SPSTEAMPULSELIVE ANALYTICS
Distant Flux: System Initializing

Distant Flux: System Initializing Steam metadata

Distant Flux Games, LLC | Oct 12, 2025 | game

Released

0players observed · 22 September 2026 - 04:32:58 UTC

IndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)388
  • Revenue (VGI)$5,274
  • Review scoreNot available

Distant Flux: System Initializing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)388
  • Revenue (VGI)$5,274
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 12, 2025
  • DeveloperDistant Flux Games, LLC
  • PublisherDistant Flux Games, LLC

Genres: Indie, RPG, Early Access

Company pages: Developer: Distant Flux Games, LLCPublisher: Distant Flux Games, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Distant Flux: System Initializing Steam metadata

Distant Flux: System Initializing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2898910/metadata
Steam Storehttps://store.steampowered.com/app/2898910/
Steam Communityhttps://steamcommunity.com/app/2898910
PCGamingWiki search
IGDB searchSearch IGDB for Distant Flux: System Initializing

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$16.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 12 October 2025

Latest Steam announcements

  • Update on the map update - 26 April 2026

    I've decided that the map update should be the 1.0 version. I don't plan to immediately switch to full release with the map update (I'll want to allow time to patch bugs), but 1.0 means I'm going through all the changes I wanted to implement, including my polishing notes.No ETA on when it will be ready, but here's a high-level view of what's left:A magic school and monster differentiation pass, including monster summons.Armor set abilities.Rebalancing of move stamina costs and search difficulty.A mechanic that adds stats to the shop, depending on total monsters killed by the base.A feature to name your drone.Possibly hot key configuration.Possibly multiple saves per slot (we'll see).Possibly a basic word search for the tutorial.Basic mod support (allowing loading a custom template database on world create, so you can play a custom scenario).A host of polishing/balancing notes to go thro…

  • The map update will break saves! - 8 March 2026

    The next update should introduce a new map-based world interface and remove the old interface. This will break savegames from the old versions, both demo and full-release.I don't have a hard ETA on the map interface update, but I'm hoping I can release it by the end of April. I also don't intend to do any minor updates first; it should be next (hopefully there won't be any game-breaking bugs discovered between now and then!)This won't be the transition to full release from early access, but I do intend this to be the 1.0 version release, ramping up to full release.The new interface itself is still subject to change, but here are a couple teasers. The base:Starting to explore the refinery:More prototype screens are up on the discord.

  • Bugfix r27 - 30 January 2026

    Auto-level should now properly proc perk, ability, and path choices without causing the execute button to hang.

  • Bugfix r26 - 14 January 2026

    Starting consumables are now initialized properly, so their abilities should work at game start without a save/load cycle.If you have an existing game with this issue, a reload should work around it.

  • Help System and Approachability - 4 January 2026

    ApproachabilityThe point of this update was to make it easier for new players to get into the game, and I hope it helps. :)There are also some content updates, mainly involving character customization.TutorialThe primary world screen now has a Help window that brings up a tutorial explaining game mechanics and interface usage, as briefly and comprehensively as I could. :)The help index also includes a full combat reference at the end.Contextual Help SystemMost windows, including the main menu, now have a Help screen customized to the context. Most elements within windows can now be clicked on to bring up their own help window.The total number of tooltips (including the tutorial) is 900+, and each tooltip can have multiple modules.Drone ClassesIn character customization, you can now choose a drone class to go along with your starting paths. Each class provides a custom set of stats per l…

  • Gameplay Content Update - 12 November 2025

    IntroductionThis update rounds out most of what I wanted in the game, but couldn't include in the initial release. It also includes changes made to accommodate feedback from players.I hope you all enjoy it! :)Single-world ScenarioThis new scenario connects all the existing campaign sectors and zones into a single playable world. The victory condition is closing all twenty rifts. Each rift is a separate quest with a reward, which can include unlocking combat parties and rooms.Deciding what rifts to close first will be an important part of the experience!Monsters and rifts have a much higher level cap, and you only start with one allied party (the recon team). Distant monsters in the world will be leveling, fighting, and possibly conquering rifts while you deal with monsters and rifts closer to your teleporter.Unlike the campaign, you start with most buildings, paths, projects, and gear u…

  • Update 0.9.1.5r20 - 15 October 2025

    Changes:Added eight new music tracks to the full game (the demo tracks are unchanged);Can now configure in options a music delay for starting the next song;The hacker and thief explorer presets now have light armor as first equipment proficiency path (since light armor is best at camouflage);Party finder and elevator dialogs reworked slightly to improve the comment pane;Updated the cafe comment to be more descriptive (will show up in new games);This update should not break saves.

