The Storm Guard: Darkness is Coming news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews169
- Release dateAug 25, 2016
- DeveloperBitmen Studios
- PublisherBitmen Studios
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: Bitmen StudiosPublisher: Bitmen Studios
The Storm Guard: Darkness is Coming Steam news
The Storm Guard: Darkness is Coming news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Announcing New Game - 11 July 2022
We are excited to announce that we are working on a new game that will enter Early Access in the fall of 2022. We are building on the strengths of The Storm Guard, but adding significant new gameplay elements. Base building and supplying units with food and managing their morale will be a new challenge. Collecting and refining materials to create powerful items will also be possible. Add The Last Fortress to your Steam Wishlist to never miss any news! Visit the Last Fortress on Steam.
- Update #19 brings the Gnome Mage & German Localization - 8 May 2018
2018-05-08 Update 19 is now out of beta and available to everbody. New Hero The latest update brings a new hero, the Gnome Mage. He is a master of earth, fire and ice spells, many of them being AoE spells that can bring the pain to clumped up enemies. German Localization Germans can now enjoy the game in their native language. Bugs & Balance Minor balance changes to adjust the difficulty have been made. We also squashed some bugs. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11723680%2F35fa0c7435d6a35bab0aea986828cbcf9640a39c.png
- Update #18 brings Bug Fixes and Balance Changes - 23 January 2017
Update #18 2017-02-23 Gameplay Change New animation for assassin's shadowstep skill. Casters will now use buffs more frequently. Balance Changes Warrior's "Hamstring" cooldown reduced to 2 (down from 4), energy reduced to 3 (down from 5). Bug Fixes Warrior's "Cyclone" now does more damage at higher levels. Can no longer put the same character into Sanctuary multiple times. Fixed description of Goblin Shaman's "Weapon of Fury". Potion after-effects can no longer be canceled. Dwarf King's "Counter Blow" no longer states that it requires the attacker not having moved this turn. Fixed a bug that cause characters to be moved to the wrong position in the roster when dragging them to other places. Ninja no longer shows a standard ranged attack icon at the start of a fight. Thanks for playing The Storm Guard!
- Update #18 brings Bug Fixes and Balance Changes - 23 January 2017
Update #18 2017-02-23 Gameplay Change New animation for assassin's shadowstep skill. Casters will now use buffs more frequently. Balance Changes Warrior's "Hamstring" cooldown reduced to 2 (down from 4), energy reduced to 3 (down from 5). Bug Fixes Warrior's "Cyclone" now does more damage at higher levels. Can no longer put the same character into Sanctuary multiple times. Fixed description of Goblin Shaman's "Weapon of Fury". Potion after-effects can no longer be canceled. Dwarf King's "Counter Blow" no longer states that it requires the attacker not having moved this turn. Fixed a bug that cause characters to be moved to the wrong position in the roster when dragging them to other places. Ninja no longer shows a standard ranged attack icon at the start of a fight. Thanks for playing The Storm Guard!
- Update #17 brings a new hero, the Amazon. - 29 December 2016
Update #17 2016-12-29 Gameplay Change New player hero added: the Amazon. The Amazon is a hybrid ranged/melee character that can throw Javelins from a distance, then follow up with adrenaline-based melee skills. She has less range than archers but can switch from ranged to melee once she has built up some adrenaline to work with. Balance Changes Elven Hunter's "Scavenger Shot" returns less energy (12, down from 15) and has its cooldown increased (3, up from 2). Bug Fixes Fixed a bug that caused "Shame" to cause an exception when more than one Effect was active. http://i.imgur.com/S4xY7gu.png
- Update #17 brings a new hero, the Amazon. - 29 December 2016
Update #17 2016-12-29 Gameplay Change New player hero added: the Amazon. The Amazon is a hybrid ranged/melee character that can throw Javelins from a distance, then follow up with adrenaline-based melee skills. She has less range than archers but can switch from ranged to melee once she has built up some adrenaline to work with. Balance Changes Elven Hunter's "Scavenger Shot" returns less energy (12, down from 15) and has its cooldown increased (3, up from 2). Bug Fixes Fixed a bug that caused "Shame" to cause an exception when more than one Effect was active. http://i.imgur.com/S4xY7gu.png
- Update #16 brings balance changes for the hunter and bug fixes - 9 September 2016
Update #16 2016-09-09 Gameplay Change Red Dragon has a new passive "Deflective Armor" that makes him take reduced damage from ranged attacks. Balance Changes Elven Hunter's "Burning Arrow" burning condition lasts 2 turns (down from 3). Elven Hunter's "Needling Shot" energy cost increased to 7 (up from 6). Decrease energy cost of "Flanking Shot" and "Precision Shot" to 4 (down from 6). Decrease duration of "Apply Poison" to 6 (down from 8). Reduce energy cost to 8 (down from 10). Increase energy cost of "Debilitating Shot" to 7 (up from 6). Decrease energy cost of "Troll Elixir" to 4 (down from 5). Reduce energy cost of "Penetrating Shot" to 5 (down from 6). Bug Fixes Fixed a bug that removed a party slot after doing storyline missions in wrong order. Various bug fixes.
