

    And we're back! Here's a first quick set of bugfixes.(TTS) fixed run result screen not reading properly(TTS) fixed fusion screen not readingcleaned up stats list on Animon details screenfixed crit shields resetting too earlyfixed dice exploit on map by reloadingfixed Soulbaze form not upgrading dicebenched Animons now get dice exp from resonance

  • (Mini) Devlog #14: Summer Break?! - 14 September 2026

    Hi everyone!It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them!Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my heart and creativity. Then, we had to do a friggin' MOVE into a new house while grieving. There's no therapy like piles of paperwork to get your mind off things. Oh, also, the company I rented a transport van from told me they "were out of vans" on the day we planned the actual move. So definitely fun and stress-free time. And third, another game I'm working on with a team of cool people – The Arab League of Misfits – got a surprise acceptance at the Creative Europe booth at gamescom so we had to make…

  • Patch Notes [0.3.4] - 19 July 2026

    Addedadded tooltip icon for effects that apply a random conditionbattle messages now can be fast-skipped by clickingTopping lines in tooltips now describe the payment condition in text form in addition to the iconChangedadded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror Twisternerfed Portable Scorpion from 2 poison stacks to 1improved some tooltip icons and sizingimproved open dyslexic spacing a littleFixed(Controller) fixed Sticker Album crashing on openfixed crash that happened because random loot component came up empty-handedfixed potential crash in intelligence dice spending logicfixed some crashing casesfixed tooltip displaying fixed multi-hits incorrectlyfixed tooltip not displaying debuffer effects in breakdownfixed Protective not triggeringfixed debuffer and buffer not applying correctlyfixed being able to teach trick twice on level-upfixed sticker…

  • Patch 0.3.4-b2 (Beta-Branch) - 18 July 2026

    Addedadded icon for random conditionChangedAdded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror TwisterFixed(Controller) fixed Sticker Album crashing on openfixed random loot rarity calc returning no itemyou can access the beta-branch with the code "soulplay7777"

  • Patch 0.3.4-b (Beta-Branch) - 17 July 2026

    Addedadded option to click-to-skip battle messagesAdded Toppings text descriptors to tooltipChangednerfed Portable Scorpion from 2 poison stacks to 1improved some tooltip icons and sizingimproved open dyslexic spacing a littleFixedfixed potential crash in intelligence dice spendpotentially fixed some crashing casesfixed tooltip displaying multi attacks and malifixed Protective not triggeringfixed debuffer and buffer not applying correctlyfixed being able to teach trick twice on level-upfixed sticker features benefitting from effectsfixed passives not triggering at turn startfixed Gambit Dice not reacting to no-dragging modefixed message showin {icon} instead poison iconfixed crash when clicking on animon result panelfixed random hit ranges wrong in tooltipsfixed hover tooltipfixed crash when Animon level-up through coffeeyou can access the beta-branch with the code "soulplay7777"

  • Patch Notes [0.3.3] - 16 July 2026

    Addedadded Animancer intro animation at battle startadded tooltips to Trick Tinker screenadded back button to badge screenFixedfixed tooltips stuck when leaving screenfixed some boni from stickers not resettingfixed Zehilsila boss badge not trackingfixes sticker features increasing trick costfixed sprite variation not persistent after loadfixed OpenDyslexic font setting not changing fontsfixed Jellmeel quirk recursive bonus

  • Patch Notes [0.3.2] - 15 July 2026

    Fixedfixed game crash after defeating a bossfixed map softlock after Tinker tutorialfixed steam leaderboard overriding highest scoresfixed trampoline nodes not selectablefixed starter cards covering customization screenfixed Twitch borrow screen stuck when empty

  • Patch Notes [0.3.1] - 14 July 2026

    Addedadded marbles UI to upgrade screenadded tutorial for dice expChangedtweaked camera follow behavior on mapimproved leaderboard lines readabilitysmall improvement for no-button-holding modeadded blur background to sticker album screenchanged dialogue font to something easier to readRemovedaxed obsolete upgrades (fusion charges, starter level)Fixedfixed exp bar in inventory screenfixed Gambit tutorial mentioning wrong aspectfixed wording of starting consumables upgradesmaller trick tinkering screen fixesfixed dice bag aspects tutorial, causing softlockfixed sticker album not displaying stickersfixed Soulblaze form offsetsfixed a few tutorial issues

