- Skills & Spells - 26 June 2025
Another year, another update for Reign of the Renegade! Here's a breakdown of the new stuff in Skills & Spells:Sais, the MageA new character weaves her way into the world! Sais' decades of wisdom lets her harness the power of Mana to Spell defeat for her foes. Discover her and all 28 spells she can learn!Arena GamemodeTest your Skills in the Arena against other players to see who reigns supreme. This experimental mode lets you fight online in turn-based PvP.Other New Stuff- Bounty Board - Earn extra Essence for vanquishing wanted enemies. The bounties refresh daily!- Expertise is Rewarded - Some Actions and Events have extra effects/options available if you have the right proficiency.- In-combat Bestiary - Right-clicking an enemy in combat will show a Bestiary entry- New Lyrus class with a Spellbook- New Difficulty mode- New Actions, Artifacts, Perks, Events, and more.QOL/Other Changes-…
- Balance & Beasts | Patch 1.15 - 13 July 2024
After taking time to step back & look at the game as a whole, this update aims to give a better player experience alongside new content! This update offers a wider spectrum of difficulty, cleans up buggy interactions, balances the power curve for the player and enemies, and creates more opportunities for intriguing deckbuilding. I hope you enjoy! This is a large patch, so here's a - All Enemies Adjusted + New Enemies - Many Action Changes (Buffs, Nerfs & Reworks) - Focus Rework - Base Game Difficulty decreased - New Difficulty System (now "Heats") - New Pathing System added, Map Generation Reworked - HUD Rework + More QoL Settings - New Content! (New Actions, Artifacts, Perks, Events) - Many many bug fixes. Difficulty Changes I aimed to lower the difficulty of the base game, which was done mainly through enemy nerfs and requiring less XP to level-up. For those who liked the tougher chal…
- Trinkets & Things | Patch 1.14 - 25 March 2024
Your persistent adventures have uncovered quite a few new odds and ends! New Content: - 15 New Artifacts - 5 New Potions - 5 New Events - 1 New Oracle, Perk, Boss Artifact, & Buff - And more! Balance: - Adjusted several Events - Shop Artifact prices increased slightly - Nimble now also Draws 1 Action when being attacked - Anticipate gives Agile / Nimble instead of Energized Artifact Balance: - Growthistle: Heals 10% > 20% Max HP on Level-up - Book of Lore: Grants 5 > 10 XP when entering a ? room - Fateful Thread: Forgets 3 > 4 Random Actions from your Deck Fixes: - Fixed Aware proccing more than intended on some shuffles / deck reshuffles HOTFIXES: - A, B, C) Fixed crashes related to build reverting to 1.13 - D)Upgrading Actions mid-combat will now factor in if their NRG cost was reduced - E) Fixed Library Attack Action tooltips showing Vanish unintentionally - F) Fixed crash with Shed…
- Patch 1.13 - 9 March 2024
A patch of fixes, along with a couple Action system changes, Settings for Borderless mode, & Automatic Crash Reports. Stay tuned! Other fun stuff is coming. Action Systems Changes & Tooltip Readability Improvements: - Some Actions have a static effect (eg: Inflict 1 Exposed), but based on how the Action tooltip used to read from top-to-bottom, the order in which effects would resolve were either inconsistent, or ambiguous. (this caused questions like: does it deal damage, THEN apply Exposed?) - Now, Actions with these static effects (and others, such as Centered and Trinity), will trigger these effects when the Action is played. This change affects many different Action interactions, made some Actions stronger, and made some weaker, but ultimately made the effects more consistent. - This hopefully should make understanding what an Action does easier! - This change did involve me painsta…
- Patch 1.12 - 10 February 2024
A decently sized patch - Draft mode got some further tweaks to decrease difficulty, more bugs fixed, & more content! There's still a few more elusive bugs I have yet to get to - but every patch gets closer! I was working on quite a few different systems throughout this patch, and hope I didn't break anything unintentionally. I'll try to patch ASAP if anything big pops up! Content: - 13 New Actions (4 Per Character, 1 Special) - 6 New Artifacts - 1 New Buff: Sturdy - Retain Block - 1 New Debuff: Bleed Out (plus, a rework to Bleed to give it slightly better scaling) - 2 New Events Draft Mode Changes: - Guaranteed rare perks at level 4 - Combats drop an extra Action reward - Dramatically increased potion drop rate in Draft Action Balance: Warrior: - Sucker Punch++, Always costs 0, not-Innate > Innate - Challenge++, 1d6 (1d8) you and enemy gain Attack - Reforge ~ 1d8 Atk, Smith 1 (2) Action…
- Patch 1.11 - 28 January 2024
Draft mode needed some love. It's not done yet, but I think it's in a better spot than before! Draft Mode Changes: - Acts 1-3 are now 7 floors long instead of 10 - Start with 3 Punches, 3 Defends and your starter Action - Start with 1 Perk and 3 Action rewards - XP rewards instead give Gold, Player Levels up after Bosses - A few Events/Artifacts/Perks have been disabled for Draft - Boss Rewards now include an extra Artifact Content: - 1 New Event - 12 New Perks (Proficiencies are now attainable through Perks) - 1 New Buff: Plated - Gives Block when damaged - 1 New Potion: Your next roll is maxed Fixes: - Fixed Sheep Artifact not spawning on all characters - Fixed a couple crashes due to Artifacts proccing after you win Visual Fixes: - Corrected Bleed typo - Adjusted several Action's art Warrior Action Balance: - Buffed Headbutt+ - Reworked Grit: now gives 1 Plated Enemy Balance: - Buffe…