- Update #16 brings balance changes for the hunter and bug fixes - 9 September 2016
Update #16 2016-09-09 Gameplay Change Red Dragon has a new passive "Deflective Armor" that makes him take reduced damage from ranged attacks. Balance Changes Elven Hunter's "Burning Arrow" burning condition lasts 2 turns (down from 3). Elven Hunter's "Needling Shot" energy cost increased to 7 (up from 6). Decrease energy cost of "Flanking Shot" and "Precision Shot" to 4 (down from 6). Decrease duration of "Apply Poison" to 6 (down from 8). Reduce energy cost to 8 (down from 10). Increase energy cost of "Debilitating Shot" to 7 (up from 6). Decrease energy cost of "Troll Elixir" to 4 (down from 5). Reduce energy cost of "Penetrating Shot" to 5 (down from 6). Bug Fixes Fixed a bug that removed a party slot after doing storyline missions in wrong order. Various bug fixes.
- Update #15 brings last balance changes - 19 August 2016
Update #15 2016-08-19 Gameplay Changes UI panel transparency removed. Animation speed can now be set via slider. Dwarven Slayer renamed to Berserker. Balance Changes Character level 6+ now grants percentage-based damage increase. Assassin's "Jump Strike" damage increased by 10 (per hand). Assassin's "Trampling Ox" damage increased by 10 (per hand). Ninja "Kama" now has 25% penetration (up from 15%). Ninja's Katana damage increased to 24-30 (up from 22-28). Ninja's "Crippling Slash" and "Wasting Hew" now do +15 damage (up from 13). Ninja's "Scissor's Bow" and "Windmill Bow" now do +12 damage per hand (up from 10). Dwarven Berserker's basic attack skills like "Agonizing Chop", "Disrupting Chop", etc. now need 10% health but do more damage. Dwarven Berserker's advanced and elite skills do more damage. Dwarven Priest's "Conviction" regenerates 25 health/turn (up from 20). Warrior now also h…
- Update #15 brings last balance changes - 19 August 2016
Update #15 2016-08-19 Gameplay Changes UI panel transparency removed. Animation speed can now be set via slider. Dwarven Slayer renamed to Berserker. Balance Changes Character level 6+ now grants percentage-based damage increase. Assassin's "Jump Strike" damage increased by 10 (per hand). Assassin's "Trampling Ox" damage increased by 10 (per hand). Ninja "Kama" now has 25% penetration (up from 15%). Ninja's Katana damage increased to 24-30 (up from 22-28). Ninja's "Crippling Slash" and "Wasting Hew" now do +15 damage (up from 13). Ninja's "Scissor's Bow" and "Windmill Bow" now do +12 damage per hand (up from 10). Dwarven Berserker's basic attack skills like "Agonizing Chop", "Disrupting Chop", etc. now need 10% health but do more damage. Dwarven Berserker's advanced and elite skills do more damage. Dwarven Priest's "Conviction" regenerates 25 health/turn (up from 20). Warrior now also h…
- Update #14 brings Bug Fixes and Balance Changes - 13 July 2016
The focus of this update is on bug fixes and balance changes. As new features can always introduce new bugs, we now entered a consolidation phase where we're ironing out the last bugs and making small balance changes to get ready for release. Update #14 2016-07-13 Gameplay Changes Defeating the demon rewards equipment and a statue of lore that reduces costs in the training hall by 33%. Balance Changes Higher level missions reward more gold. Higher rated monsters reward more gold. Levitation causes melee attacks to miss 90% of times (down from 100%). Bug Fixes Fixed a bug that prevented statues from being rewarded. Fixed a bug that made the wrong dragon form to appear during the end game fight. Fixed a bug that accidentally used two scrolls of recovery. Delete sig les in ironman mode. Fixed "Ork Traders" event. Fixed bug that allowed upgrading skills beyond their maximum level. Dwarven S…
- Update #14 brings Bug Fixes and Balance Changes - 13 July 2016