  • Early Access Release! - 12 October 2025

    I'm very happy to announce that early access is available. :) I'm hoping you'll enjoy the game!The CampaignThe campaign is four sectors long, and continues past the first scenario (the current demo), including 597 additional zones to explore (the demo has 73), with 18 more rifts and monster types, such as robots and a full set of endgame elementals.Each new sector in the campaign also unlocks more NPCs, parties, rooms, items, and paths.PlaystylesAlong with the standard playstyle, you can choose from the following:Explorer (no allied combat NPCs)Homefront (no allied civilian NPCs)Loner (no allied NPCs at all)You can mix those with various difficulty settings such as bonus monster levels, bonus monster levels per X turns, monster leveling cap, starting base resources, and more.Party SystemIf you're playing with allied combat NPCs, you can now join their parties as a support member. The pa…

  • Beta Testing Update - 5 October 2025

    OverviewThis week I tested all weapons in the endgame environment, to balance for general viability. I also adjusted them such that I hope they all provide an interesting choice, and nothing too obviously good (although I'm sure there will be outliers to tweak). :)Overall, beta testing is going well. The campaign feels coherent, and there are a lot of options and possible playstyles. I'm liking the infinite stat shop offerings for mana (lets me buy progression with my excess mana).WeaponsSorted by intended base damage (as they stand now, changes are possible):Single-target firearms: the sniper rifle, rifle, and railgun. They all have magic damage abilities. The sniper rifle is ranged-only, and the highest damage. The rifle is a generalist all-range weapon, and the railgun is silent and can be used without breaking stealth.The missile launcher heavy weapon. It's ranged-only, with no magi…

  • Update 0.9.1.4r18 - 1 July 2025

    Content Changes:Bugfix for environments without a power stat.Renamed mana cells to mana gems.Piles no longer have a critical difficulty stat (since you can't crit a pile).The magic abilities that did physical damage now use standard power scaling (makes them stronger).Hordes now have colors.Fire mage path now has a weakness to fire ability (as do the elementalist and archmage paths).Tweaked monster stats.Bosses now get double their base horde stats (will probably make them a bit stronger; this replaced custom boss stats).Innate Changes:Some color fixes for terrain type in various modals.Added new resource nodes that allow leveraging skills such as civilian mining to gather. (There currently aren't any examples in the demo.)Text for scavenge to gather in zone object modal (supports new resource nodes).Views and zone objects are now sorted alphabetically in the targets pane.Views now comb…

  • Update 0.9.1.4r17 - 22 June 2025

    Content Changes:Monster corpses no longer produce leather, and leather is no longer used in armor crafting. (This is due to a decision to not implement the Nexus room for early access release. The Nexus room idea was to provide a steady stream of monster corpses, so that if you relied on any component from them, you wouldn't be stuck if a new sector didn't have that kind of monster. I'd still like to implement the Nexus room, but I can't promise it.)Disabled Nexus skill stats on player.Innate Changes:Combat NPCs will now prioritize closing rifts over looting corpses and repairing turrets.Crafting supply bonus from crafting room level is now 10% of project supply value per level.Set default monster level cap to 100 (I'd consider it "normal" difficulty).Disabled Nexus logging on base (at rift conquering).This update shouldn't break saves. You'll need to start a new game to pick up content…

  • Update 0.9.1.4r16 - 18 June 2025

    Content Changes:Strength now boosts physical resists, to replace max encumbrance.Paths no longer boost max encumbrance.Stunned and Shocked conditions now affect stats other than max encumbrance.Jetpack flight buff now increases Evasion. Jetpack provides less ability power per level.Rebalanced project supply to be less across the board: 10 for equipment, 20 for consumables, and 50 for ammo. Note this will innately increase prices.The base now starts at half supply for all items.Supply threshold for triggering projects now uses base supply gain (times item level).Innate Changes:Disabled the encumbrance/immobilized mechanic (and updated dialogs to match). Short version: it was frustrating on character create to pick proficiencies and not be able to use them, and at the same time, over the course of the game, encumbrance becomes trivial (it doesn't scale). Also, it was bit clunky in the bac…