- Patch 1.1 - Balance & Content - 20 January 2024
A heftier patch that intended to make the difficulty curve more consistent, while also adding some new content! Content: - 31 New Perks - 10 Versatile (4 Common, 5 Uncommon, 1 Rare) - 3 Per Character (1 Common, 1 Uncommon, 1 Rare) - 1 Per Class (Uncommon) - 3 New Artifacts (2 Common, 1 Rare) - 2 New Buffs: Inspired & Aware - 2 New ? Events - Discord link on main menu (tell your friends) Gameplay Changes / Balance: - Chests now contain more gold, and always contain a potion - Thief is now also proficient with Feet - Perks can now be bought in the Market! Some new Perks, as well as a few existing Perks were moved into the Market to be unlocked. - Adjusted a few "punishing" ? Events to be more favorable - Curses & Status Actions no longer count towards Discovery & Mastery Action Balance: - Invincible (Event Action) Nerf - 2 (1) NRG > 3 (2) NRG - Webs (Status Action) Nerf - Conclude now giv…
- Hotfix 1.092 - 9 January 2024
Addressing some quick bugs. I intend to do a bigger balance patch in the coming days, but wanted to make sure this one was pushed out ASAP! Fixes: - Smith Sauce no longer crashes the game - Upgraded Draft Actions that lower NRG cost when upgraded now have correct NRG Visual Fixes: - Fixed Typos - Fixed enemy d10 Attack Dice rendering strangely - Grounded text wording now clarifies at turn start
- Hotfix 1.091 - 3 January 2024
Hello-hello, I am still alive! I am only back for one day before I go on my HONEYMOON! Since my time was limited, I prioritized what seemed the most important (or what was easy enough to fix). This consisted of mostly bugs, but I also addressed some glaring Balance things. Thanks for sending those bug reports and feedback in-and also for being so patient! Other: - Changed the Programmer/Designer and the Emotional Support's last names in the credits because it was outdated. (WE GOT MARRIED!!!!!!!!!!!) - Sorry to those that experienced crashes during my time away - I was really hoping to avoid those, but gamedev is hard! - Added Discord link to Settings - Added a "Delete Run" button that can be accessed by clicking on your Profile on the main menu. This is just a band-aid/emergency fix for if folks encounter something really weird and cannot proceed with their run. Gameplay: - Abandoning…
- Hotfix 1.09 - 23 December 2023
OKAY! Last patch before I go AFK for a few weeks. No-one discover any game-breaking bugs, agreed? Fixes: - Fixed a crash if you happened to have a corrupt Run File - Fixed Draft mode carrying your previous draft picks into the next run. Not sure how I missed this 2 days in a row - apologies! - Fixed Rhythm (Rogue Ninja Perk) counting non-Atk actions - SPEEDRUNNERS HATE HIM: Fixed skipping Boss Artifacts allowing you to skip the entire next Act (honestly one of the funnier bugs). Also moved the "Skip" button for Boss Artifacts to prevent double-clicking and skipping unintentionally. - Made a system change to how the "Pick 1 Action to Vanish/Retain/Dupe/etc," system works. There was a fundamental problem with how these effects were triggering, allowing them to stack on top of each other, leading to a softlock. Now, they go in order of which they were queued. - Fixed Buffs being completely…
- Patch 1.08 - 22 December 2023
Got more than I expected done today! Fixed some bugs and went down the balance rabbit hole a bit. I guess this one I'm calling a "Patch"? Fixes: - Jester actually no longer freezes/sleeps you - Fixed crash with Smith Sauce when having Curse/Status in hand. (I swear I tested this yesterday but...) - I BELIEVE I fixed a crash with the Monk class (Fist/Feet) where it was erroring out trying to pull a proficient action (Notable from elites, since they have guaranteed proficient actions). Let me know if you get this again, I think it should be completely squashed. - Sort of a Rework, but Shock was not passing as intended. Reworked how it works, and hopefully better worded it. Balance: - Calm Mind rework - Fury Chop+ buff - Slightly tweaked a few Act 2 and 3 enemies, hp nudges and moveset adjustments Draft Mode-Specific Changes: - Reduced the amount of Starter Punch/Defends you start with by…
- Hotfix 1.07 - 21 December 2023
An assortment of stuff today! Chipping away before I go AFK for a while. Balance - Some glaring things, some smaller things: - Increased the minimum/maximum number of Shops per Act to 2/3, respectively. Shops used to be limited to only "good" floors (floors that only offer Smith/Rest/Shop/Oracle/Chest), but now a 3rd shop can spawn outside of these "good" floors - Chest will always contain at least gold - Padlock Artifact no longer locks chests, and instead of giving 0 XP, now gives 50% less XP - Key Artifact was buffed from 30>50% more gold from Chests - Slightly nerfed Electric Golem - Jester can no longer Freeze you - Nerfed Swift Strikes : Now only gives 1 NRG back instead of 2 (yeeeah it was a bit busted, but was fun while it lasted) - Gave Spear a set amount of Wounded. Now all Wounded sources cannot be influenced by Focus/Proficiency - Reworked Punish QOL: - Hovering the enemy's…