The focus of this update is on bug fixes and balance changes. As new features can always introduce new bugs, we now entered a consolidation phase where we're ironing out the last bugs and making small balance changes to get ready for release. Update #14 2016-07-13 Gameplay Changes Defeating the demon rewards equipment and a statue of lore that reduces costs in the training hall by 33%. Balance Changes Higher level missions reward more gold. Higher rated monsters reward more gold. Levitation causes melee attacks to miss 90% of times (down from 100%). Bug Fixes Fixed a bug that prevented statues from being rewarded. Fixed a bug that made the wrong dragon form to appear during the end game fight. Fixed a bug that accidentally used two scrolls of recovery. Delete sig les in ironman mode. Fixed "Ork Traders" event. Fixed bug that allowed upgrading skills beyond their maximum level. Dwarven S…
- Update #13 brings Reputation Mechanic - 30 June 2016
Update #13 introduced a reputation system. Your decisions during the random events will have an impact on your reputation with a certain race. As a consequence, recruits and skills for heroes of that race will become cheaper or more expensive. This means some of your decisions have a lasting impact on how you relate to the rest of the world. For example, if a group of elves is chased by undead and you choose not to help them, then this is not exactly going to help your reputation with the elves. OTOH, if you help members of certain race then they will be grateful (and give you a discount). It's not always possible to keep a good reputation with all races, as sometimes you will need to choose (e.g. when dwarves and elves are having a fight and you side with one of them, then the other race will not approve). Overall, it's a funny new mechanic that gives a bit more meaning to your decisio…
- Update #13 brings Reputation Mechanic - 30 June 2016
Update #13 introduced a reputation system. Your decisions during the random events will have an impact on your reputation with a certain race. As a consequence, recruits and skills for heroes of that race will become cheaper or more expensive. This means some of your decisions have a lasting impact on how you relate to the rest of the world. For example, if a group of elves is chased by undead and you choose not to help them, then this is not exactly going to help your reputation with the elves. OTOH, if you help members of certain race then they will be grateful (and give you a discount). It's not always possible to keep a good reputation with all races, as sometimes you will need to choose (e.g. when dwarves and elves are having a fight and you side with one of them, then the other race will not approve). Overall, it's a funny new mechanic that gives a bit more meaning to your decisio…
- Update #12 brings the Dwarven Slayer Hero - 19 June 2016
Update #12 brings a new playable hero, the dwarven slayer. He's got not energy but his skills cost a percentage of his current health. Furthermore, he gets stronger the less health he's got left. So, you will want to keep him low, but not too low. We're already in June and I'm getting the game ready for public release. Therefore, the focus will now be on finding and ironing out any remaining bugs and getting everything ready. Any help with this will be greatly appreciated. If you enjoy the game, please also give it a thumbs up. Thanks. Update #12 2016-06-19 Gameplay Changes New playable hero: the dwarven slayer. He has no energy resource but his skills cost a percentage of his current health. The lower his health, the more damage he does. He is a crazy guy who forgoes armor for more damage. New option to speed up attack animations by factor 5. Archer animations generally sped up. Refund…
- Update #12 brings the Dwarven Slayer Hero - 19 June 2016
Update #12 brings a new playable hero, the dwarven slayer. He's got not energy but his skills cost a percentage of his current health. Furthermore, he gets stronger the less health he's got left. So, you will want to keep him low, but not too low. We're already in June and I'm getting the game ready for public release. Therefore, the focus will now be on finding and ironing out any remaining bugs and getting everything ready. Any help with this will be greatly appreciated. If you enjoy the game, please also give it a thumbs up. Thanks. Update #12 2016-06-19 Gameplay Changes New playable hero: the dwarven slayer. He has no energy resource but his skills cost a percentage of his current health. The lower his health, the more damage he does. He is a crazy guy who forgoes armor for more damage. New option to speed up attack animations by factor 5. Archer animations generally sped up. Refund…
