SPSTEAMPULSELIVE ANALYTICS
Andy Blast Vs The Forces of Evil

Andy Blast Vs The Forces of Evil Steam metadata

Someware Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2815740
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSomeware Studios

Andy Blast Vs The Forces of Evil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2815740
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSomeware Studios
  • PublisherSomeware Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Someware StudiosPublisher: Someware Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Andy Blast Vs The Forces of Evil Steam metadata

Andy Blast Vs The Forces of Evil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2815740/metadata
Steam Communityhttps://steamcommunity.com/app/2815740
PCGamingWiki search
IGDB searchSearch IGDB for Andy Blast Vs The Forces of Evil

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Andy Blast Devlog 6/27/26 - 27 June 2026

    Hello everyone!As I renovate my home and work my day job I still find time to work on the game and though updates are a bit farther apart they're just as fun to report so here we go!Updated the main menu to be text on the headstone rather than a popupUploaded a new "Shadow" demo to Itch and Steam. This demo shows the graphics upgrades I've been working on including level shadows and updated sprites!Increased Zombie speed as they lose health.Increased flight and spin speed of cultist knives and skeleton bones.Redesigned the first tower level again. Almost got it.Added dripping traps to the tower level.Added new "Squidimie" enemy type.Added new "Sklime" enemy type.Added a new "Slime Ball" enemy type.Added green blood splats for slime enemy hitsAdded new Death Animation for Squidimies.Adjusted Sklimes to throw arced projectiles rather than straight onesI've debated adding even more levels…

  • Andy Blast Devlog 1/6/26 - 6 January 2026

    Hello everyone!It has been nearly a year since my last update and now that things have almost settled into a sense of Normalcy I've found time to work on Andy Blast and to post a quick Devlog about it. So here's a short list of things I've been able to do on the game!Added a parallax background with trees, shrubs, and grassFound and fixed a bug with the preferences file which might affect anyone who ran the demo in the pastAdded a few more sound effects to some levels and enemiesFinished the framework for level 7Started the framework for levels 8 and 9Changed the per-level checkpoint to be every 3 levels (one after each boss)Tweaked some existing art assetsAdded more death animations for new and existing encountersRight now my biggest hurdle is getting through that 90% barrier in game making and most of that consists of level design. As easy as my tools make it to slap a level together…

  • SMALL DELAY AND UPCOMING EVENTS! - 6 April 2025

    Hey everyone! Been a bit since I was able to post a devlog or work on the game at all! The reason for that is very simple; I bought a house. It's not a big house or a new house, but it's my house and I have to renovate it. HAVE to. Not optional. As such, a lot of my spare time (read: all) has been spent ripping out the insides of this new home in order to get it live-in ready in the next four months when my apartment lease runs out! For that reason I have temporarily suspended work on Andy Blast and other projects so I can concentrate on this time sensitive thing, but not to worry the game is still on track for a release probably Q4 of 2025 (or Q1 2026). However, I've not completely forgotten the game and have made sure to enter it into the Zombies Vs Vampires fest as the game heavily features Zombies in nearly every level! So expect to see that coming up in may. Anyway, don't lose hear…

  • Andy Blast Devlog 1/25/25 - 25 January 2025

    Due to my schedule I think there's a high chance my "Friday" Devlog is just going to end up being an "Early Saturday Morning" Devlog, but since we got rid of the cartoons you have to have something to look forward to, right? Anyway, I've been on a bit of a roll with the game and have a lot of minor, but major things on the list of updates! Mostly it's art updates! Lots of art updates which have made the game look MUCH better and more professional than before! Check them out! Updated Andy's colors to remove the black outline around him. Now he seems more "Amiga" like in design Did the same thing to the Zombies. They're softer, but they look good. Added some shading to the cultists. Now they look better! Altered the smoke around the shotgun blast so it looks like the blast is IN the smoke not ON the smoke. Added some more details to the Ghost to make them "Pop?" Updated Jeanette's art to…

  • Andy Blast Devlog 1/12/25 - 12 January 2025

    First Devlog of the year... and it's late! Turns out I got my head wrapped up in some personal stuff and with working overnight I forget what day it is. Even now, I keep thinking it's Saturday, but nope, it's Sunday. I don't even KNOW where Friday went? The bonus is, that in what spare time I was using these last couple weeks to work on Andy Blast I got a LOT of things done! Most of it is housekeeping as I am still in that "avoiding new art and levels" stage of procrastination, but it was all important and some of it came from more player feedback! (Really, if you play the demo ALL feedback is welcome to try and make the game better.) So here's a list of all the things I've done since the last Devlog: Updated the Itch demo to the same one as on Steam Fixed a bug in the Steam/Itch demo for the keyboard layout screen to show layout properly Following changes are NOT in the newly uploaded…