  • Update 0.9.1.4r15 - 17 June 2025

    Content Changes:Moved magic bonuses from affinities to investiture, and halved the rate of accrual for most condition stats. Affinities are still important, since they're the proficiency stat for innate magical abilities, and they govern absorbing ambient mana. It should be harder, though, to stack condition boosts.Path credit shop listings are no longer generated; paths will only be sold for prestige. Note this halves the available level progression in the demo; if that becomes an issue, I can add more path levels for prestige.Innate Changes:Adjusted presentation of difficulty settings to be more intuitive (unlimited monster levels is now at high end of difficulty options).Added combat note on how power stats interact with damage.Added option to autosave on exit, if needed (default is still not to autosave).Capped usage exp tick magnitude to 10 times level. So, at level 2, you can at m…

  • Update 0.9.1.4r14 - 16 June 2025

    Innate changes:The game should no longer crash on closing a rift, and a new teleporter should be created properly.Added fullscreen window option to Options. It requires a restart. The bordered, maximized window is still default.Productive scavenging, looting, and studying actions by the player report any changes to base in the drone log. This affects gathering resources to base and adding shop listings.Cache discovery notice now added to scavenging action summary. (You already got equipment addition logs, just no explanation why.)Completing the study of a zone object now unlocks its full comment, and also includes its comment in the action summary (like studying an item).Bugfix for creating a new session, loading the path dialog, canceling the new game, loading an existing game, and leveling using the path dialog (it would zero your remaining mana, as if you were just starting the game)…

  • Bugfix 0.9.1.4r13 - 15 June 2025

    Some zone objects had broken study actions (they appeared as research, fabricate, etc). These should now be fixed.This update shouldn't break saves, but you'll need to start a new game to pick up the change.

  • Update 0.9.1.4r12 - 14 June 2025

    Content changes:NPCs now have a chat flavor dialog in their action list. The dialog won't change over time, and doesn't cost turns to use. Some of the NPCs may be more helpful than others. :)Did some renaming of characters, paths, and skills to be more thematic and shorter.Did some more color work, mainly on projects (they have defaults now).Bugfix for pistol ability proficiency (should be Firearms now).Renamed the Power stat to Charge, to differentiate from the magic/physical/tech power stats.Training for civilian skills no longer requires charge (since right now civilian NPCs have no way to restore it).Adjusted exp requirements for spawner levels by 10x. This doesn't change how fast monsters level, but it will affect the level of new spawns. Overall, this should reduce the difficulty of the demo.Innate changes:Builders should now follow the construction priority queue order, instead o…

  • Update 0.9.1.4r11 - 13 June 2025

    Changes:In the shop, equipment is now split into weapons, armor, and accessories.Weapons has tabs for primary and sidearm.Armor has tabs for helmet, torso, gloves, and boots.Accessories has tabs for back, amulets, and rings.Path shop pane now has tabs for mana (which means all paths listed have a branch for that mana type).Consumable shop pane now has tabs for restores, buffs, and attacks.Stats shop pane now has tabs for skills, combat, and core.Added colors to items, which should help distinguish them in the shop.Modal panes will now resize width based on font size setting (should take care of horizontal text overruns). Also tweaked vertical a bit.This update shouldn't break saves, though to pick up the color changes you'll need to start a new game.

  • Update 0.9.1.4r10 - 12 June 2025

    Gameplay:Combat NPCs now get a prestige salary every 5 turns. The salary is currently set to the level of the base. This should ensure that combat NPCs never get permanently stuck on base.Information:The leveling dialog now has toggles that set how many free points you add (or remove) in a single click. Default is still 1, but you can also set each type of free point to 5 or All.The leveling dialog now has an actions-required pane, detailing what you need to do to highlight the execute button.The Help screen is now a sorted display of all tool tip topics.This update shouldn't break saves, and you shouldn't need to start a new game to pick up the changes.

  • Update 0.9.1.4r9 - 11 June 2025

    Gameplay:Added three new combat NPCs to the demo: another Scrapper, an Investigator, and a Shielder.Added shielder food to the cafe (increases shield proficiency).Combat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.Reduced the combat NPC death fatigue penalty from 25 to 10.Combat NPCs now reduce fatigue on base 2 per turn.Bugfixes:Consumable abilities should no longer be listed under player actions after a respawn without item protection.Tweaked DB loading again to eliminate another bug.Information:Added experimental font size setting in options. Note that anything beyond 10% larger than normal seems to cause text overruns (though 20% isn't too bad).Resource information now includes what base projects use the resource.Project pane now has filter tabs.Added some more notes on…