- Hotfix 1.06 - 19 December 2023
Smaller patch today, there was a fundamental problem with how Concluding your turn worked in tandem with dice resolving, and it took a bit to sort through all my spaghetti to fix. I'm really trying to clean up any glaring issues by the end of this week, as I'll be away from my coding machine for the most part of the remainder of the year. Keep submitting those bug reports! If something sucks (except the Jester fight), let me know! Fixes: - Added a "waiting state" to Concluding your turn, to make sure that all dice have finished their resolving before you are allowed to end your turn. This fixes strange interactions such as: playing Sheathe and ending your turn before the dice can give you Entangled, which would then cause your Entangled to carry over into the next turn. - Fixed Coolheaded to now let you Vanish actions as intended Visual Fixes: - Fixed a couple Perks that would visually…
- Hotfix 1.05 - 19 December 2023
I have gotten so much support over the weekend I am still flabbergasted! Still work to be done though! Fixes: - Transmuting Actions now removes them from the pool, so Transmuting multiple actions in a row will now offer different Actions for each Transmute. - Fixed Contagion Debuff crashing the game while on the last remaining enemy - Fixed crash with Smithotron (it had a chance of selecting to upgrade an Action with an Oracle equipped, which the game was NOT ready for!) - D20 Event no longer can award "none" Proficiency - Attempting to Smith an Action when you have all Smithed Actions no longer creates just the "Cancel" button - No longer able to click on ? Event options through the pause menu - Fixed AOE Multi-dice actions not dealing damage after a target has died Visual Fixes: - Bleed tooltip typo - NRG tooltip now properly accounts for max NRG Artifacts when displaying your max NRG…
- Hotfix 1.04 - 18 December 2023
Now that the dust has settled from release, I took a stab at balancing some overtuned enemies. In addition, the bugs start coming and they don't stop coming. Hoping to squash them all sooner or later! Enemy Balance: - Poison Bossilisk slightly nerfed - Piercer no longer Bleeds - i Elite starts combat with less thorns (10 > 6) - Knights start combat with less Counter (7 > 5) - Jester can no longer roll sleep Debuff - Removed 2x Knight 1x Keeper fight from Act 3 Easy encounter pool - Lyrus now has a crown Balance: - Action Buffs: Provoke, Orb - Action Reworks: Shed Armor - Drained Debuff nerfed from 7% max HP > 6% max HP - Slight Market price inflation (under the Renegade's orders, I don't make the rules) - Slight odds changes to a few ? Events where the options didn't feel weighted evenly - Slightly decreased odds of Chests being empty Fixes: - Fixed a softlock when not collecting your r…
- Hotfix 1.03 - 16 December 2023
More bugs squashed! I would normally not push more than one patch in a day, but softlocks suck. Fixes: - Fixed softlock when trying to select an Action with an empty hand - Fixed softlock in act 4 shop when out of rollable Artifacts - You are no longer able to click rewards through the pause menu - Confess no longer heals you, now stores NRG per status vanished as intended - Shop-rerolls now work in the same shop you purchased the Golden Tooth Artifact in Visual Fixes: - If you have negative XP, your XP bar no longer animates QOL: - Added a "proc" animation to Perks so they should grow similar to Artifacts/Buffs/Debuffs when they trigger
- Hotfix 1.02 - 16 December 2023
This small patch addresses a couple more elusive bugs that were harder to track down a fix for. Fixes: - Fixed a crash related to Doom & Gloom enemies - Fixed a crash when being guaranteed a proficient Action from an elite fight* - Fixed Lyrus fight putting you into combat with 0 Actions - Merciless should now accurately double the damage dealt *I couldn't replicate this bug after my attempted fix. Please do let me know if its encountered again!
- Hotfix: 1.01 - 16 December 2023
A good-sized list of bugs were found within the first few hours, this patch addresses a good chunk of them! There are a few more complex and niche bugs that are still being worked on, but this is all I had the time and energy to fix on release day! Fixes: - Fixed Crash from Alt-Tabbing out / back in during door selection* - Fixed softlock from rapid-clicking event rewards* - Potions are no longer clickable through your Draw Pile screen - Fingerless Gloves now correctly limits your hand to 7 Actions - Helix now can only appear as an Act 1 Boss Artifact - Fixed rewards not appearing after a victorious run - Slime Splitter Achievement now triggers correctly - Retrying fights now actually costs Essence - Upheave now works with Boost *I couldn't replicate these bugs after my attempted fixes. Please do let me know if they are encountered again! Visual Fixes: - When Grabbing from your Draw or…