- Maintenance release: Godot 4.7.2 - 18 August 2026
Has it already been a whole month since the last 4.7 maintenance release? How time flies… Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: Godot 4.7.2!Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.Read more about changes in this maintenance release: https://godotengine.org/article/maintenance-release-godot-4-7-2/Featured game:
- Maintenance release: Godot 4.7.1 - 14 July 2026
It's been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week, and will hopefully see its second snapshot later this week. But for those sticking with the rock-solid foundation Godot 4.7 provided, only iterating on critical regressions/crashes reported by the community in that time, you need look no further than today's maintenance release: 4.7.1-stable!Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid cont…
- Godot 4.7 – Lights, Camera, Action! - 18 June 2026
Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any re…
- Maintenance release: Godot 4.6.3 - 29 May 2026
Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3.Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.Read more about changes in this maintenance release: https://godotengine.org/article/maintenance-release-godot-4-6-3/Featured game:
- Maintenance release: Godot 4.6.2 - 1 April 2026
After a first hotfix to the recent 4.6 release, we now have a second maintenance release in the form of Godot 4.6.2, adding a number of important bug fixes and improvements to the stable branch.Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.Read more about changes in this maintenance release:https://godotengine.org/article/maintenance-release-godot-4-6-2/Featured game:
- Godot 4.6 – All about your flow - 26 January 2026
With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.The result: a release that puts you and your workflow first.Here are a few highlights to whet your appetite:The new Modern editor theme puts the viewport center stage with clean lines and reduced clutter (you can switch back to Classic if you prefer).Jolt Physics is now the default for 3D projects after proving itself production-ready.Docks are now flexible and floatable, so you can arrange the editor your way.Inverse Kinematics (IK) is back with a completely new framework of solvers and constraints.Screen Space Reflections got a major overhaul for better visuals and performance.And that's just scratching the surface.Close to 400 contributors authored 2,001 comm…
- Maintenance release: Godot 4.5.1 - 18 October 2025
We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic job at helping our team find and squash all of those aforementioned issues, and paved the way for us to deliver 4.5.1-stable for you today!Read the Godot 4.5.1 release notesMaintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and…
- Godot 4.5, making dreams accessible - 15 September 2025
From mind-blowing effects now made possible by the stencil buffer to accessibility descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone.We invite you to take a look over at the 4.5 release page for an overview of the main changes in Godot 4.5:Godot 4.5 Release NotesAs usual, if you prefer to stay on a previous Godot version for now, you can do so by selecting the relevant beta branch on Steam, e.g. stable-4.4 to stay on Godot 4.4.
- Maintenance release: Godot 4.4.1 - 26 March 2025
We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth a read! Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible. See the release notes for details about the 4.4.1 update. Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss. Pl…
- Godot 4.4, a unified experience - 3 March 2025
Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! On top of that, long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market. We invite you to take a look over at the 4.4 release page for an overview of the main changes in Godot 4.4: https://godotengine.org/releases/4.4/
- Godot 4.3, a shared effort - 15 August 2024
📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ https://godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it!
- Maintenance release: Godot 4.2.2 - 17 April 2024
It's been a while since our previous maintenance release for Godot 4.2, but the wait should be worth it! We've had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branch, which means that the new Godot 4.2.2 is significantly bigger than the usual patch releases. 150+ contributors submitted more than 400 improvements for this release, which makes it pretty significant as far as patch releases go. You can review the complete list of changes with our interactive changelog, which contains links to relevant commits and PRs for this and every previous release. See the release notes on the Godot blog for more details. The illustration pictures used in this announcement is from RAM: Random Access Mayhem, a top-down roguelike shooter where you take control of diverse robotics enemies. RAM won the Audience Choice award at the IGF 2024, so be sure t…
- Maintenance release: Godot 4.2.1 - 12 December 2023
We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which we've been focusing on addressing in the past couple of weeks. This allows us to already publish this first maintenance release, Godot 4.2.1, which irons out some of those issues while fully preserving compatibility. See the release notes on the Godot blog for more details. The illustration picture used in this announcement is from Voice of Flowers, a metroidvania that takes great inspiration from Mario games, developed in Godot 4 by Tomasz Chabora – one of Godot's most profilic maintainers! https://store.steampowered.com/app/2609560?utm_source=GodotWebsite&utm_medium=blog&utm_campaign=421