  • Devlog 12/31/24 - Still going into 2025! - 31 December 2024

    Hey everyone! Wow! Where does the time go, eh? Turns out going from part-time day job to full-time day job really puts a hamper on gamedevving and updates! However, not to fear, I've got some great news; I'm still working on Andy Blast and have been posting micro-updates over on BlueSky for a while now. Still, I can't neglect the real Devlog or people will begin to think I've given up! So here's a short list of things I've done up to the last day of 2024! Added Spider enemies to level 4 Added Spider "stun" state to allow the player to attack/bypass them Added more detailing art to level 4 so it's not all repeating dirt background Smoothed Andy's pump animation by adding more frames Added more frames to the reload animation (without adding more time between reloads) Revamped the pump and reload animation code to allow for easier backend changes Blocked out Level 7, finished up the main f…

  • 10/2/2024 Demo Update! - 2 October 2024

    Hey everyone! As an indiedev sometimes life just gets hectic and you have to set things aside for a while before picking them back up again later and Andy Blast is no different! So for today's update it's nothing major (still stuck on Level 7), but it's something; the main menu has been updated! So what's that mean? Here's a short list: Main menu has been moved up and to the left to accommodate other menu items. (If your menu is still centered you don't have the latest version.) Controls were removed from the "ReadMe" area and are now in their own section under "Options". Graphics for the controls have been updated to be more user friendly and functional. Audio options have been moved to their own sub-menu and a sound effect now plays to let you know when you're adjusting sound what the changes are! There's a new Boss Healthbar option! Turning it on will display a healthbar for the boss…

  • DEVLOG 7/12/24 - 13 July 2024

    Hey everyone! A while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed: Added new achievements, including secret ones! Implemented achievements throughout the game (WIP) Fixed an issue where Zombies maintained their fast walk even when no longer a…

  • DEVLOG 7/5/24 - 5 July 2024

    Hey everyone! Some super exciting news for today's devlog! ACHIEVEMENTS! That's right, one of the big things that was looming over me was implementing Steam API/Achievements into the game and, luckily, someone out there made a LOVE2D/Lua plugin that works with the Steam API that's super easy to implement and works great! Of course, there are a few other things I worked on as well and here's a short list: Created a new boss encounter including new level, sounds, and animations! Began work on Level 7! Corrected issue with pause menu showing Andy's "You are here" head in the wrong place Set the game to grab the mouse and make it invisible so it's no longer in the way visually Integrated Steam API for Achievements/Scoreboard Created the first set of achievements for the game w/appropriate artwork It's important to note that a big hurdle for me was the level 6 boss fight and it's now impleme…

  • DEVLOG 6/29/24 - 29 June 2024

    Hey everyone! You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck. The other reason was, while stuck, I made a quick Adventure Game for MAGS in Adventure Game Studio and you can check that out for free here: https://4kbshort.itch.io/the-zoo However, I have also been working on Andy Blast again and here is a short list of recent updates: Changed the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item Increased speed of Ghouls after detection to "Ludicrous" Adjusted gibs spray upon monster death to be more visually appealing Assembled level 6 framework/platforms/etc Created art assets for levels 7/8 Adjusted colors of some previous assets to current palette Minor visual adjustments to some enemies Added "Y"/"N" keys to confirm/c…

  • NEXTFEST WIN + Update - 15 June 2024

    Hey everyone! I joined in Nextfest not expecting much from my tiny game and 0 advertising budget (it's just me doing all this, remember), but I was surprised to find that at the end of Nextfest the wishlist count for Andy Blast DOUBLED! Wow! Absolutely fantastic and super surprising to find so many people stumbled on my game over the week! For the weekly update here's what I've gotten done over the last two weeks: Fixed minor animation bug on Ghoul normal walk-cycle Replaced Monk sprites with correct Skeleton sprites on level 5 Worked on fully animating Ghoul after detection. Current animation is limited and jumpy. Worked on updating Skeleton animation frames Crafted and uploaded a new trailer for Steam NextFest! The new trailer can be found on YouTube and has also been added to the Steam store page so you can watch it there if you like! On a personal note, as an Indie Dev sometimes thi…

  • Devlog 5/31/24: Other Platforms! - 31 May 2024

    Greetings everyone! It's time to get ready for the next NEXTFEST on Steam! And because of that I didn't get much done with the code this week. Here's a list of things I did/attempted to do with the game through the week: Fixed a typo that caused the controller selection screen to not loop one way Getting ready for NEXTFEST! (Lots of non-game stuff in this) Several days trying to get a Linux version working. Did not work. For the Linux version of Andy Blast there are ways to get it to work on Linux. The simplest being distribute the core files to someone running LOVE2D 11.4, but that requires work on the user's part and is not intuitive for a download and play from Steam. Other ways all include variations of the above method and, hard as I tried, I could NOT get Steam to download ANY files from the depot onto a Linux system, only the Windows files with Proton support. On the plus side I…

