SPSTEAMPULSELIVE ANALYTICS
Aquila Bird Flight Simulator

Aquila Bird Flight Simulator Steam metadata

Graeme Scott | Dec 27, 2020 | game

Released

0players observed · 5 October 2026 - 13:47:57 UTC

CasualSimulationFlightVRLife SimSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)1,080
  • Revenue (VGI)$3,028
  • Review score72% positive

Aquila Bird Flight Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)1,080
  • Revenue (VGI)$3,028
  • Review score72% positive
  • Total reviews36
  • Release dateDec 27, 2020
  • DeveloperGraeme Scott
  • PublisherGraeme Scott

Genres: Casual, Simulation

Company pages: Developer: Graeme ScottPublisher: Graeme Scott

Top Steam chartsTop 100 gamesGame directorySteam Store page

Aquila Bird Flight Simulator Steam metadata

Aquila Bird Flight Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/583530/metadata
Steam Storehttps://store.steampowered.com/app/583530/
Steam Communityhttps://steamcommunity.com/app/583530
PCGamingWiki search
IGDB searchSearch IGDB for Aquila Bird Flight Simulator

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 26 positive, 10 negative

Price and discount

$0.99 (80% off from $4.99)

Platforms

Windows

Categories

Single-player, Multi-player, Cross-Platform Multiplayer, Steam Achievements, Full controller support, Tracked Controller Support

Achievements

14

Platform releases
  • Steam 18 August 2017

Latest Steam announcements

  • Another progress update! - 13 March 2026

    Another video to show progress - sorry it's a bit long! Feel free to skip along - forest ambience is at 1:30 ish and the ocean at 3:30 - the rest is me having a jolly around the island. It's also a VR capture so excuse me looking around. I'm now using the Crest ocean system. It looks amazing (especially at sunrise/sunset coupled with Enviro 3), but I have a few tweaks to make.Also I've added some ambient sounds, so you get some forest bird song within areas with trees, and the ocean has coastal wave sounds and an ocean roar when away from the coastline. There are also some small effects added, like occasional pollen/butterflies/birds particles.Anyway the to-do list is still pretty long! Thanks for looking. :)

  • An overhaul on the way... - 18 February 2026

    So it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but with this video hopefully it gives you an idea of what I want to achieve with it. I'm not finished of course, and there is no Steam integration in this version yet, but it will be completed and uploaded as an update. I should add I expect the VR requirements will go up, but there is room for optimisation yet. I'd welcome any feedback of course. Feel free to get in touch, either here or on Discord. Thanks for watching. :)Graeme

  • Welcome, to the real world... - 5 March 2022

    Firstly I must apologise for the lack of much of anything on the Aquila front recently. Basically, as you may know, I was furloughed from my main job as a commercial pilot for nearly 2 years. They now want me, and a few hundred of my colleagues, back to work for what they expect will be a busy summer. The long and the short of it is I've been insanely busy studying a new aircraft, as well as trying to study and recall the more generic 'how' of the job. It's been a very rough ride. As usual the time they give you for the course is about 2/3's what you need. I had been working on a few ideas that were on Aquila's to-do list, but I can't continue that for now. It's that simple. Once April arrives, time will open up a little and work on the game can continue. It may be that this will be the opportunity to carry on my efforts with Unreal Engine. In a nutshell, my thinking is that version wil…

  • A Fiery visitation! (update 1.042b) - 6 November 2021

    The Great Haforn, overseer of all of the eagles, has been known to alight in Scotland. They'll accept an offering made in to their red fire, best made in the form of a tasty fish, and reward such subjects with a spectacular show of light and sound - along with an achievement! Rumour has it that Haforn can be found at *night* on the multiplayer server... So yes a bit of fun for November and December. Track down Haforn at night on the multiplayer server, offer them a fish by putting it in the fire, and enjoy the light show. There is now also an achievement for catching a fish too! Good luck! Graeme

  • Update to version 1.041b! - 28 September 2021

    Numerous things were wrong with the previous release, and hopefully some of this is addressed with this one also. Most notably the way things moved on the server deteriorated over time due to the version of Mirror I was using being buggy. The way I was controlling things was also inefficient, so the code to manage AI fish and birds has been overhauled. Changes are as follows: - Unity updated to 2019.4.30f1 to fix shader issues present on the previous release. - Fish code replaced to be more universal, to use for more animal types in the future. - Fish added to more locations in all three maps, and they can wonder freely within a distance from their 'home'. - Fish can be seen from a greater distance. - Mirror networking package updated to latest version. - Enviro weather system updated to latest version. Nothing ground-breaking I know, but hopefully it'll make the game more stable. Any q…