- Godot 4.2 arrives in style! - 30 November 2023
Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity! Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release. This includes new rendering features, such as AMD FSR 2.2 support and improved lightmapping; multithreaded navigation map baking for both 3D and 2D; C#/.NET support on mobile platforms; multiple usability improvements to the 2D tilemap system, and of course hundreds of bugfixes and polishing touches. We cannot thank each contributor enough for their dedication and relentless spirit, their trust in the project, and their g…
- Maintenance release: Godot 4.1.1 - 4 August 2023
Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later. It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet. Still, here it is with a number of important bug fixes and improvements. Some of the most important changes in this release include: Fix for a crash due to an infinite loop in AnimationStateMachine. Command-line export of C#/.NET projects should no longer drop random files. Custom export options which you can define with an EditorExportPlugin are now correctly restored on the editor restart. For Linux users there is a potential fix for freezes when interacting with menus on Wayland. See the release blog post for more details. The illustration picture for this release comes from Gunforged — a 2D roguelite shooter where, you’ve guessed it, construct your weaponry from a h…
- Godot 4.1 is here, smoother, more reliable, and with plenty of new features - 6 July 2023
After four months of work, we are excited to bring you Godot 4.1! It's an update that follows our pledge to improve upon Godot 4.0 with frequent incremental releases — with a focus on stability, performance, and polish. We took great care to prioritize the bugs you had encountered in Godot 4.0. With over 900 reported issues addressed, the engine should feel more reliable and easy to use. Of course, a new release also comes with a bunch of welcome new features. There is the new and improved AI navigation avoidance system, the ability to detach code editors and put them on another display, and new tools for technical artists in the form of 3D noise and a reworked particle turbulence. For most games and apps made with 4.0 it should be relatively safe to migrate to 4.1. Don't forget to always make backups when moving versions, even minor. If you use Godot on Steam for professional work, mak…
- Maintenance release: Godot 4.0.3 - 19 May 2023
With the Godot 4.1 release on the horizon, contributors have been hard at work on major and exciting improvements to the engine. But we appreciate that many of you would like to have your experience a little less exciting and a bit more stable when using Godot 4 in production. To that end, we try to backport as many useful fixes as we can to improve your workflows, and the new Godot 4.0.3 release is the result of these efforts. Almost every area was touched upon with bugfixes and stability improvements. This includes multiple crashes and glitches eliminated in constructive solid geometry (CSG), GDScript language server, importing of assets, and all things related to rendering and visuals. Several reported platform-specific crashes and freezes were addressed, especially on Android and Windows. And of course there were improvements to the overall user experience and documentation. The lat…
- Godot 4.0 sets sail: All aboard for new horizons - 9 March 2023
As we announced last week, Godot 4.0 has been released! Read the official release announcement on the Godot blog for all the details on what's new. There is also an amazing video by GDQuest covering the new features: As it's a major update which breaks compatibility with existing projects, we delayed the update on Steam to give users time to decide if they want to upgrade now, or stick to Godot 3.5.x for the time being. If you want to stay on Godot 3.5.x, please select the stable-3.5 "beta" branch in the Steam settings for the Godot Engine app. It has incidentally just be updated to the newly released Godot 3.5.2 maintenance update. As of today, Godot 4.0 is on the default branch! Note that the official demo projects are still in the process of being ported to Godot 4.0. We also stopped including them in the default Steam distribution, so instead of having your Project Manager filled wi…
- Godot 4.0 is released, and will come to Steam in a few days! - 2 March 2023
After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we're thrilled to announce that Godot 4.0 is out! This is an achievement that we want to dedicate to our entire community — contributors, testers, and users like yourself! Together we create opportunities for many developers to make beautiful and creative games and apps, for free and with a refreshing ease. Godot 4 continues on that promise, improves all of the engine's areas, and begins a new cycle. It will serve as a foundation for many new releases in the future. This is a new major release of Godot. This means that existing Godot 3 projects are not compatible with Godot 4. While Godot 4.0 comes with a built-in project convertor, adapting your games to the new version of the engine still requires manual labor on top of…
- Maintenance release: Godot 3.5.1 - 28 September 2022
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. This is a safe and recommended update for all Godot 3.5.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.5-stable. As usual though, if you need to go back to the previous 3.5 version (3.5-stable), you can use the stable-3.5 beta branch in the Steam settings for the application. Read the release blog post for details…