  • Sounds Amazing! - 24 May 2024

    Greetings everyone! A quick list of the things that have been improved for Andy Blast! This update was focused mostly on adding sounds to the game, but also corrected some old issues that weren't game breaking, but were visually irritating to look at. Now the game plays very well, feels hard, but balanced (to someone whose played every iteration of it), and really feels like I've solidified the first five levels! Added sound to boss bat wave attack Increased speed of boss bat wave attack Added sound to ghost death Sped up ghost death animation Corrected Ghost death to face player Corrected Cultist death animation alignment issue Cultists will now throw daggers when shot (sometimes) Fixed issue with Cultists throwing two daggers when shot (sometimes) Added sounds to Zombies when they are shot Added new sounds for different door types Updated credits to match current assets Reset Extra Li…

  • Progress continues! - 9 May 2024

    Game Update: Hello everyone! Level design is, by far, my least favorite part of gamedev! But, I am slowly making progress on new levels and new enemies to fill those levels. Some things that have been added into the game since the last update are: New enemy for level 2 (mentioned in the last update, but not available in the Demo) Completed the layout for Level 4 and Level 5! this includes the path to the exit, secrets (Oh!), and some enemy placement. They still need to be tweaked along with the "AI", but it's working out so far. New enemy added for Level 4 New animation tiles so the game doesn't look quiet so static. Some of the in-game music has been replaced/shuffled around to better fit the atmosphere of the levels they're in. It's a slow process making levels that flow well, filling them with enemies that keep the gameplay interesting and not frustrating, and ensuring it all works t…

  • DEMO UPDATE ANNOUNCEMENT - 30 March 2024

    DEMO UPDATE: The demo has been updated multiple times since its original release. Some of the updates from the original release include: * Multiple bug fixes (too numerous to include or remember) * Random number generator fixed; Cultists don't throw daggers nearly as much (usually) * Updated "physics"; IE: Andy doesn't slide around as much as before. * "Splash" screens added to tell more story for the game between some levels. * A "Loading" screen that shows Andy's location in the map and to give the player some details and to take a breath. * "CONTINUE" option that lets you continue from the last level you left on, whether by choice or running out of lives. Resets score to 0 so for those high score hunters be sure to do a cannonball run! * Slam firing! : Andy can now use a button combination to slam fire his shotgun. For getting out of a jam! FULL GAME UPDATE: The full game has had lev…

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2026Andy Blast Devlog 6/27/261836506165556755
26 January 2026Andy Blast Devlog 1/6/261819386365126068
36 April 2025SMALL DELAY AND UPCOMING EVENTS!1795917897426201
425 January 2025Andy Blast Devlog 1/25/251789580505371048
512 January 2025Andy Blast Devlog 1/12/251788311419110679
631 December 2024Devlog 12/31/24 - Still going into 2025!1786573931007765
72 October 202410/2/2024 Demo Update!6350729003491086302
813 July 2024DEVLOG 7/12/246000566704271842087
95 July 2024DEVLOG 7/5/245842939267339355960
1029 June 2024DEVLOG 6/29/245842939267317689518
1115 June 2024NEXTFEST WIN + Update6890025005354417052
1231 May 2024Devlog 5/31/24: Other Platforms!5742731639334768034
1324 May 2024Sounds Amazing!5741605105611404341
149 May 2024Progress continues!5768625435394617486
1530 March 2024DEMO UPDATE ANNOUNCEMENT5749481331444323249

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2815740
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperSomeware Studios
PublisherSomeware Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A 2D Platforming Shotgun Extravaganza! Andy Blast Vs The Forces of Evil is a spiritual successor to Dangerous Dave in the Haunted Mansion! Return to the mansion and explore further as you take down the Forces of Evil to rescue Jeanette from the clutches of a mad scientist and his Forces of Evil!

About this game

A haunted mansion. A date gone bad. A kidnapped friend! Can YOU help Andy save the day?! A spiritual successor to "Dangerous Dave and the Haunted Mansion"; Andy Blast Vs The Forces of Evil is a retro platformer with a shotgun! Jump, dodge, shoot, and survive through nine levels of intense pixel-pumping action!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Andy Blast Vs The Forces of Evil's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Andy Blast Vs The Forces of Evil's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Andy Blast Vs The Forces of Evil at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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