  • Current state of the game - 3 May 2021

    Unity is an amazing platform, and it has been really interesting to work with it after coming back to coding 6 years ago. However I've hit this wall where I really need a big terrain, want low level details, but don't want to destroy performance in VR. If I ignore VR, and was working on a normal desktop game, this would not be an issue. There are ways to stream terrain using products such as Gaia, overcome the limitations of Unity's scene size, and make awesome stuff. For mobile platforms in particular, you can make great stuff with it with relative ease. However it's apparent that the level of work required to convert and decorate three 14km x 14km terrains for streaming, and the re-code required to support streaming, versus the drop in performance just isn't worth fighting with. I shouldn't have to be reinventing the wheel to make up for something that I believe Unity should include,…

  • Online Sunday at 9 pm UTC! - 9 April 2021

    Important: Apologies. Nasty problem with dizzyness this evening. I can't resolve it and it's already half nine. I'll have to reschedule for tomorrow (Sunday). If there's one thing Aquila needs, it's definitely a clear head to play and enjoy! I'll be running another online session on Sunday evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays, certainly for an hour... maybe 2... Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished (mostly ... I'm sure more will appear!), I'm ready to do it again. It's just nice to give everyone a chance to fly together and see how it works out. :) With the latest patch, if using VR you have the option of mapping your birds wings to your motion controllers. I'd love to see this working with more players. For non-VR play it's mostly been a case of improving rel…

  • Update to version 1.03671! - 5 April 2021

    I've updated the server to this new beta version as I wish to see if it's working, but quietly confident that even if it isn't, nothing else will be affected. However if you do encounter issues with this patch, please change your game properties to use the "previousversion" branch, and you'll roll back to the old version. However you won't be able to play on the server. Latest changes for 1.0371b: - Beta version for controller-mapped wings. This setting is available in the Settings page and works for the bald and golden eagles only at the moment. The harpy will simply be the default harpy eagle without wings mapped to controller positions. - If you try and join the official server, and it can't connect (if the server is off for example), a Discord server message will be sent from your pc that I'll see on my channel. I can then fire it up or fix it if something is wrong. - The server gen…

  • Small update to version 1.03651! - 28 February 2021

    A relatively small update this time, in relation to the Valentines achievement. If you've never played on the server, you wouldn't hit this bug. Latest changes for 1.03651: - The Valentines hearts were becoming confused about which map they were on, when you joined a network game after playing an offline game. This could lead to the 'stat' being saved to the wrong map after you find a heart. This has been fixed. If you never play as client on a multiplayer, or play on the official server, or only play offline, you'll never encounter this bug. Known issues: - I've been made aware of an issue in relation to SteamVR. If you start the game using VR and have no control, using a gamepad or motion controllers, click on the game window (not it's title bar in window mode) a couple of times or switch to full screen and click on the game window or any option with the mouse. That should sort it out…

  • Online Saturday at 9 pm UTC! - 11 February 2021

    I'll be running another online session on Saturday evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays, certainly for an hour... maybe 2... Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished (mostly ... I'm sure more will appear!), I'm ready to do it again. It's just nice to give everyone a chance to fly together and see how it works out. :) With the latest version there is now weather synchronised between the players, and I can select any time and date. By default it's set to early Summer, so we could get anything except snow with that. I have a custom weather controller that gives weather patterns depending on the season and location... I did note that on the Canada map it started raining, and just rained and rained and rained, before turning to Heavy rain. Remarkably like the actual Gr…

  • New update to version 1.0365! - 11 February 2021

    A relatively small update this time, which still took a heap of time to do. Anyway progress is progress! Latest changes for 1.0365: - New settings page on the title screen, allowing you to set: * custom date/time options including day length. Day length can be between 12 and 1440 minutes (a real time day). It can also be frozen at a particular time, so you can make a sunset that never ends for example. Weather still cycles no matter the time option. * Volume can be set for music, the wind sound, and ambience. All under an all-encompassing master volume. * Death can be disabled, and is disabled by default. This is handy if you're learning to fly. :) * Control axes can be reversed, if you need to. Bare in mind the tutorial assumes default settings. * You can set MSAA level specifically, as well as overall graphics quality level. - Weather controller tweaks to deal with wind strength vs da…