  • Nonbinary Coded Games, Nuzlocke Update & and Supporter DLC! - 13 July 2026

    Hi, wonderful humans! Proud to announce that Soulblaze is part of the Nonbinary Coded Games event which lasts from Jul 13th to 20th. The game is 25% off during that time!But that's not all because the game is also receiving the newest update, adding a Nuzlocke mode, as well as the release of a supporter DLC that features alternative art for some starters.Nuzlocke-ModeThe new mode, which is obviously inspired by the fan-driven difficulty mode from Pokémon, can now be toggled on during the starter selection. The mode throws some limitations at you which make the run more difficult but also reward you with a x1.5 score and marbles multiplier.If you're unfamiliar with Nuzlocke mode, it means that you:can only capture the first Animon you encounter per regionif you fail to capture the first Animon or accidentally kill it, you have to wait until the next region to try againwhen an Animon gets…

  • Patch 0.3.0-b5(Beta-Branch) - 8 July 2026

    I've added experimental Steam leaderboard support. At the end of the run, it should show your place in the list (which will be mostly empty at this point)I've also added Stop Sign rooms. Rooms with these stop signs will force you to enter them before continuing. This ensures that you have enough opportunities to encounter and catch Animons and not run past all the nodes because of bad dice luck!Added added sticker bending shader implemented Steam leaderboard support added Stop Sign rooms (TTS) added customization settings for cards Fixed fixed enemy stun applying weirdly fixed gambit tutorial playing during enemy turn fixed self-stun Tricks cost too high fixed Kareem wrong dice loadouts fixed some dice not cleaned up on run restart fixed mouse damage healthbar preview not accurate fixed Twitch mode issues (TTS) fixed some shop cards not reading + tweaks fixed inspect mode still working…

  • Devlog #13: Schmubert and the Nuzlocke Mode - 3 July 2026

    Hey, wonderful humans! It's time for another devlog.After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling more at ease and I can slowly focus on more content. There have been some quite annoying game breakers, with the biggest headache being the enemy intelligence constantly getting stuck either in a loop or extreme executive dysfuncion (Bud, I understand you... been there! But you gotta END YOUR TURN, YEAH?)Well, it seems I have resolved the majority of the intelligence issues (or maybe nobody is playing anymore after that fiasco which looks like no bugs, too... *cries*)ANYHOW, I have slowly prepared new things to add and even snuck in a few. Passive TricksThese variants of Tricks cannot be paid for with dice, they either trigger by certain conditions or are an ongoing effect. Regeneration, as an example, heals the Animon for 1HP at…

  • Patch 0.3.0-b4 (Beta-Branch) - 3 July 2026

    That's right, I've finally added the Nuzlocke Mode! For those that don't know, it's a voluntary hard-mode for Pokémon, handled by the players themselves, where you're only allowed to capture the first Pokémon you encounter per region and have to release one when it faints. You can toggle the mode on the starter selection screen. The mode is very fresh so please help me test it! Added added option to give nicknames to Animons added Nuzlocke-mode Fixed fixed Charge Beam triggering during catchin, crash fixed dicebag tutorial fixed inventory accessible during enemy turn You can access the beta-branch with the code soulplay7777

  • Patch 0.3.0-b3 (Beta-Branch) - 2 July 2026

    Added - added shortcut buttons to open backpack submenus - added Apply button to settings - implemented showing descriptions in settings - added secret Animon #40 - implemented secret Animon mechanic Fixed - fixed promo animon unlock and storing - (TTS) fixed chest screen not reading first item - (TTS) fixed shop not reading cost info - (TTS) fixed Arcade not reading party list - (TTS) fixed junction paths order upside down - (TTS) updated battle controls hint to be correct - (TTS) fixed dice selectable when in backpack menu - (TTS) fixed sticker album intro message - prevent map dice from grab focus if backpack open - fixed outgoing damage difficulty settings - fixed 100% catch guarantee setting Changed - updated run menu visuals - collection screen can now be closed with Escape - "Pause Menu" button now resets settings to default - increased size of settings screen

  • Patch 0.3.0-b2 (Beta-Branch) - 30 June 2026

    Added added tutorials for Trick Tinkering (form. Fusion) added missing lines for German version Fixed Fusion now detects valid tag transfer items Changed Trick Fusion has been renamed to Trick Tinkering Resonance bonus now happens for current Trick cost* updated visuals for some buttons and inventory screen *this is a bigger change. Before that, when you rolled Resonance, all Tricks with equal base costs get a Resonance bonus. For example Snap and Pout with cost 2 would get a bonus from Resonance 2. Now the bonus is applied to current / remaining cost. That means you can deliberately, for example, bring Headbutt down from cost 4 to 2 and then try to roll Resonance 2 to get a bonus for Snap, Pout, and Headbutt.

