SPSTEAMPULSELIVE ANALYTICS
Mk50TWL Vehicle Battler Custom Slider

Mk50TWL Vehicle Battler Custom Slider Steam metadata

TimberWoodLumber Games | Dec 27, 2025 | game

Released

0players observed · 5 October 2026 - 16:29:40 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)401
  • Revenue (VGI)$1,601
  • Review score100% positive

Mk50TWL Vehicle Battler Custom Slider metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)401
  • Revenue (VGI)$1,601
  • Review score100% positive
  • Total reviews4
  • Release dateDec 27, 2025
  • DeveloperTimberWoodLumber Games
  • PublisherTimberWoodLumber Games

Genres: Strategy, Early Access

Company pages: Developer: TimberWoodLumber GamesPublisher: TimberWoodLumber Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mk50TWL Vehicle Battler Custom Slider Steam metadata

Mk50TWL Vehicle Battler Custom Slider metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4211580/metadata
Steam Storehttps://store.steampowered.com/app/4211580/
Steam Communityhttps://steamcommunity.com/app/4211580
PCGamingWiki search
IGDB searchSearch IGDB for Mk50TWL Vehicle Battler Custom Slider

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$2.49 (50% off from $4.99)

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases
  • Steam 27 December 2025

Latest Steam announcements

  • 0.8.4.7 - 25 September 2026

    UI: Unit selected details (V hotkey default) also shows ARAD signature, offensive jammer defence, external components hitpoints and per shield hp. Minor tweaks to icons and texts. Mechanics: Anti-missile decoys have 25% more chance to work and chance can go over 100%, this can be useful vs. missile ANTI DECOY FILTER. Effect over 100% adds to missile vulnerability to decoys. E.g. 120% adds 20% to counters - missile vulnerability vs decoys regardless of missile seeker. Capped at 125%. Minor changes to decoyed missiles behaviour and status effect duration. Battle AI - Changed defensive attack option to more passive. Reduced minimum range for offensive jammers, PD mode - missiles are exempt now. New faction designs: FS Flystrafer 44 RocketVLS Site 27 Fixes: Time slow on combat start tactics option repeat. Various fixes for decoys, % chance, etc. Previously they always had 100% chance to pro…

  • 0.8.4.6 - 26 August 2026

    Fix VLS missiles shooting straight in large salvoes. Fix component rotation mode slow/fast/sweep placed on front/back sides. Fix typos.

  • 0.8.4.5 - 23 August 2026

    Camera: Rotation center follows terrain altitude option == changed with click on uppermost eye or swords during combat and camera transitions with this option enabled to smooth fall to terrain instead of instant swap. Minor change to mouse wheel zoom logic, maximum zoom and scroll distances in options. Misc. Balance: Vehicles: removed soft-hard capped speed limit of 1000 km/h and increased acceleration beyond 250 km/h. Now T4 aircraft can go 1200 km/h frequently. Reduced downhill speed for land vehicles. Lowered missile rotation speed by approx. 10%. Increased sensitivity to mountains in long distance pathfinding.

  • 0.8.4.4 - 5 August 2026

    New: Training: Non-elite units gain 1 exp. (25%) chance per day. Misc. Changes: Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks). Added designs: Refuel Truck A, Flashpoint A15. Adjust shadows transparency. Campaign: Adjust of campaign starting rosters. Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions) Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll. Lowered campaign base repair rate and repair hub rate. Fixes: Typos. Campaign starting option roster money only. Visual direction of threat indicator campaign. Hover tooltip diplomacy ask aid.

  • 0.8.4.3 fix - 1 August 2026

    fix for projectile trajectory ballistic arc + ricochet (AP-Kinetic ammo) changed projectiles vs. air targets overshooting falloff trajectories and on water hit trajectories

  • 0.8.4.2 - 1 August 2026

    Misc.:Rewritten ballistic arcs for projectiles. Increased pixels in 3d overlay texts UIs. Minor vehicle designer UI adjust - stats reorder. Added marker for spawned test enemy in designer.Tutorial shift + click to previous step.Faction designs: Added MBT 237, reworked MBT 439. Misc. balance:Out of combat malfunction component percentage chance reduction 4.5% to 3%. Weapon technology level power / ordnance consumption reduced from 110% to 105% per tech. level.Increased inaccuracy of inertial / point guided missile seekers. -> To allow area saturation weapons.Adjust to muzzle velocity of grenade launcher. Voidwarp shields duration increased. Fixes:Wrong base inaccuracy over range description in weapon designer.Designer new turret / block spawned with current armor tech. level.Multibarrel inaccuracy + nanochem status effect calculation and other status effects.Salvo + single use missile ra…