  • New update to version 1.036! - 1 February 2021

    Here's some of the patch notes for a number of frequent little updates, and not so little updates, that have been going on. The big change is that trueSky is gone for the Sky system, and is replaced by Enviro. It now has a full custom weather system controller, to give you (hopefully) realistic weather patterns. Patterns are defined per season, so I'll be adding a means to select your time and date in the future. Colombia is more stormy, being a hot tropical location. If you have issues with this new version, you can switch to a 'previous version' branch on your Steam games properties. However the previous version is *not* compatible with the server due to the weather changes and it will likely go wrong. Latest changes for 1.036: - More realistic weather pattern with a custom weather controller for Enviro. Works over network games, although there are small differences in the look of the…

  • Online Saturday in Scotland at 9pm UTC! - 22 January 2021

    I'll be running another online session on Saturday evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays, certainly for an hour... maybe 2... *not* 3 like last time. My arms did *not* forgive me for a couple of days... Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished (mostly ... I'm sure more will appear!), I'm ready to do it again. I need to get an idea of how Aquila will cope with more players, and just give everyone a chance to fly together and see how it works out. :) With the current version there is now weather synchronised between the players. The server is set to early Summer, so we could get anything except snow. It's random, at the moment, but the next work I'm doing is to bring some structure to how the weather behaves... Come and say Hi in our Discord channel here: https://dis…

  • Online later in Scotland at 9pm UTC! - 16 January 2021

    I'll be running another online session this evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays. Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished (mostly ... I'm sure more will appear!), I'm ready to do it again. I need to get an idea of how Aquila will cope with more players, and just give everyone a chance to fly together and see how it works out. :) Come and say Hi in our Discord channel here: https://discord.com/invite/cmeNm4r9bQ Feel free to take video, screenshots, share them here... I’d love to see all of it. Even the bugs. Although Steam can be unreliable with it's broadcasting, I will be broadcasting if it'll do it. Last time I managed to crash in to a lake the first time I tried to fish... very embarrassing! Please check out the Tutorial Videos ( HERE ) for a control guide, pa…

  • Version 1.0 arrives! Ok well it's 1.03... - 27 December 2020

    So around five years of trying to pull this project together around a full time job, finally it was Covid-19, then catching Covid-19, and then being furloughed that gave me the time this project deserved. I'll say now it's not finished, but I feel it has the base features that I'd hoped for, which was to get a little bit of the real feeling of flying into virtual reality, and this is most apparent with motion controllers. At the moment you get that most when higher above the satellite photography, but lots of landable trees are on the maps now, as are fish to catch. These are the ground work of adding more. Multiplayer seems to be working well, although the odd bug will still come along! I originally wasn't sure about adding it, but I'm glad I took the time to overhaul the code to support it. Please use the official server button on the Network page (remember to pick your name or you'll…

  • We're doing it again! Come and join us for a group flight in Scotland! - 4 October 2020

    Following on from the event on the 26th September, I'll be running another online session this coming Saturday. The first event really worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished, I'm ready to do it again. I need to get an idea of how Aquila will cope with more players, and just give everyone a chance to fly together and see how it works out. :) Therefore I will be online and in-game from 9 pm UK time (8 pm UTC), certainly for a couple of hours with the odd break or two. I’ll set up for a maximum of 32 players, and see how we go... the system running as dedicated server is an older Falcon Northwest i7 4770, 16 gb ram, SSD and a GTX 1070 ... on a 500Mbps internet connection. It should cope! Feel free to take video, screenshots, share them here... I’d love to see all of it. Even the bugs. More events will definitely follow, using what…