  • Patch 0.3.0-b1 (Beta-Branch) - 29 June 2026

    Added I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option. added dicebag and aspect dice tutorials implemented battle start passive effects added finished art for ignited Difdagua added tooltip icon for when Toppings bonus applied added Passive: Risky added Passive: Ferocious added Passive: Aquaphile added status condition ignore mechanic added enemy indicator icon to opponent's dice Fixed fixed intelligence not using Gambit dice fixed low health tutorial saying wrong Animon name fixed dicebag unlocking with just curiosity die fixed Sweet Lie not healing enemy fixed small issue with tooltip dmg breakdown fixed tooltip icon for damage bonus fixed map crash wh…

  • Patch 0.2.1 - 17 June 2026

    Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray! New Map Fields! There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll Soulblaze Decay Have you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck! Added added new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll (TTS) added…

  • Patch 0.2.1-b2 (Beta-Branch) - 16 June 2026

    Added • Soulblaze form now has to be maintained: the bar depletes slowly every turn and damage reduces it; resonance fills it back up • (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna • (TTS) added messages for Soulblaze mechanic • added sfx to Soul Beam • added sfx to Spit • added Collect node: +1 re-roll • (TTS) added message to hovering focus Animons Changed • starting a battle now gives the leading Animon +1 affection points • (TTS) status condition message now tells you how many stacks got added • changed Animon capture stats only get saved after a run • (TTS) improved damage and shield message in combat • using a potion in the battle inventory now selects the active Animon first • changed that all Animon's affection lvl 1 perk is Starter unlock • changed Parasite to cause Heal Debuffer and Poison Fixed • fixed status condition par…

  • Patch 0.2.1-b (Beta-Branch) - 15 June 2026

    Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch. Right-click the game in your library -> Properties -> Game Versions & Betas -> Enter code: soulplay7777 and then switch to the beta branch in the list. Added • implemented creation of backup run saves • added new types of map collect fields (random Trick, random Consumable, instant heal) • implemented soula cola tutorial • implemented Animon sprite variants • (TTS) added messages for Animon customize screen • (TTS) added messages to Animon summary after run • (TTS) added message when using Heal in Hammam • (TTS) added message when opponent pays dice • (TTS) added yo-yo value hint when selecting die • (TTS) added hint when trying to re-roll gambit die •…

  • The "That's It! I'm ADDING BUGS Now" (Mini) Update - 6 June 2026

    Hi, me again!Thanks for everyone who is playing so far, you will probably have encountered some bugs. A few of them were rather game-breaking. I don't know where they're coming from, it can't possibly be my code or my fault in general. Nuh-uh.So since the game insists to keep giving me bugs, I'm GIVING IT BUGS RIGHT BACK.That's right! I'm adding bugs! They're Animons and they're buggy (it's intentional). Their Trick costs glitch around and can get more expensive or cheaper. They're called... Bug (Patience, Fury, Wisdom). And they come with a new Badge: Bug Squasher. If you defeat (squash) 20 of those Bugs, you'll unlock another new one as a starter: Codervish (Mystery). Codervish has the cool Quirk that it can learn 1 Trick from any Aspect. Normally, an Animon can only learn Curiosity + the Aspect(s) it has. This one can have 1 that's any and you can also swap it.Critical FixesI have al…

Patch notes and updates

S.noRelease datePatch nameGID number
125 September 2026Patch 0.3.51844751498225822
215 September 2026Patch 0.3.5-b1 (Beta-Branch)1843481262704642
319 July 2026Patch Notes [0.3.4]1838407329263883
418 July 2026Patch 0.3.4-b2 (Beta-Branch)1838407329261612
517 July 2026Patch 0.3.4-b (Beta-Branch)1838407329259944
616 July 2026Patch Notes [0.3.3]1838407329256420
715 July 2026Patch Notes [0.3.2]1838407329253843
814 July 2026Patch Notes [0.3.1]1837955055366298
98 July 2026Patch 0.3.0-b5(Beta-Branch)1836506165581173
103 July 2026Patch 0.3.0-b4 (Beta-Branch)1836506165571033
112 July 2026Patch 0.3.0-b3 (Beta-Branch)1836506165568545
1230 June 2026Patch 0.3.0-b2 (Beta-Branch)1836506165563201
1329 June 2026Patch 0.3.0-b1 (Beta-Branch)1836506165560569
1416 June 2026Patch 0.2.1-b2 (Beta-Branch)1835236783575067
1515 June 2026Patch 0.2.1-b (Beta-Branch)1835236783571123
162 June 2026Hotfix 0.1.141833968530901115
171 June 2026Hotfix 0.1.121833968530897944
1830 May 2026Screen Reader Hotfix 0.1.111833968530893919
1929 May 2026Hotfix 0.1.101833968530892269
2031 May 2025Demo Hotfix 0.0.16.21800991756387340