  • 0.8.4.0 - 18 July 2026

    Planet/system overview now shows stability instead of abbrev. of planet type.New land-vehicle anti-water/lake pathfinding. Added buildings and drones for Elitek Orders faction themed about drone deployment. Added more mission text descriptions. Laser wavelength colors and cannon trails colors based on range readjust. So UV lasers are more likely - for info it changes color based on weapon range.Rules for training rookies for elite units changed to 25xp to 25xp conversion daily chance based. Capped max size of tooltips.

  • 0.8.3.8 - 25 June 2026

    Fixed bug with carriers - carried vehicles mass and cost in carrier was incorrect. Old player designs need to be loaded and saved to take effect if they had carrier component. Added 2 new faction designs (BB Vortex Class, Cloudripper AA 3). Small adjust to faction designs, mostly descriptions.

  • 0.8.3.7 - 19 June 2026

    Added gun recoil graphical effects. Fixed tactical ops. pre-mission costs across campaign difficulties. Normalized experience gain across campaign difficulties. Reduced starting campaign Resource trade replenishment rate to 7k from 10k.

  • 0.8.3.5 Added unit experience & finalizing balance - 15 June 2026

    New:Added unit experience / veterancy for campaign. Experienced units are more accurate with all weapons except missiles, have better camouflage, more vision and sensor range and armor bonus. Training: units above 1000 exp. use their experience to train rookies. Spending up to 50 exp. daily to give 20 exp. to other unit. External missile racks are now destroyed on any damage taken, missiles are expended. Sensor info is baked and shown in unit description card. Old designs must be loaded and saved again for new descriptions to fully take effect. UI adjust to missile menu, new display modes for task groups roster. Search, escort, extract missions types rebalance:Search progress on missions lowered by 50%. Escort / extract land units changed to slower ones. This brings more combat to escort / extract missions types. Combat balance changes: Sensors:Range on all active and passive sensors in…

  • 0.8.2.8 - 23 April 2026

    Land vehicle physics improvements, far less sideways sliding, lowered center of mass, less flipping over. Fix non-combat autounflipper not working as intended Fix unreliable rectangle selection mainly in space maps. Fix reverse movement + nonVTOL aircraft -> now reverse disabled. Unit procurement buy speed is now capped = days of delivery increased for designs above 50k cost. Fix retrofit of units under delivery or production or another retrofit.

  • 0.8.2.7 - 22 April 2026

    fixed units spawning on water again fixed torpedoes targeting air and going under target too often added spawn distance to designer test spawn enemy helicopter physics better altitude gain misc. physics such as torpedo fall physics or missile out of fuel fall low altitude torpedo aircraft should be now viable (torpedoes are not fired above 700m altitude) minor descriptions changes improved timed fuses again

  • 0.8.2.5 - 17 April 2026

    Fixed saved component description text for new components. Fixed unit selection + destruction + single turret or no turret. Reduced randomness on some ammo types damage. Changed some tooltips.

  • 0.8.2.4 - 14 April 2026

    Fixes: Fixed space key reactivating clicked buttons. Fixed unit destruction graphics scripts for bipedal walkers and mantlets and barrels. Fixed ship buoyancy when idle. Fixed vision when unit had no weapons turret in first slot and external component in first slot was destroyed. Fixed ammo tech. requirements not updating in designer on weapon tab closed. Designs: Cosmetics adjustments to CL Respite. Added FGS Aegis 27. Balance: Ultra velocity kinetic damage multiplier 115 to 118%. Missile speeds reduced very slightly. -> these values are in between 0.8.2.3 and 0.8.2.0 and should be final. Meshes: Graphical changes to minority of front O shaped hulls.