  • Come and join us for a group flight in Scotland! - 24 September 2020

    I need to get an idea of how Aquila will cope with more players, and just give everyone a chance to fly together and see how it works out. :) Therefore I will be online and ingame from 9pm uk time (8pm UTC), certainly for a couple of hours with the odd break or two. I’ll set up for a maximum of 32 players, and see how we go... the system running as dedicated server is an older Falcon Northwest i7 4770, 16gb ram, ssd and a GTX 1070 ... on a 500Mbps internet connection. It should cope! Feel free to take video, screenshots, share them here... I’d love to see all of it. Even the bugs. Down the line more such events will follow, using whatever features are added. Still early days yet, but simply flying in a group could be awesome? Team speak is next on my hit list, if it can be done... Please check out the Tutorial Videos for a control guide, particularly for motion controllers in VR. The in…

  • Version 0.9963 available - with Multiplayer! - 24 September 2020

    This update brings something I've wanted for a long time to Aquila... Multiplayer! BUT ... please please please... if you're new to Aquila and playing in VR, check out these tutorial videos. It is a *must* particularly if you're using motion controllers. You'll find them here: YouTube Tutorial Playlist Other notes: - If playing in Multiplayer, *please* change your birds name. :) Cuillin is the default. - "Join Official Server" button will join my server here. To start, I'll keep it online as much as I can. If it won't connect, that's because it's off. It will be off when I'm working on it... we're not at a version 1.0 yet! - You can host your own server, and others can join yours. Servers are capped at 16 players at the moment, until stability can be proven. I'm using Mirror for multiplayer, which is capable of more players in theory. Demo users can join the official server, or others,…

  • Possible multiplayer testing... - 18 August 2020

    I have been working on bringing multiplayer to Aquila, and put together a relatively short video showing it in action. It can be seen below. I'm 'flying' both birds, so controlling one while the other is on autopilot, and then editing the videos afterwards. If you are interested in giving it a try, when it is ready, please comment below. I anticipate setting up a server here at home, with appropriate port forwarding, perhaps with an associated chat server, at an appropriate time and we'll see how we go! I believe Aquila's traffic requirements to be low, as prey items are not implemented yet. Mirror, the networking extension I am using for Unity, is MMO capable ... so you'd think a high number of players would be possible in theory? I've set a limit of 16 on my development version. Anyway, if you are interested please reply back here. I have no ETA for such a test at this time, but not t…

  • Version 0.9915 available! - 6 August 2020

    This small update fixes a couple of annoying bugs that were revealed in non-vr gameplay with no gamepad connected. Hopefully this will resolve those issues discovered. Latest changes for 0.9915: - Bug fix for keyboard controls not working when no vr setup is detected. - Bug fix for start position being ignored and starting with a non-moving levitating bird, when no gamepad is detected and running in a non-vr mode. This was caused by a little confusion within the game between flags for "no vr detected" and "vr disabled by launch option". Thank you for your patience. :) Graeme

Patch notes and updates

S.noRelease datePatch nameGID number
128 September 2021Update to version 1.041b!3936699406889166622
25 April 2021Update to version 1.03671!4023377846291215559
328 February 2021Small update to version 1.03651!4060529371713902932
411 February 2021New update to version 1.0365!4703417046200814682
51 February 2021New update to version 1.036!4050393736350836709
624 September 2020Version 0.9963 available - with Multiplayer!3715990047692637418
718 August 2020Possible multiplayer testing...4828375451938330887
86 August 2020Version 0.9915 available!3667572003458436207
931 July 2020Version 0.991 available!3664193578961235755
104 July 2020Beta Version 0.990 available!3444640809404695139
1130 April 2020Patch Version 0.9813127131079125246033
1224 December 2019Merry Christmas!2592316573865493401
133 November 2019New update on the way...2451574645870174219
1426 March 2018Patch Version 0.9784249665521687135478
1515 February 2018Happy Valentines Day! - Patch 0.9774249665521687135598
165 February 2018Beta Patch to version 0.9754249665521687135679
1724 December 2017A bit of Festive Cheer! (patch 0.96)4249665521687135895
1830 October 2017Patch to Version 0.9544249665521687135983
195 October 2017Beta Version 0.9544249665521687136057
202 October 2017Patch to 0.9534249665521687136158

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID583530
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$0.99 (80% off from $4.99)
Free to playNo
Discount80%
Original price USD$4.99
Current price USD$0.99
Release dateDec 27, 2020
DeveloperGraeme Scott
PublisherGraeme Scott
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent72%
Positive reviews26
Negative reviews10
Total reviews36
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/583530/

Short description

Have you dreamed of what it would be ... to soar like an eagle? Aquila Bird Flight Simulator lets you experience soaring bird flight using a virtual reality headset. This is a soaring simulation, so you can make use of ridge lift and thermals like any other soarer in the skies...