- Update #11 brings Ironman Mode and Bug Fixes - 31 May 2016
Update 11 is now live fixing several critical bugs and introducing a few more changes. Here's the complete changelog: Update #11 2016-05-31 Gameplay Changes Save files now require a unique name. This allows overwriting save files having the same name. File names are scoped to the town name, i.e. two different towns (=games) can have the same name. Town names must now be unique. Implemented "Ironman Mode" that only keeps the last autosave. That way, saves are permanent (and so are deaths). Can now scroll when moving mouse over the edges of the screen. Balance Changes Some AI skills that cause burning now have slightly lower duration. Bug Fixes Panning while holding the left mouse button is now less jerky. Fixed a problem with the "Orks attacking Undead" event. Fixed a bug causing black knight's slice & dice to freeze the game. Fixed a bug that causing a reviving zombie to freeze the game…
- Update #11 brings Ironman Mode and Bug Fixes - 31 May 2016
Update 11 is now live fixing several critical bugs and introducing a few more changes. Here's the complete changelog: Update #11 2016-05-31 Gameplay Changes Save files now require a unique name. This allows overwriting save files having the same name. File names are scoped to the town name, i.e. two different towns (=games) can have the same name. Town names must now be unique. Implemented "Ironman Mode" that only keeps the last autosave. That way, saves are permanent (and so are deaths). Can now scroll when moving mouse over the edges of the screen. Balance Changes Some AI skills that cause burning now have slightly lower duration. Bug Fixes Panning while holding the left mouse button is now less jerky. Fixed a problem with the "Orks attacking Undead" event. Fixed a bug causing black knight's slice & dice to freeze the game. Fixed a bug that causing a reviving zombie to freeze the game…
- Update #10 Brings new Events featuring Dwarves - 20 May 2016
Update #10 2016-05-20 Gameplay Changes Acting AI character is highlighted on the UI. Improved animations when dying/knocked down: hit animations used to interfere with death/KD animations. Knocked-down characters no longer tie up enemy characters as long as they are on their back. This means that ranged characters can use their ranged attacks/skills even when next to a knocked down character. Attach/Move confirmation panel is now much smaller so it is less obtrusive. Missions requiring stamina can now be switched off in the global options. Some players don't like the new stamina mechanic and can now opt out of it. Don't blame it on me if the game gets too easy though... Added Apprentice Healer, a playable "soldier" class that can serve as a free backup healer. Knocked-down characters no longer tie up enemies. Ranged characters can use their ranged attack if adjacent to a disabled foe. A…
- Update #10 Brings new Events featuring Dwarves - 20 May 2016
Update #10 2016-05-20 Gameplay Changes Acting AI character is highlighted on the UI. Improved animations when dying/knocked down: hit animations used to interfere with death/KD animations. Knocked-down characters no longer tie up enemy characters as long as they are on their back. This means that ranged characters can use their ranged attacks/skills even when next to a knocked down character. Attach/Move confirmation panel is now much smaller so it is less obtrusive. Missions requiring stamina can now be switched off in the global options. Some players don't like the new stamina mechanic and can now opt out of it. Don't blame it on me if the game gets too easy though... Added Apprentice Healer, a playable "soldier" class that can serve as a free backup healer. Knocked-down characters no longer tie up enemies. Ranged characters can use their ranged attack if adjacent to a disabled foe. A…
Patch notes and updates
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