  • 0.8.2.3 - 11 April 2026

    New:Armor technology level slider in designer for various hull sides and blocks now adjusts technology for all relevant armor pieces for less micro.Old mechanic of lower tech. level armor reduced cost is still accessible via. adding external armor component with larger tech. requirement. Spaced and external armor components can still alter vehicle technology level to other.Added no negative diplomatic consequences mission mark in mission UI.ESC closes panels in campaign.Changes:Sensors pick up more targets per detection tick. Rain weather penalty for sensors not changed.Detection cone for non 360 sensors reduced to 45 from 55 degrees. XZ axis only for cones. Y - height axis is not used for convenience.Recolored water shader for more green-toned shores and slightly less underwater visibility.Kinetic damage multiplier fixed description - it`s for armor piercing ammo only, not for other ki…

  • 0.8.2.0 - 30 March 2026

    Campaign:Added Rebuild / Retrofitting :Rebuilds the selected unit from TG or bulk of same class. Retrofit requires similar propulsion and cost of new design must be between 50% to 200% of the old one. Added simultaneous buy capacity:How many units can be bought at the same time, others wait in queue, more info in Stats HQ UI. Affected by resource market replenishment rate. Good diplomatic relations with other factions allows more capacity therefore faster buying. Production is not affected.Overhaul of mission generation. Early more missions that match starting tech. level are generated. Also different days remaining and spawn chances.HQ stats UI screen overhaul. Maintenance failures when not enough money for unit upkeep. Terrains and map generation: Designer zone changed to terrain.Redo some maps with less lakes and small overhaul of spawnpoints. Less spawning on mountains.50% chance pe…

  • 0.8.1.8 - 25 March 2026

    Bugfixes: Fixed vision working bad with over 20 units per side nearby. Fixed in combat building placement mode. Fixed walker leg animation. Changes: More visible possible enemy start location effect at battle start. Jump jets now faster and auto-active when land unit is falling too fast or when going to water. Logic: to allow parachute-like jump jets drop units from airborne carrier. Faction design: Liner WPA 3 has larger jump jets.

  • 0.8.1.7 - 21 March 2026

    Changes:Black market project rework. Now its +1 tech level, not all techs accessible, also reduces diplomatic relations with civilized factions (non-pirate, non-alien). Task group galaxy UI what is displayed and what not. TG UI is displayed also when at planet but is hidden when there are multiple friendly TG nearby. Removed hidden inaccuracy penalty when firing on targets too close.Small other UI changes. Weapons balance:Inaccuracy weapons balance.Missiles faster and more rotation speed in flight (+19%-30%). Now anti air missiles are more viable vs. AA beams.All weapons accuracy increased (+10%-13%) with exception of beam energy weapons and artillery guided.Artillery Guided reduced accuracy. Fixes:Projectiles graphics bug of them seemingly going backwards sometimes.Rectangle selection delay in battle in 0.02x slomo, now it happens rarely.TG UI and related orders delay graphics bug, if…

  • 0.8.1.5 - 15 March 2026

    New: Selection filter in tactics screen. Changes: Some cannon sounds. Less transparent selection UI. Decorative Number, Emblem, Insignia shader and logic. Increased jump jets stability. Fixes: Selection from tactics fails.

  • 0.8.1.4 - 14 March 2026

    New: Direct ability order screen, allows to deploy carrier and activate abilities regardless of behaviours and ability toggle for currently selected units. Smokescreen is deployed under required speed only. Hold fire. Set all selected units to hold fire. Or disable hold fire. Tactics is saved. Use teleport on attack tactics - teleport is used to current order target instead of retreat if target is above minimum range. 3 new enemy designs. T4-T5. Balance: ECM - spoof is slightly better. Displayed inaccuracy is same but rolled towards bigger numbers. Improved inertial guided missiles and timed fuse explosion timing for more hits. Fixes: UI LOD in 0.02x speed. (rectangle selection is still delayed) Out of combat ability priority display. Inertial guidance miss missile path. WASD + input field. Teleport related bugs. Tooltips.

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 20260.8.4.61842212951295596
223 August 20260.8.4.51841579228674142
35 August 20260.8.4.41840310314340341
41 August 20260.8.4.3 fix1839676055891018
51 August 20260.8.4.21839676055889681
618 July 20260.8.4.01838407329262240
725 June 20260.8.3.81836506165547549
819 June 20260.8.3.71835871199305975
923 April 20260.8.2.81830797770234556
1022 April 20260.8.2.71830797770229737
1117 April 20260.8.2.51830163047261234
1214 April 20260.8.2.41829528821316920
1325 March 20260.8.1.81827626365767103
1415 March 20260.8.1.51826992588600257
1514 March 20260.8.1.41826992588598827
167 March 20260.8.1.21826362059926048
172 March 20260.8.1.01825727806716192
1814 February 2026v0.8.0.51824644522841963
199 February 2026v8.0.31823825466504278
2026 January 20260.7.5.141822556746167344

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4211580
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$2.49 (50% off from $4.99)
Free to playNo
Discount50%
Original price USD$4.99
Current price USD$2.49
Release dateDec 27, 2025
DeveloperTimberWoodLumber Games
PublisherTimberWoodLumber Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4211580/

Short description

Real time tactical battles in (rough) terrain, space, sea. Vehicle designer with custom weapons and custom chassis sizes. Some realism-inspired mechanics and complex rules including vision, sensors, destroyable components. Campaign about battles, survival, lite 4x and resource management.