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3505230
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateMay 28, 2026
DeveloperCosmic Mocca
PublisherCosmic Mocca
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent100%
Positive reviews8
Negative reviews0
Total reviews8
Steam recommendationsNot available
Achievements9
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3505230/

Short description

Catch Animons and roll some dice in this cute creature-collecting roguelite! Build your team, train them well, and fight your way through several regions. Can you defeat all bosses?

About this game

Welcome to Soulblaze! Grab your Bindshards, pet your Animons, and go on an adventure. This game is a creature collecting and dice rolling roguelite. Fight your way through several regions and beat their bosses, build your team as you go, find consumables, teach your creatures tricks, and become the strongest Animancer! capture and train unique hand-drawn creatures that each have their own passive ability combat hybrid between classic creature-collecting RPGs and TTRPG dice-roll mechanics upgrade and customize techniques by combining tags to create your own individual builds 90s-retro + fantasy: flash drives, sticker albums, and magic, baby! Twitch integration Bite-Sized Creature Collecting Enjoy the fun of picking a starter and building your team without having to commit dozens of hours. Runs are fast-paced and always different, each of your teams unique every time. You won't run out of action points, you won't have to walk to the last healing provider over and over, you just keep going... until you win? Yes, win! Progression With each run, you collect marbles that you can spend on permanent upgrades that enhances your Animons, gives you more options during a run, unlocks starters and more. Who knows, maybe one day you can hatch special Animons this way, too?! Let your viewers interact with the game. They can suggest which path to take, spend channel points to give you rewards, predict enemy moves, and even bid on Animons to permanently adopt them across streams. Solo-Dev Soulblaze is being created by a single person who grew up loving creature collecting games. This is a passion project of combining their joy of cute little critters, roguelites, and dice-rolling into one package.

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
71Narrated Game Menus
80#category_playable_at_your_own_pace
74Playable without Timed Input
81#category_playable_without_vision
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
69Stereo Sound
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

Soulblaze's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Soulblaze's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Soulblaze at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$13.99$13.99No discountSteam Store

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Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
TBH: Task Bar Hero54,6945 October 2026 - 21:30:16 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
Geometry Dash44,9855 October 2026 - 22:12:56 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim112,3845 October 2026 - 22:16:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt74,5955 October 2026 - 21:06:38 UTC137,187877,306CD PROJEKT RED
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
TBH: Task Bar Hero54,6945 October 2026 - 21:30:16 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
Baldur's Gate 346,0315 October 2026 - 21:09:56 UTC875,343836,282Larian Studios
Warframe45,0045 October 2026 - 22:11:42 UTC181,509676,031Digital Extremes
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG38,5005 October 2026 - 22:04:28 UTC45,587Not availableFirst Day Games
Cyberpunk 207735,9485 October 2026 - 20:42:20 UTC830,387932,948CD PROJEKT RED

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2501,2005 October 2026 - 22:24:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Baldur's Gate 346,0315 October 2026 - 21:09:56 UTC875,343836,282Larian Studios
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Hearts of Iron IV27,8215 October 2026 - 21:34:52 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Football Manager 2624,7015 October 2026 - 22:03:56 UTC82,75036,155Sports Interactive
RimWorld22,2115 October 2026 - 21:23:49 UTC95,851239,107Ludeon Studios
Crusader Kings III20,6215 October 2026 - 22:10:06 UTC98,474138,767Paradox Development Studio
7 Days to Die19,9365 October 2026 - 20:32:46 UTC124,449401,451The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Valheim112,3845 October 2026 - 22:16:14 UTC498,478533,888Iron Gate AB
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
VRChat38,3775 October 2026 - 22:16:16 UTC74,217269,026VRChat Inc.
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
ARK: Survival Ascended21,0605 October 2026 - 19:53:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds19,8115 October 2026 - 22:08:16 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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