About this game

YouTube Tutorials... ... for playing with a Gamepad or Motion Controllers are now available at the following address on YouTube, and on the Aquila website. These run through an introduction to Aquila, your first flights, and more detail on take off and landing (plus a few other bits). Please check them out, as they will help you get started. They are currently applicable to the Steam version, with Oculus version differences highlighted. While the controls vary a little with Motion Controllers on the Steam and Oculus versions, using a Gamepad or Keyboard is the same on both versions. All methods are also covered by basic in-game tutorials while a Gamepad specific tutorial video is available here: My YouTube channel playlist: Aquila Website (click Tutorials): If you have already purchased Aquila... ... on either Steam or Oculus Home, and you wish to have the other version, please get in touch with your purchase details. I can then issue you a complementary key! Running with and without VR This is an application that has been made with Virtual Reality in mind, specifically using OpenVR on the Oculus Rift and HTC Vive. It will run without a headset connected, or via the non-vr launch option, and has control methods added to support non-vr play. You may see the odd reference to VR comfort, not applicable to playing without a Virtual Reality headset of course. I can highly recommend using one for Aquila! In the meantime, check out this tutorial for Gamepad play: And do also check out the Readme file within the install directory for the latest added features. About the Game Have you dreamed of what it would be ... to soar like an eagle? Aquila Bird Flight Simulator lets you experience soaring bird flight using virtual reality. It was originally designed for the Oculus Rift, but has now been modified for OpenVR. You embody one of three species of eagle flying over either Northwest Scotland, a part of Colombia, or Graham Island in British Columbia. This is designed as a relaxing soaring flight simulation, and is not arcade-style flight, and as such you can make use of ridge lift and thermals. If you want a work out try flapping with motion controllers! My Fitness t…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
52Tracked Controller Support
53VR Supported
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi3Not available
usk0Not available
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Aquila Bird Flight Simulator's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -80%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -80%, with a lowest recorded final price of $0.99 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 5, 2026 through Oct 5, 2026. The latest run records $0.99 for 1 day of uninterrupted daily tracking with a listed discount from $4.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Aquila Bird Flight Simulator at $0.99 in USD, with a listed base price of $4.99 and a -80% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$4.9980%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No change80% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.99$4.9980% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,106,1085 October 2026 - 15:05:04 UTC1,818,368
2Dota 2815,1525 October 2026 - 15:06:01 UTC1,291,328
3Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,271
4Once Human19,1555 October 2026 - 13:17:49 UTC231,343
5Brotato12,0295 October 2026 - 13:36:37 UTC23,754
6Battle Teams 24395 October 2026 - 14:33:54 UTC7,966
7Astral Party 6,4265 October 2026 - 14:22:14 UTC18,951
8Human Fall Flat5,7705 October 2026 - 14:57:37 UTC127,516
9ICEY1,7665 October 2026 - 13:12:52 UTC3,173

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2763,0435 October 2026 - 14:11:58 UTC90,706842EA CANADA, EA Romania
Project Zomboid60,9365 October 2026 - 14:43:45 UTC122,811467,999The Indie Stone
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,6475 October 2026 - 14:25:36 UTC93,196377,014Paradox Development Studio
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
Euro Truck Simulator 241,9155 October 2026 - 14:48:19 UTC73,289940,058SCS Software
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero74,5755 October 2026 - 14:46:33 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Deskrawl: Idle ARPG45,5875 October 2026 - 10:58:55 UTC45,587Not availableFirst Day Games
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
Transport Fever 326,7195 October 2026 - 14:42:27 UTC42,161Not availableUrban Games
Garry's Mod26,2525 October 2026 - 15:06:46 UTC73,7501,258,308Facepunch Studios
The Sims™ 424,3805 October 2026 - 14:23:59 UTC96,185193,399Maxis
Diablo® IV24,3065 October 2026 - 12:59:57 UTC64,51869,242Blizzard Entertainment, Inc.
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
Russian Fishing 420,6285 October 2026 - 12:55:06 UTC27,90689,773FishSoft LLC

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