  • Gameplay and bugfix update 0.9.1.4r4 - 10 June 2025

    Gameplay/content changes:Chainsword abilities now cancel stealth on source (you still get one blindside attack).Monsters now have a devouring skill to help consume corpses for exp (previously, they relied entirely on the Constitution stat, which was slow).Monsters can now use the Rifting skill to help conquer rifts from other hordes.The monster devour, grow, and tend actions can now be done while stealthed.The Hammerer path now has all mana types unlocked, with magic hammer smash abilities for each type. The path also now provides a significant pierce boost to the mana type invested.The Scrapper path now has all mana types unlocked, with magic chainsword slash abilities for each type. The path also now provides a significant steal boost to the mana type invested.Rebalanced the dedicated magic paths to provide a significant power and resist boost, and removed the attribute boost. The sec…

Patch notes and updates

S.noRelease datePatch nameGID number
130 January 2026Bugfix r271823191198605820
214 January 2026Bugfix r261821922921809562
315 October 2025Update 0.9.1.5r201813674388910126
45 October 2025Beta Testing Update1811772772577407
51 July 2025Update 0.9.1.4r181803527891685081
622 June 2025Update 0.9.1.4r171802893906830315
718 June 2025Update 0.9.1.4r161802893906710716
817 June 2025Update 0.9.1.4r151802893906678426
916 June 2025Update 0.9.1.4r141802354289703447
1015 June 2025Bugfix 0.9.1.4r131802354289664197
1114 June 2025Update 0.9.1.4r121802354289641882
1213 June 2025Update 0.9.1.4r111802354289609712
1312 June 2025Update 0.9.1.4r101802354289573024
1411 June 2025Update 0.9.1.4r91802354289544120
1510 June 2025Gameplay and bugfix update 0.9.1.4r41801617199562048
168 June 2025Bugfix 0.9.1.4r21801617199476187
178 June 2025Gameplay Update 0.9.1.4r11801617199474418
185 June 2025Bugfix and QoL update 0.9.1.3r51801617199375396
194 June 2025Bugfix update 0.9.1.3r21801617199363524
203 June 2025Gameplay change1800991756479397

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2898910
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$16.99
Free to playNo
Discount0%
Original price USD$16.99
Current price USD$16.99
Release dateOct 12, 2025
DeveloperDistant Flux Games, LLC
PublisherDistant Flux Games, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2898910/

Short description

A magitech, post-apocalyptic, turn-based RPG. Assist your faction with exploration, resource gathering, construction, research, item fabrication, and monster extermination, while absorbing ambient mana and leveling up your System drone.

About this game

Introduction In a distant universe, mindless hordes of monsters spew through rifts to invade worlds. The guardian System of the universe has enacted an emergency protocol, allowing people from non-magical universes to remotely pilot combat drones to fight the monsters and close the rifts. Mission Parameters Help a new scrapper base survive and grow while clearing a Dystopian tomb world. Should your drone be destroyed, a copy will be respawned with your progression intact, though loss of items and mana may be inevitable. To facilitate remote drone control, the System provides a mouse-driven text shell to input drone commands across the orthogonal universe connection. Note that due to relativistic phenomena, time effectively stops in the remote universe while the pilot makes decisions. Details Explore a hand-designed open world, with diverse biomes, locations, resources, anomalies, treasures, and dangers. Delve into post-apocalyptic magitech ruins, hunting monsters and scavenging materials to boost your faction's base, and absorbing various kinds of mana to fuel your progression. Do this alone, or join parties from your base that are focused on various missions, such as studying artifacts, collecting scrap, gathering mushrooms, mining, hacking doors, viewing distant zones, or searching for hidden objects. Earn faction prestige on base while helping research new tech levels, craft item supply, and construct upgrades. Earn System credits killing monsters and completing sector quests. Spend the prestige and credits on gear, consumables, and progression from the faction shop, or purchase room upgrade projects. Disrupt and exterminate a monster ecosystem that mindlessly attacks anything, including each other. Monsters will grow stronger over time, and will attempt to conquer other monster spawners. While your base starts in a less dangerous sector, it won’t stay that way forever. Close rifts to remove threats and ultimately win. Blast monsters with missile launchers, laser rifles, submachine guns, and other magitech weapons, or equip powerful catalysts to bolster innate magic spells. The world includes nine magic types plus physical damage, and also includes me…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Distant Flux: System Initializing's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Distant Flux: System Initializing's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.99. The latest run records $16.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $16.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Distant Flux: System Initializing at $16.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$16.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$16.99$16.99No discountSteam Store

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Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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