About this game

Take control over a faction, develop unit roster and new prototypes, engage in missions, manage resources and laws and survive in politically fragmented sci-fi galaxy full of roaming raiders, colonize, conquer and develop planets. Real time tactics - without base building or units "spawning" during battles. Single-player, indie. Focus is on larger-scale (up to 100 units per side) modern to sci-fi battles with semi-procedural 3d terrain and adjustable time, up to 3x in combat and 9x out of combat. FEATURES: Component based vehicle customization and destroyable components Playable with pre-designed faction units or using custom component based vehicle designer where dragging slider can increase / decrease vehicle size, component size, internal space available. Unit designer is about selecting a propulsion type (tracks, wheels, rotor, spaceship, building, ...) and then adding components to it that define what the unit is. Internal components like engines or fuel tanks are not visible and fill up the internal space. They are destroyed when vehicle hitpoints deplete. External components that cannot be directly covered by armor including fragile radars or wheels or wings. These can be destroyed when physically hit presenting weakspots and making fragmentation and flak ammo useful vs. high armor units. Weapons and missile customization includes various guidance types and ammo types. This gif. is at speed x10: Vision based warfare 2 layers of detection - visual and sensor, most ECM is useless vs visual. Vision is 3d blocked by terrain or debris. Seeing enemies before they see you is important. Using EW or sci-fi cloaking fields. Idling in bushes or trees. When an unit fires its weapons their VisibleAt% and signature is raised increasing the distance that it can be detected. Units have dynamic radar and emi-heat signatures governing the detection range of enemy sensors. Realism inspired battle balancing mixed with "more traditional RTS" Vision, accuracy, target size, terrain, weather or electronic warfare can be important in addition to damage and hit points. Large vs small units & weapons is a cost-efficiency design choice. Larger units may have la…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas ilícitas Linguagem imprópria
steam germany16Drastische Gewalt Drogen Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $2.49
  • Highest observed: $2.49

Mk50TWL Vehicle Battler Custom Slider's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.49, the highest is $2.49, and the first visible tracked price is $2.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $2.49 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.49, from Oct 5, 2026 through Oct 5, 2026. The latest run records $2.49 for 1 day of uninterrupted daily tracking with a listed discount from $4.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.49
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mk50TWL Vehicle Battler Custom Slider at $2.49 in USD, with a listed base price of $4.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.49$4.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.49$2.49No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$2.49$4.9950% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,103,7615 October 2026 - 17:18:01 UTC1,818,368
2Dota 2806,3705 October 2026 - 17:18:02 UTC1,291,328
3Wallpaper Engine81,8405 October 2026 - 17:17:30 UTC150,271
4Once Human18,8955 October 2026 - 17:17:00 UTC231,343
5LoveChoice1045 October 2026 - 01:51:08 UTC1,139
6火炬之光:无限2714 October 2026 - 04:20:53 UTC7,911
7Battle Teams 22475 October 2026 - 16:52:05 UTC7,966
8Human Fall Flat3,1385 October 2026 - 17:15:27 UTC127,516
9Dyson Sphere Program4,4305 October 2026 - 15:52:53 UTC17,619

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2806,3705 October 2026 - 17:18:02 UTC1,291,3282,758,031Valve
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 347,8435 October 2026 - 16:54:54 UTC875,343836,282Larian Studios
Hearts of Iron IV46,1855 October 2026 - 17:08:24 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,7605 October 2026 - 16:36:37 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI32,4865 October 2026 - 17:01:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord31,1055 October 2026 - 16:52:10 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2630,5635 October 2026 - 16:35:44 UTC82,75036,155Sports Interactive
RimWorld29,4195 October 2026 - 17:07:54 UTC95,851239,107Ludeon Studios
Don't Starve Together29,3975 October 2026 - 16:55:12 UTC122,662531,182Klei Entertainment
Crusader Kings III27,2585 October 2026 - 17:08:24 UTC98,474138,767Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.